【0】README
本文idea 均为原创, for source code, please visit https://github.com/pacosonTang/dataStructure-algorithmAnalysis/tree/master/chapter6/p140_binaryheap_conclusion
【1】insert操作
// Attention, the index of the heap starts from 1
void insert(ElementType value, BinaryHeap bh)
{int i;if(isFull(bh)){Error("failed insertion , for the BinaryHeap is full, from func insert!");return ; }for(i = ++bh->size; bh->elements[i/2] > value; i /= 2)bh->elements[i] = bh->elements[i / 2];bh->elements[i] = value;
}
【2】deleteMin操作
ElementType deleteMin(BinaryHeap bh)
{ ElementType minimum;ElementType *data; if(isEmpty(bh)){Error("failed deleting minimum , for the BinaryHeap is empty, from func deleteMin !");return -1; }data = bh->elements; minimum = data[1];swap(&data[1], &data[bh->size]); // &variable means nickname of the variablebh->size-- ; // size-- occurs prior to percolateDownFromOne percolateDown(1, bh) ; return minimum;
} // percolating down the element when its value is greater than children (minimal heap)//Attention: all of bh->elements starts from index 1void percolateDown(int index, BinaryHeap bh){ ElementType *data;int size;ElementType temp;int child;data = bh->elements;size = bh->size;for(temp = data[index]; leftChild(index) <= size; index = child){child = leftChild(index);if(child < size && data[child] > data[child+1]){child++;}if(temp > data[child]){data[index] = data[child];}else{break;}}data[index] = temp;}
【3】increaseKey操作,用到了下滤操作(干货——下滤操作)
// increase element's value
void increaseKey(int index, ElementType increment, BinaryHeap bh)
{ if(index > bh->size || index < 1){Error(" failed increaseKey, since overstep the boundary! ");return ;}bh->elements[index] += increment; // update the element under given indexpercolateDown(index, bh);
}
// percolating down the element when its value is greater than children (minimal heap)//Attention: all of bh->elements starts from index 1void percolateDown(int index, BinaryHeap bh){ ElementType *data;int size;ElementType temp;int child;data = bh->elements;size = bh->size;for(temp = data[index]; leftChild(index) <= size; index = child){child = leftChild(index);if(child < size && data[child] > data[child+1]){child++;}if(temp > data[child]){data[index] = data[child];}else{break;}}data[index] = temp;}
【4】decreaseKey操作,用到了上滤操作(干货——上滤操作)
//decreasing value of the element under index by increment
void decreaseKey(int index, ElementType decrement, BinaryHeap bh)
{ if(index > bh->size || index < 1){Error(" failed decreaseKey, since overstep the boundary! ");return ;}bh->elements[index] -= decrement; // update the element under given indexpercolateUp(index, bh);
}int parentIndex(int index)
{return index / 2;
}// percolating up the element when its value is greater than children (minimal heap)//Attention: all of bh->elements starts from index 1void percolateUp(int index, BinaryHeap bh){ ElementType *data;ElementType temp;int size; int parent;data = bh->elements;size = bh->size;for(temp = data[index]; parentIndex(index) > 0; index = parent){parent = parentIndex(index);if(parent == 0 || temp > data[parent]) {break;}else {data[index] = data[parent]; }}data[index] = temp;}