Unity HDRP 2022 Release-Notes

🌈Unity HDRP 2022 Release-Notes

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版本更新内容
2022.3.17HDRP: Fixed a culling result sharing issue between custom passes and the camera rendering them.(UUM-53945)
2022.3.17HDRP: Fixed Blackman-Harris filter for temporal AA.(UUM-57155)
2022.3.17HDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo.(UUM-56069)
2022.3.17HDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy.(UUM-56424)
2022.3.17HDRP: Fixed Disk Light’s property not being updated when changing it’s radius using the gizmo in the scene.(UUM-51530)
2022.3.17HDRP: Fixed exception thrown when running projects for an extended amount of time.(UUM-49102)
2022.3.17HDRP: Fixed inverted shadows from transparent objects in HDRP path tracer.(UUM-56536)
2022.3.17HDRP: Fixed post-processing when the LUT size is not a power of 2.(UUM-42714)
2022.3.17HDRP: Fixed sentence in “Ray Tracing: Getting started” documentation.(UUM-57200)
2022.3.17HDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data.(UUM-56632)
2022.3.17HDRP: Increased HDRP’s maximum cube reflection probes on screen.(UUM-53178)
2022.3.16HDRP: Fixed issues with hardware DRS on console (manifestation is usually bright qnan pixels on the right of the screen) when using half resolution transparent.(UUM-52109)
2022.3.16HDRP: Fixed time step of watersystem for recorder.(UUM-52054)
2022.3.16HDRP: Fixed triplanar on alpha clipped geometry.(UUM-56664)
2022.3.16HDRP: Flares now respect the cameras culling mask and the game objects layer (Occlusion and Rendering).(HDRP-3062)
2022.3.16HDRP: Optimize PBR sky precomputation and memory usage.(UUM-58381)
2022.3.15HDRP: Added index seed mode for path tracing to avoid “sticky” noise patterns when using path tracing in conjunction with Recorder.(UUM-52633)
2022.3.14HDRP: Added missing texture array global mip bias override for texture array grad samplers.(UUM-53676)
2022.3.14HDRP: Corrected dynamic resolution settings for offscreen UI.(UUM-53449)
2022.3.14HDRP: Fixed performance issue with reflection probe inspector.(UUM-53681)
2022.3.14HDRP: Fixed potential leaks when using dynamic resolution and objects with refraction.(UUM-34731)
2022.3.14HDRP: Fixed ShaderGraph being dirty when opened just after the creation of the asset.(UUM-17912)
2022.3.14HDRP: Fixed XR SPI is not disabled after processing the render request.(UUM-49454)
2022.3.13HDRP: Added additional documentation for cached shadows of directional lights.
2022.3.13HDRP: Added in which space custom velocity should be computed.(UUM-50992)
2022.3.13HDRP: Ensure documentation clearly lists lack of support for Box Lights in path tracing.(UUM-48478)
2022.3.13HDRP: Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices.(UUM-42099)
2022.3.13HDRP: Fixed Turkish OS incorrectly deducing DLSS is not available.(UUM-48557)
2022.3.13HDRP: The lightShadowCasterMode property on Light now only affects shadow caster culling when baked lighting includes shadow mask, as intended.(UUM-26410)
2022.3.13HDRP: Updated decal projector draw distances when global draw distance changes.
2022.3.12HDRP: Added a warning to the HDRP Wizard if a users project contains materials that cant be upgraded.(UUM-46394)
2022.3.12HDRP: Improved skyContext caching when the sky renderer changes.(UUM-43697)
2022.3.12HDRP: Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism.(UUM-47230)
2022.3.12HDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings.(UUM-46001)
2022.3.12HDRP: Fixed an issue where non directional light could react to “interact with sky” flag.(UUM-46848)
2022.3.12HDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges.(UUM-46922)
2022.3.12HDRP: Fixed crash when cleaning up the reflection probe camera cache.(UUM-43926)
2022.3.12HDRP: Fixed layered lit displacement.(UUM-49812)
2022.3.12HDRP: Gray out the UI of light cluster override and show the same message as path tracing if raytracing is disabled.(UUM-46736)
2022.3.12HDRP: Improved VolumetricSky caching and Reduced significantly memory allocation for scenes with multiple realtime reflection probes.(UUM-42724)
2022.3.11HDRP: Fixed error when assigning non water material to water.(UUM-46256)
2022.3.11HDRP: Fixed missing shadergraph include on HDRP.(UUM-51851)
2022.3.11HDRP: New checkbox in surface options to allow materials to be excluded from temporal anti aliasing. The checkbox name is “RemoveFromTUAndAA”. This checkbox is ideal for surfaces that contain texture scrolling that has to be neat and does not have velocity information.For now, this checkbox is only exposed to transparent materials since they are the only ones that can fit a stencil bit for such operation.(UUM-37206)
2022.3.10HDRP: Avoid clamping to integers for HDR manipulation.(UUM-29767)
2022.3.10HDRP: Reduced GC Alloc when using raytracing and HDRP.(UUM-40657)
2022.3.10HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting.(UUM-42539)
2022.3.10HDRP: Allow the game to switch HDR on or off during run time.(UUM-29770)
2022.3.10HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly.(UUM-44493)
2022.3.10HDRP: Fixed custom post process volume component example in doc.(UUM-45394)
2022.3.10HDRP: Fixed error on water inspector when no SRP is active.(UUM-40843)
2022.3.10HDRP: Fixed GraphicsBuffer leak from APV binding code.
2022.3.10HDRP: Fixed material previews being rendered black.(UUM-29305)
2022.3.10HDRP: Fixed prefab preview rendering dark until moved.(UUM-42162)
2022.3.10HDRP: Fixed preview for refractive materials with MSAA.
2022.3.10HDRP: Fixed ShaderGraph Decal material position issue by using world space position.(UUM-42716)
2022.3.10HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance.(UUM-44723)
2022.3.10HDRP: Fixed Volumetric Fog rendering before the injection point “AfterOpaqueAndSky”.(UUM-47469)
2022.3.10HDRP: Fixed: realtime Reflection probe makes volumetrics clouds wind stop.(UUM-37387)
2022.3.10HDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections.(UUM-33701)
2022.3.10HDRP: Re-enabled HDR output on Mac (Was disabled).
2022.3.9Editor: Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride.(UUM-41474)
2022.3.9HDRP: Removing linq and complexity on light units validationLight units validation was using Linq, which is full of memory allocations and very expensive in the CPU.Instead, opting to use a simple bitmask to check wether light unit is valid or not for a certain light type.Caching also managed arrays to avoid in frame allocations.(UUM-30744)
2022.3.8HDRP: Fixed custom pass injection point “After Opaque And Sky” happening after cloud rendering.
2022.3.8HDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255.For support greater than 255, do it at your own risk! (and expect some flickering).(UUM-39924)
2022.3.8HDRP: Fixed the incorrect size of the material preview texture.(UUM-31221)
2022.3.8HDRP: Mixed runtime lights were not considering the intensity multiplier during bakes. These changes fix this behaviour and make bakes more intuitive.(UUM-41081)
2022.3.7HDRP: Fixed Decal additive normal blending on shadergraph materials.(UUM-38065)
2022.3.6HDRP: Added warning to reflection probe editor to prevent user from baking in a low quality level.(UUM-41531)
2022.3.6HDRP: Fixed recovering the current Quality level when migrating a HDRP Asset.(UUM-37398)
2022.3.5HDRP: Added a new custom pass injection after opaque and sky finished rendering.(UUM-35024)
2022.3.5HDRP: Added an helpbox for local custom pass volumes that doesn’t have a collider attached.(UUM-35651)
2022.3.5HDRP: Fixed baked light being wrongly put in the cached shadow atlas.(UUM-34189)
2022.3.5HDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required.(UUM-36095)
2022.3.5HDRP: Fixed D3D validation error for area lights in HDShadowAtlas.(UUM-35804)
2022.3.5HDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog.(UUM-33755)
2022.3.5HDRP: Fixed inconsistent documentation about hardware supporting raytracing.(UUM-39577)
2022.3.5HDRP: Fixed scene template dependencies.(UUM-36599)
2022.3.5HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP.(UUM-22089)
2022.3.5HDRP: Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts.(UUM-37205)
2022.3.5HDRP: Minor fix to HDRP UI when Raytraced AO is enabled.(UUM-35581)
2022.3.5HDRP: Respect the transparent reflections settings when using raytracing.(UUM-35596)
2022.3.5HDRP: Show base color texture on decal materials if Affect BaseColor is disabled.(UUM-29083)
2022.3.5HDRP: When HDRP is disabled, Compute Shaders are being stripped.(UUM-29122)
2022.3.4HDRP: Improved CPU performances by disabling “QuantizedFrontToBack” sorting in opaque rendering.
2022.3.4HDRP: Fixed error when camera goes underwater.
2022.3.4HDRP: Fixed shaders stripping for Lens Flares.(UUM-35895)
2022.3.3HDRP: Added check to ensure gismos arent rendered when they shouldnt be.(UUM-22315)
2022.3.3HDRP: Fixed cloud layer rotation does not allow for smooth rotation.(UUM-35087)
2022.3.3HDRP: Fixed GetScaledSize when not using scaling.(UUM-34513)
2022.3.3HDRP: Fixed quad overdraw debug at high resolution.(UUM-33220)
2022.3.3HDRP: Fixed TAA aliasing edge issues on alpha output for recorder / green screen. This fix does the following:
2022.3.3HDRP: Fixed VT init to avoid RTHandle allocation outside of HDRP rendering loop.(UUM-31058)
2022.3.3HDRP: Upgrading from DLSS 2.4 to DLSS 3.0 for upscaling part.(UUM-36246)
2022.3.3HDRP: [Backport] Fix the incorrect base color of decals for transparency.(UUM-38038)
2022.3.2HDRP: Fixed HDProbes to support custom resolutions for all rendering modes.
2022.3.2HDRP: Updated HDRenderPipelineResources file.(UUM-35712)
2022.3.2HDRP: Updated HDRenderPipelineResources file.(UUM-36628)
2022.2.21HDRP: Fixed square artifacts on 1/4 res pbr dof and warning during player builds.(UUM-34487)
2022.2.21HDRP: Fixed the shadow culling planes for box-shaped spot lights.
2022.2.20HDRP: Fixed an error for VT node on decal subtargets.(UUM-4557)
2022.2.18HDRP: Fixed a shader compilation issue on fog volumes when Turkish language is installed as locale.
2022.2.18HDRP: Fixed an issue where the quality settings tags were displayed cut-off.(UUM-31849)
2022.2.18HDRP: Fixed APV brick placement when multiple probe volumes with different object layer mask and subdivision levels overlaps.(UUM-29073)
2022.2.18HDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code.(UUM-29281)
2022.2.18HDRP: Fixed free CullingGroups still being used during culling.(UUM-29379)
2022.2.18HDRP: Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific “Clipping Planes” property values are set under the “Camera” component.(UUM-28486)
2022.2.18HDRP: Fixed ShaderGraph materials using SSS.(UUM-27413)
2022.2.18HDRP: Fixed the default value of _ZTestDepthEqualForOpaque in unlit ShaderGraphs.(UUM-31690)
2022.2.18HDRP: Updated some missing HDRP component documentation URLs.(UUM-9449)
2022.2.17HDRP: Changed references of Diffusion Profile in the HDRP Wizard check by the ones in the HDRP Package.
2022.2.17HDRP: Enabled Extend Shadow Culling in Raytracing by default.(UUM-21784)
2022.2.17HDRP: Fixed usage of FindObjectsOfType to use FindObjectsByType(FindObjectsSortMode.None).
2022.2.17HDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes.(UUM-22996)
2022.2.17HDRP: Better Reflection Probe Debug_“Icon”.
2022.2.17HDRP: Clamp mouse pixel coords in tile debug view.
2022.2.17HDRP: Enabled path tracing to now produce correct results when dynamic resolution is enabled.(UUM-23315)
2022.2.17HDRP: Enabled the correct light position when changing distance on a Light Anchor.(UUM-26172)
2022.2.17HDRP: Enabled the volumetric clouds to be synced per camera. Previously, the clouds were synced through a global time, leading to discrepencies with cameras that update at different rates.(UUM-21985)
2022.2.17HDRP: Fixed a glitch in one frame in the Editor when using path tracing.(UUM-22917)
2022.2.17HDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted.(UUM-25737)
2022.2.17HDRP: Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings.(UUM-27546)
2022.2.17HDRP: Fixed an issue with Mac and HDR so it now shows correct results when HDR is enabled.(UUM-26282)
2022.2.17HDRP: Fixed an issue with ray tracing initialization when switching between render pipeline assets.(UUM-24692)
2022.2.17HDRP: Fixed HDSceneDepth triggering errors for uninitialized values.(UUM-21185)
2022.2.17HDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World.(UUM-22821)
2022.2.17HDRP: Fixed material upgrader when executing tests.(UUM-20743)
2022.2.17HDRP: Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene.(UUM-29271)
2022.2.17HDRP: Fixed ray-traced emissive reflections.(UUM-30969)
2022.2.17HDRP: Fixed some colliders being disabled when cancelling an APV bake.(UUM-28815)
2022.2.17HDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness.(UUM-29660)
2022.2.17HDRP: Fixed the albedo and specular color override so it is now considered as sRGB.(UUM-23268)
2022.2.17HDRP: Fixed the exposure for SSR debug rendering.(UUM-19575)
2022.2.17HDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project.(UUM-21776)
2022.2.17HDRP: Fixed the label and improved documentation for After Post Process depth test flag to give more detail about “Depth Test” being automatically disabled in some cases.
2022.2.17HDRP: Fixed the low resolution transparents using Shader Graph.(UUM-21628)
2022.2.17HDRP: Fixed the PrefabStage with Lensflare not included in the object, include the lensflare only if it was included on the prefab (children included).(UUM-12160)
2022.2.17HDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small.(UUM-21442)
2022.2.17HDRP: Fixed the volumetric clouds presets so it now propagates their values if changed by script.(UUM-14272)
2022.2.17HDRP: Fixed transparent decal textures being added into atlas even if the material properties have disabled them.(UUM-29093)
2022.2.17HDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow.(UUM-27919)
2022.2.17HDRP: Improved the console warning message when the maximum number of shadows is reached in the view.(UUM-28072)
2022.2.16HDRP: Fixed emissive decals not working on shaders based on LayeredLit, LayeredLitTesselation, LitTesselation, TerrainLit, TerrainLit_Basemap.(UUM-26749)
2022.2.16HDRP: Fixed UI issues in Render Graph Viewer.(UUM-28844)
2022.2.15HDRP: Fixed water simulation time in playmode.
2022.2.13HDRP: Fixed error with water and dynamic pass culling.(UUM-26182)
2022.2.12HDRP: Fixed the time determinism for water surfaces.(UUM-22814)
2022.2.12HDRP: Fixed the world position offset in water CPU simulation.(UUM-21873)
2022.2.10Graphics: HDRP: Lens Flare Data Driven are now occluded by cloud layer.
2022.2.10HDRP: Preserve ShaderGraph custom keywords on material validation.(UUM-27176)
2022.2.9HDRP: Fixed a serialization issue affecting other objects.
2022.2.6HDRP: Fixed LightList keywords showing errors in the log when strict variant matching is enabled.
2022.2.5HDRP: Added: DecalShaderGraphGUI.SetupDecalKeywordsAndPass - Adding back a public API used to validate shadergraph materials by user scripts.
2022.2.5HDRP: Fixed diffusion profile list upgrade.
2022.2.5HDRP: Fixed usage of HDMaterial.ValidateMaterial for materials created from ShaderGraphs.
2022.2.4HDRP: Added note when debug overlay dissapears.(UUM-18913)
2022.2.4HDRP: Fixed an issue with new scene being created with bad directional light.(UUM-8321)
2022.2.4HDRP: Fixed decal material upgrade.
2022.2.4HDRP: Fixed performance when using low quality shadows.
2022.2.4HDRP: Fixed project import time regression.(UUM-21636)
2022.2.4HDRP: Fixed resetting water surface component.(UUM-18911)
2022.2.4HDRP: Fixed sun direction when rotating cloud layer.
2022.2.4HDRP: Fixed the culling layers so that they are now taken into account for the water surfaces.(UUM-21449)
2022.2.4HDRP: Fixed volumetric clouds disappearing.(UUM-20244)
2022.2.4HDRP: Fixed water normal redirection factor.Fixed env smoothness attenuation on pools.(UUM-18945)
2022.2.4HDRP: Fixed water position on Mac and in debug modes.(UUM-19573)
2022.2.3HDRP: Changed the order of Lens Flare Data Driven in Post Process (now after Bloom).
2022.2.3HDRP: Enabled evaluation of stacked area lights in the path tracer.(UUM-18897)
2022.2.3HDRP: Enabled Water Graph to support custom interpolators.(UUM-20956)
2022.2.3HDRP: Fixed an issue where calling HDCamera.Reset() would not reset internal frame count of individual sky and cloud renderers.(UUM-19077)
2022.2.3HDRP: Fixed an issue where reflection probe’s will continue to reference an unused custom texture.
2022.2.3HDRP: Fixed an issue with APV debug max subdiv after having a new bake with higher subdiv level.(UUM-20112)
2022.2.3HDRP: Fixed an issue with flickering game view when using HDR output and a realtime reflection probe.(UUM-17557)
2022.2.3HDRP: Fixed an issue with focus distance and focal length affecting the scene view.(UUM-20591)
2022.2.3HDRP: Fixed coat mask when using iridescence.(UUM-19681)
2022.2.3HDRP: Fixed culling issues with infinite water surfaces.(UUM-10826)
2022.2.3HDRP: Fixed enabling raytracing in the HDRP asset if resources are in a bad state.(UUM-18728)
2022.2.3HDRP: Fixed forward materials with motion vectors rendered twice.
2022.2.3HDRP: Fixed issues with renderer list culling.(UUM-16043)
2022.2.3HDRP: Fixed motion blur issues caused on fast movements.(UUM-19339)
2022.2.3HDRP: Fixed nan occuring in volumetric clouds when changing elevation drastically.
2022.2.3HDRP: Fixed stripping on shadergraph depth prepass.(UUM-17613)
2022.2.3HDRP: Fixed when using strict variant matching option.(UUM-13651)
2022.2.3HDRP: Removed visibility of Vertex Density debug mode on console platforms.(UUM-14641)
2022.2.3HDRP: Renamed Amplitude Multipliers to Amplitude Dimmers for the water surface.(UUM-18559)
2022.2.2HDRP: Enabled SSR transparent in default framesettings.(UUM-19598)
2022.2.2HDRP: Fixed scalarization issues on Gamecore.
2022.2.2HDRP: Improved the script linking the directional light to a Custom Render Target calling the RenderPipeline function GetMainLight().(UUM-14543)
2022.2.0HDRP: Added a new Eye Shader type called Eye Cinematic with Caustic.
2022.2.0HDRP: Added a property called target in the custom pass drawer to access the current custom pass instance.
2022.2.0HDRP: Added Asymmetric projection and Screen Coordinates Override frame settings. Adapted post effects to support Screen Coordinates Override. (Used, for example, to support Cluster Display.).
2022.2.0HDRP: Added debug color monitors (Vectorscope, Waveform & Parade).
2022.2.0HDRP: Added Ray Tracing Terrain support for HDRP.
2022.2.0HDRP: Added settings to overwrite diffusion profile IOR on StackLit.
2022.2.0HDRP: Volumetric material support for local volumetric fog volumes.
2022.2.0HDRP: Added a new iteration on the water system.
2022.2.0HDRP: Added a new sample for fullscreen master node.
2022.2.0HDRP: Added a new/clone button to lens flare data picker.(1400415)
2022.2.0HDRP: Added clamp to reflection probe normalization factor computed from APV.
2022.2.0HDRP: Added Screen space for the Transform node.
2022.2.0HDRP: Added Volumetric Material samples.
2022.2.0HDRP: Changed ACES luminance fit to allow pure whites.
2022.2.0HDRP: Changed default size of the debug APV probes, moved the menu entry for the APV baking window and clarified the tooltip for APV simplification levels.
2022.2.0HDRP: Changed the reflection probes cube texture array cache to be a 2D texture atlas in the octahedral projection.
2022.2.0HDRP: Changed the way HDRP volumetric clouds presets are handled to allow blending.
2022.2.0HDRP: Fixed so the Rendering Debugger isn’t recreated on UI changes.(1412467)
2022.2.0HDRP: Further improved the consistency of non-physical depth of field at varying native rendering resolutions and resolution scales.
2022.2.0HDRP: Improved area light soft shadow - when the new Very High shadow filtering quality level is selected, area lights use improved PCSS filtering for wider penumbras and better contacts.
2022.2.0HDRP: Improved Material sample by adding 3 scenes about stacking transparent materials in the 3 different rendering path (Raster, Ray Tracing, Path Tracing).
2022.2.0HDRP: Removed diffusion profiles from global settings.
2022.2.0HDRP: Updated an out-of-date guide in TextureStack.hlsl.(UUM-2513)
2022.2.0HDRP: Used anti leaking in reflection probes and changed the default values for APV.
2022.2.0HDRP: Added: #pragma editorsynccompilation directive to MaterialError.shader.
2022.2.0HDRP: Added: A button in the Probe Volume Baking window to open the Probe Volume debug panel.
2022.2.0HDRP: Added: A callback to override the View matrix of Spot Lights.
2022.2.0HDRP: Added: A new option to animate APV sample noise to smooth it out when TAA is enabled.
2022.2.0HDRP: Added: An initial version of under water rendering for the water system.
2022.2.0HDRP: Added: An option for culling objects out of the ray tracing acceleration structure.
2022.2.0HDRP: Added: An option on the lit shader to perform Planar and Triplanar mapping in Object Space.
2022.2.0HDRP: Added: An optional CPU simulation for the water system.
2022.2.0HDRP: Added: An overlay render queue to custom passes.
2022.2.0HDRP: Added: Default DOTS compatible loading shader (MaterialLoading.shader).
2022.2.0HDRP: Added: Denoising for the path tracer.
2022.2.0HDRP: Added: Implemented an initial version of the HDRP water system.
2022.2.0HDRP: Added: Importance sampling of the sky in path tracing (aka environment sampling).
2022.2.0HDRP: Added: Layer Mask in the Probe Volume Settings window to filter which renderers to consider when placing the probes.
2022.2.0HDRP: Added: More explicit error messages when trying to use HDSceneColor, NormalFromHeight, DDX, DDY or DDXY shader graph nodes in ray tracing.
2022.2.0HDRP: Added: New Expose SSR parameters to control speed rejection from Motion Vector including computing Motion Vector in World Space.
2022.2.0HDRP: Added: New Unity material ball matching the new Unity logo.
2022.2.0HDRP: Added: Public API for Diffusion Profile Override volume Component.
2022.2.0HDRP: Added: Refract Node, Fresnel Equation Node and Scene-Difference-Node (https://jira.unity3d.com/browse/HDRP-1599).
2022.2.0HDRP: Added: Remap alpha channel of baseColorMap for Lit and LayeredLit.
2022.2.0HDRP: Added: The culling matrix and near plane for lights, so that they can be custom-culled with the BatchRenderGroup API.
2022.2.0HDRP: Added: Time slicing support for realtime reflection probes.
2022.2.0HDRP: Added shadow transparency (raster, ray-traced, path-traced) to the sample scene for HDRP material samples.
2022.2.0HDRP: Added support for encoded HDR cubemaps, configurable via the HDR Cubemap Encoding project setting.
2022.2.0HDRP: Added that you can edit Post Process in the default frame settings.
2022.2.0HDRP: Changed how the ambient probe is sent to the volumetric clouds trace pass.
2022.2.0HDRP: Changed the behavior the max ray length for recursive rendering to match RTR and rasterization.
2022.2.0HDRP: Changed Volumetric Lighting to use an ambient probe computed directly on the GPU to avoid latency.
2022.2.0HDRP: Changed DiffusionProfileOverride to accumulate profiles instead of replacing when interpolating at runtime.
2022.2.0HDRP: Cleared Render Graph object pools with render graph cleanup.
2022.2.0HDRP: Converted most TGA texture files to TIF to reduce the size of HDRP material samples.
2022.2.0HDRP: Disabled the “Reflect Sky” feature in the case of transparent screen space reflections for the water system.
2022.2.0HDRP: Disabled the volumetric clouds for the indoor template scenes (normal and DXR).
2022.2.0HDRP: Disabled volumetric clouds in the lens flares sample indoor scene.
2022.2.0HDRP: Disallowed “Gradient Diffusion” parameter to be negative for the “Gradient Sky”.
2022.2.0HDRP: Enabled Force Alpha To Coverage when MSAA is enabled and removed the Alpha to Mask UI control.
2022.2.0HDRP: Improved the probe placement of APV when dealing with scenes that contains objects smaller than a brick.
2022.2.0HDRP: Improved the water system (Deferred, Decals, SSR, Foam, Caustics, etc.).
2022.2.0HDRP: Made improvements to the UX for the Unlit Distortion field.
2022.2.0HDRP: Made Vertical gate fit the default for physical camera.
2022.2.0HDRP: Moved internals of the sky manager to the proper Render Graph passes.
2022.2.0HDRP: Moved some custom path tracing code to the SensorSDK package.
2022.2.0HDRP: Renamed the Ambient Occlusion Volume Component to Screen Space Ambient Occlusion.(1335387)
2022.2.0HDRP: Replaced the geometry distance offset in the Probe Volume component by a minimum renderer volume threshold to ignore small objects when you place probes.
2022.2.0HDRP: Reversed the rendering order of decals that have a similar draw order value.
2022.2.0HDRP: Stopped unnecessary copy per fave to optimize real-time probe rendering.
2022.2.0HDRP: Updated Physically Based Sky documentation with more warnings about warmup cost.
2022.2.0HDRP: Added a specular occlusion fallback on normal when bent normal is not available.(UUM-6662)
2022.2.0HDRP: Added async compute support doc.(UUM-6183)
2022.2.0HDRP: Added clarification on HDR Output not supporting Scene View.(UUM-16184)
2022.2.0HDRP: Added injection points options for DLSS (After Depth of Field and After Post) which should mitigate some of the performance cost in post process.(1385178)
2022.2.0HDRP: Added missing using statements in one of the example scripts in the documentation for the accumulation API.(UUM-3224)
2022.2.0HDRP: Added the ability to remap the occlusion to anything via a curve for LensFlareOcclusionSRP (DataDriven).(1416429)
2022.2.0HDRP: Added the option to automatically register diffusion profiles on import.(1411786)
2022.2.0HDRP: Allowed you to select the multiscattering method from SG advanced settings.(1427317)
2022.2.0HDRP: Changed the Box Model name to Planar Model.(1422103)
2022.2.0HDRP: Clamp negative absorption distance.(UUM-6746)
2022.2.0HDRP: Disabled Volumetric Clouds for Default Sky Volumes.(UUM-6185)
2022.2.0HDRP: Fixed a black screen issue with master builds on HDRP.(UUM-17388)
2022.2.0HDRP: Fixed a compilation warning when installing the procedural sky HDRP sample.
2022.2.0HDRP: Fixed a crash with render graph viewer when render graph is not provided with an execution name.
2022.2.0HDRP: Fixed a discrepency between recursive rendering and path tracing for refraction models.(UUM-6179)
2022.2.0HDRP: Fixed a few UX issues in APV.
2022.2.0HDRP: Fixed a null ref exception in Volume Explorer.
2022.2.0HDRP: Fixed a null ref exception when destroying a used decal material.(UUM-4353)
2022.2.0HDRP: Fixed a nullref exception when creating a new scene while LightExplorer is open.
2022.2.0HDRP: Fixed a nullref when enabling raycount without ray tracing.
2022.2.0HDRP: Fixed a number of outdated reference to “HDRP Default Settings” in the UI.(UUM-11494)
2022.2.0HDRP: Fixed a regression issue which breaks XR font rendering.(GFXRPCXR-17)
2022.2.0HDRP: Fixed a render graph error when rendering a scene with no opaque objects in forward.(UUM-6189)
2022.2.0HDRP: Fixed a rounding issue in ray traced reflections at half resolution.(UUM-6177)
2022.2.0HDRP: Fixed a shader warning in UnityInstancing.hlsl.
2022.2.0HDRP: Fixed a warning because of a null texture in the lens flare pass.
2022.2.0HDRP: Fixed a warning on first frame when a realtime probe is set to OnEnable.
2022.2.0HDRP: Fixed ambient probe for volumetric clouds.
2022.2.0HDRP: Fixed an invalid undo step when you edit some values on the Rendering Debugger.(1412465)
2022.2.0HDRP: Fixed an issue by greying out the profile list button instead of throwing an error.(UUM-6174)
2022.2.0HDRP: Fixed an issue in the instance ID management for tesselation shaders.
2022.2.0HDRP: Fixed an issue that the Shaders now correctly fallback to error shader.(UUM-1417)
2022.2.0HDRP: Fixed an issue where APV cells were not populated properly when probe volumes have rotations.
2022.2.0HDRP: Fixed an issue where forced sky update (like PBR sky amortized updated) would not update ambient probe.
2022.2.0HDRP: Fixed an issue where sometimes full screen debug would cause render graph errors.
2022.2.0HDRP: Fixed an issue with accumulation motion blur and depth of field when path tracing is enabled.
2022.2.0HDRP: Fixed an issue with Bloom and Depth of Field in game view when filtering in the hierarchy.(UUM-17739)
2022.2.0HDRP: Fixed an issue with DOTS and Look Dev tool causing entities in the tool to be drawn in the game view.(UUM-6188)
2022.2.0HDRP: Fixed an issue with dynamic resolution and low res transparency sampling garbage outside of the render target.
2022.2.0HDRP: Fixed an issue with raytraced shadows being visible alongside shadowmask.
2022.2.0HDRP: Fixed AO dissapearing when DRS would be turned off through a camera, while hardware drs is active in DX12 or Vulkan.
2022.2.0HDRP: Fixed APV loading data outside of the relevant area containing probes.
2022.2.0HDRP: Fixed artifacts on PBR DOF camera cuts such as the COC sticking around with blurry values.(UUM-6187)
2022.2.0HDRP: Fixed artifacts on the volumetric clouds when you enable the fog.(1407759)
2022.2.0HDRP: Fixed atmospheric scattering being incorrectly enabled when scene lighting is disabled.
2022.2.0HDRP: Fixed auto-exposure mismatch between sky background and scene objects in path tracing.
2022.2.0HDRP: Fixed bad undo behaviour with light layers and shadows.(UUM-5701)
2022.2.0HDRP: Fixed black dots when clouds rendered in local mode.(UUM-11651)
2022.2.0HDRP: Fixed broken denoiser for ray traced shadows in HDRP.(UUM-2140)
2022.2.0HDRP: Fixed broken rendering when duplicating a camera while the Rendering Debugger is opened.
2022.2.0HDRP: Fixed bug in path tracing dirtiness check.(UUM-13514)
2022.2.0HDRP: Fixed cached directional light shadows disappearing without reappearing when the going outside of the range of shadow validity.
2022.2.0HDRP: Fixed camera motion vector pass reading last frame depth texture.
2022.2.0HDRP: Fixed CoC size computation when dynamic resolution is enabled.
2022.2.0HDRP: Fixed color grading issue when multiple cameras have same volume properties but different frame settings.(UUM-3314)
2022.2.0HDRP: Fixed color grading so it no longer outputs negative colors.(UUM-11110)
2022.2.0HDRP: Fixed compilation issue related to shader stripping in ray tracing.
2022.2.0HDRP: Fixed contact shadow disappearing when shadowmask is used and no non-static object is available.
2022.2.0HDRP: Fixed Correlated Color Temperature not being applied in Player builds for Enlighten realtime GI lights ;.
2022.2.0HDRP: Fixed couple bugs in the volumetric clouds shader code.
2022.2.0HDRP: Fixed custom pass name being cut when too long in the inspector.
2022.2.0HDRP: Fixed custom pass scaling issues with dynamic resolution.(UUM-10882)
2022.2.0HDRP: Fixed custom pass UI not refreshed when changing the injection point.(UUM-8410)
2022.2.0HDRP: Fixed custom pass utils Blur and Copy functions in XR.
2022.2.0HDRP: Fixed custom shader GUI for material inspector.
2022.2.0HDRP: Fixed debug data for probes to not longer be cleared every time a cell is added/removed. This helps performance with streaming.
2022.2.0HDRP: Fixed debug probe visualization affecting screen space effects.
2022.2.0HDRP: Fixed debug window reset.
2022.2.0HDRP: Fixed Decal Layer Texture lifetime in rendergraph.(UUM-6664)
2022.2.0HDRP: Fixed decal material validation after saving.(UUM-12750)
2022.2.0HDRP: Fixed decal performances when they use different material and the same draw order.
2022.2.0HDRP: Fixed default value of “Distortion Blur” from 1 to 0 according to the doc.
2022.2.0HDRP: Fixed default value of “Distortion Blur” from 1 to 0 according to the doc.
2022.2.0HDRP: Fixed Depth Of Field compute shader warnings on metal.(UUM-7783)
2022.2.0HDRP: Fixed discrepency in the fog in RT reflections and RTGI between perf and quality.(UUM-7434)
2022.2.0HDRP: Fixed duplicated code sample in the custom pass documentation.(UUM-6173)
2022.2.0HDRP: Fixed editor issue with the LiftGammaGain and ShadowsMidtonesHighlights volume components.
2022.2.0HDRP: Fixed embedding the config package when it’s not a direct dependency.(UUM-8012)
2022.2.0HDRP: Fixed error thrown when layered lit material has an invalid material type.
2022.2.0HDRP: Fixed exposure of recorded frames with path tracing and auto exposure.(UUM-14985)
2022.2.0HDRP: Fixed flickering / edge aliasing issue when DoF and TAAU or DLSS are enabled.
2022.2.0HDRP: Fixed flipped UV for directional light cookie on PBR Sky.(1382656)
2022.2.0HDRP: Fixed for APV debug mode breaking rendering when switching to an asset with APV disabled.
2022.2.0HDRP: Fixed for changes of color curves not being applied immediately.
2022.2.0HDRP: Fixed for screen space overlay rendered by camera when HDR is disabled.
2022.2.0HDRP: Fixed FOV change when enabling physical camera.
2022.2.0HDRP: Fixed Geometric AA tooltip.(UUM-2294)
2022.2.0HDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy.(UUM-11952)
2022.2.0HDRP: Fixed HDR Output behaviour when platform doesn’t give back properly detected data.(UUM-6400)
2022.2.0HDRP: Fixed HDRP build issues with DOTSINSTANCINGON shader variant.
2022.2.0HDRP: Fixed HDRP camera debug panel rendering foldout.
2022.2.0HDRP: Fixed history transform management not being properly handeled for ray traced area shadows.(UUM-2150)
2022.2.0HDRP: Fixed isssue with up direction of the light anchor tool sometime getting wrong.(UUM-6190)
2022.2.0HDRP: Fixed issue at edge of screen on some platforms when SSAO is on.
2022.2.0HDRP: Fixed issue during reloading scenes in a set when one of the scenes has been renamed.
2022.2.0HDRP: Fixed issue in APV with scenes saved only once when creating them.
2022.2.0HDRP: Fixed issue of index for APV running out space way before it should.
2022.2.0HDRP: Fixed issue showing controls for Probe Volumes when Enlighten is enabled and therefore Probe Volumes are not supported.
2022.2.0HDRP: Fixed issue that caused the uber post process to run even if nothing is to be done, leading to different results when disabling every post process manually vs disabling the whole post-processing pipeline.
2022.2.0HDRP: Fixed issue that placed an OnDemand shadow in the atlas before it was ever rendered.
2022.2.0HDRP: Fixed issue where changes to APV baking set lists were not saved.
2022.2.0HDRP: Fixed issue where scene list was not refreshed upon deleting an APV baking set.
2022.2.0HDRP: Fixed issue with automatic RendererList culling option getting ignored.
2022.2.0HDRP: Fixed issue with detail normals when scale is null.
2022.2.0HDRP: Fixed issue with Final Image Histogram displaying a flat histogram on certain GPUs and APIs.
2022.2.0HDRP: Fixed issue with HDRI Sky and shadow filtering quality set to high.
2022.2.0HDRP: Fixed issue with Stacklit raytrace reflection.
2022.2.0HDRP: Fixed issue with typed loads on RGBA16F in Volumetric Lighting Filtering.
2022.2.0HDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material.(UUM-11123)
2022.2.0HDRP: Fixed layer lit shader UI.
2022.2.0HDRP: Fixed leaks in ray tracing effects due to missing ambient probe for ray tracing effects.(UUM-589)
2022.2.0HDRP: Fixed light layers when using motion vectors.(UUM-15125)
2022.2.0HDRP: Fixed Local Volumetric Fog tooltips.
2022.2.0HDRP: Fixed MinMax of Transparent Thickness.
2022.2.0HDRP: Fixed minor bug in the shadow ray culling for the cone spot light.(UUM-9708)
2022.2.0HDRP: Fixed misc shader warnings.
2022.2.0HDRP: Fixed missing doc API for RTAS Debug display.
2022.2.0HDRP: Fixed missing tag on decal shader properties.
2022.2.0HDRP: Fixed Missing tooltip for Screen Weight Distance in Screen Space Refraction Override.(UUM-16930)
2022.2.0HDRP: Fixed mouse position in debug menu with scaled screens in editor.(UUM-16880)
2022.2.0HDRP: Fixed NeedMotionVectorForTransparent checking the wrong flag.
2022.2.0HDRP: Fixed noisy top shadows when using ‘High’ Filtering Quality with Tesselated Meshes (Lit Tesselation).(UUM-3341)
2022.2.0HDRP: Fixed Normal Map assiignation when importing FBX Materials.
2022.2.0HDRP: Fixed null reference error in the rendering debugger when no camera is available.(UUM-18189)
2022.2.0HDRP: Fixed nullref from debug menu in release build.
2022.2.0HDRP: Fixed objects belonging to preview scenes being marked as dirty during migration.
2022.2.0HDRP: Fixed option to force motion blur off when in XR.
2022.2.0HDRP: Fixed options to trigger cached shadows updates on light transform changes.
2022.2.0HDRP: Fixed path tracer denoising in player builds.(1424658)
2022.2.0HDRP: Fixed path tracing to better match transparent object behavior observed in rasterization.(1408034)
2022.2.0HDRP: Fixed performance penalty when hardware DRS was used between multiple views like editor or other gameviews.
2022.2.0HDRP: Fixed pivot position in the eye material sample scene.
2022.2.0HDRP: Fixed Probe Debug view misbehaving with fog.
2022.2.0HDRP: Fixed probe volume baking not generating any probes on mac.
2022.2.0HDRP: Fixed quad artifacts on TAA and fixed an issue on bicubic filtering.(UUM-6205)
2022.2.0HDRP: Fixed range of spill removal parameter in graphics compositor UI.(UUM-11634)
2022.2.0HDRP: Fixed Ray Tracing Mixed Mode Collisions.(UUM-14613)
2022.2.0HDRP: Fixed raytrace shader not working in final player build.(1410966)
2022.2.0HDRP: Fixed realtime reflection probes using a mode of every frame to update at most once per frame.(1427634)
2022.2.0HDRP: Fixed reflection issue upon scene filtering.(UUM-6514)
2022.2.0HDRP: Fixed reflection probe rendering order when visible in multiple cameras.
2022.2.0HDRP: Fixed refraction fallback when object center is out of screen.(UUM-3324)
2022.2.0HDRP: Fixed screen space shadow debug view not showing when no shadows is available.
2022.2.0HDRP: Fixed screen space shadow when multiple lights cast shadows.
2022.2.0HDRP: Fixed shader graph errors when disabling the bias on texture samplers.
2022.2.0HDRP: Fixed shadergraph using derivatives and Raytracing Quality keyword.(UUM-8358)
2022.2.0HDRP: Fixed shadow cascade transition not working properly with bias.
2022.2.0HDRP: Fixed shadow dimmer not affecting screen space shadows.(UUM-6512)
2022.2.0HDRP: Fixed Show/Hide all Additional Properties.
2022.2.0HDRP: Fixed sky jittering when TAA is enabled.
2022.2.0HDRP: Fixed sky rendering in the first frame of path tracing. This also fixes issues with auto-exposure.(UUM-2427)
2022.2.0HDRP: Fixed slight change of color in background when changing scene hierarchy.(UUM-14324)
2022.2.0HDRP: Fixed so that when you perform a reset on the rendering debugger, it hides elements.(1411399)
2022.2.0HDRP: Fixed some artifacts that happened when ray traced shadows are evaluated for a surface that is far from the camera.(1425941)
2022.2.0HDRP: Fixed some fields of the light explorer so they don’t allow out of range values.(1401610)
2022.2.0HDRP: Fixed some XR devices: Pulling camera world space position from mainViewConstants instead of transform.
2022.2.0HDRP: Fixed SpeedTree graph compatibility by removing custom interpolators.
2022.2.0HDRP: Fixed SpeedTree importer when shader has no diffusion profile.(UUM-1875)
2022.2.0HDRP: Fixed spot light shadows near plane.
2022.2.0HDRP: Fixed SSGI using garbage outside the frustum.(UUM-6175)
2022.2.0HDRP: Fixed stackLit coat screen space reflection and raytrace reflection light hierarchy and IBL fallback.
2022.2.0HDRP: Fixed static lighting sky update when using an HDRI sky with a render texture in parameter.
2022.2.0HDRP: Fixed tessellation in XR.(UUM-3338)
2022.2.0HDRP: Fixed Text alignment in Transparency Inputs section.(UUM-17208)
2022.2.0HDRP: Fixed texture wrapping of cloud layer.(UUM-15591)
2022.2.0HDRP: Fixed the ambient probe for the volumetric clouds for the sky cubemap so they’re ready at the first frame.(1403468)
2022.2.0HDRP: Fixed the behavior of the multi-selection on the material field Motion Vector For Vertex Animation.(1383666)
2022.2.0HDRP: Fixed the clamp happening on the sum of ray tracing samples instead of per sample.(UUM-6513)
2022.2.0HDRP: Fixed the default custom pass buffer format from R8G8B8A8SNorm to R8G8B8A8UNorm. Additionally, an option in the custom pass buffer format settings is available to use the old format.
2022.2.0HDRP: Fixed the default DXR volume not having any DXR effects enabled.(UUM-6182)
2022.2.0HDRP: Fixed the fallback section so it now disappears when hiding the additional data.(UUM-16780)
2022.2.0HDRP: Fixed the HDRP path tracer denoising temporal mode when rt handle scale is not one.(1421249)
2022.2.0HDRP: Fixed the indirect diffuse lighting in ray tracing so it now always works properly.(UUM-14083)
2022.2.0HDRP: Fixed the list of included HDRP asset used for stripping in the build process.
2022.2.0HDRP: Fixed the material rendering pass not correctly changed with multi-selection.(UUM-2236)
2022.2.0HDRP: Fixed the missing debug menus to visualize the ray tracing acceleration structure.(1371410)
2022.2.0HDRP: Fixed the ray traced ambient occlusion not rejecting the history when it should leading to severe ghosting.(UUM-3225)
2022.2.0HDRP: Fixed the ray tracing fallbacks being broken since an Nvidia Driver Update.
2022.2.0HDRP: Fixed the ray tracing shadow denoiser s it no longer produces leaks at the edge of spotlight shadows.(UUM-17794)
2022.2.0HDRP: Fixed the roughness value used for screen space reflections and ray traced reflections to match environment lighting.
2022.2.0HDRP: Fixed the rt screen space shadows not using the correct asset for allocating the history buffers.
2022.2.0HDRP: Fixed the unloading of scenes so it doesn’t cause the unload of APV data of other scenes.(1398573)
2022.2.0HDRP: Fixed the water system not working on metal.
2022.2.0HDRP: Fixed Tile/Cluster Debug in the Rendering Debugger for Decal and Local Volumetric Fog.
2022.2.0HDRP: Fixed timeline not updating PBR HDAdditionalLightData parameters properly.
2022.2.0HDRP: Fixed tonemapping not being applied when using the Show Cascades debug view.(UUM-3942)
2022.2.0HDRP: Fixed transmission for box lights.(UUM-8765)
2022.2.0HDRP: Fixed transmission on directional lights.(UUM-15003)
2022.2.0HDRP: Fixed Transparent Depth Pre/Post pass by default for the built-in HDRP Hair shader graph.
2022.2.0HDRP: Fixed unlit pixels contributing to screen space effects.(UUM-7911)
2022.2.0HDRP: Fixed unnecessary loss of precision when all post processing are disabled.(UUM-13277)
2022.2.0HDRP: Fixed unsupported material properties show when rendering pass is Low Resolution.
2022.2.0HDRP: Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination.
2022.2.0HDRP: Fixed using the wrong directional light data for clouds and the definition of current Sun when the shadow pass is culled.
2022.2.0HDRP: Fixed various issues with render graph viewer when entering playmode.
2022.2.0HDRP: Fixed various issues with using SSR lighting with IBL fallback for Lit shader with clear coat.
2022.2.0HDRP: Fixed vertex color mode Add name whicgh was misleading, renamed to AddSubstract.
2022.2.0HDRP: Fixed volumetric cloud incorrectly display in lighting debug mode
2022.2.0HDRP: Fixed warning upon deleting APV data assets.
2022.2.0HDRP: Fixed warning when an APV baking set is renamed.
2022.2.0HDRP: Fixed water simulation so it stops when you enter pause mode in the unity editor.(1400668)
2022.2.0HDRP: Fixed write to VT feedback in debug modes.
2022.2.0HDRP: Fixed zfighting artifacts for ray tracing.(UUM-7668)
2022.2.0HDRP: Improved error reporting from exceptional RenderGraph states.
2022.2.0HDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO.(UUM-13152)
2022.2.0HDRP: Initialize DLSS at loading of HDRP asset. Previously intialization was too late (ad HDRP pipeline constructor). Moved initialization to OnEnable of SRP asset.(UUM-5928)
2022.2.0HDRP: Removed misleading part of a LensFlare tooltip.(UUM-13946)
2022.2.0HDRP: Removed unused voluimetric clouds volume component on new scenes templates.(UUM-11451)
2022.2.0HDRP: Removed unwanted RTAO effect on indirect specular lighting.(UUM-8772)
2022.2.0HDRP: Renamed IOR output in Eye shadergraph for clarification.(UUM-15849)
2022.2.0HDRP: SRP Lens flares occlusion improvements.(UUM-11771)
2022.2.0HDRP: Updated DLSS test images for a driver update.(1416077)
2022.2.0HDRP: Updated misleading tooltip in the environment lighting in HDRP.(UUM-6178)
2022.2.0HDRP: Worked around exception when enabling raytracing when resources for raytracing have not been built.(UUM-9570)
2022.2.0HDRP: Added clarification on HDR Output not supporting Scene View.(UUM-16184)
2022.2.0HDRP: Fixed a black screen issue with master builds on HDRP.(UUM-17388)
2022.2.0HDRP: Fixed an issue with Bloom and Depth of Field in game view when filtering in the hierarchy.(UUM-17739)
2022.2.0HDRP: Fixed black line in ray traced reflections.(UUM-11379)First seen in 2023.1.0a4.
2022.2.0HDRP: Fixed minor bug in the shadow ray culling for the cone spot light.(UUM-9708)
2022.2.0HDRP: Fixed missing tag on decal shader properties.
2022.2.0HDRP: Fixed Missing tooltip for Screen Weight Distance in Screen Space Refraction Override.(UUM-16930)
2022.2.0HDRP: Fixed mouse position in debug menu with scaled screens in editor.(UUM-16880)
2022.2.0HDRP: Fixed null reference error in the rendering debugger when no camera is available.(UUM-18189)
2022.2.0HDRP: Fixed Ray Tracing Mixed Mode Collisions.(UUM-14613)
2022.2.0HDRP: Fixed Text alignment in Transparency Inputs section.(UUM-17208)
2022.2.0HDRP: Fixed the fallback section so it now disappears when hiding the additional data.(UUM-16780)
2022.2.0HDRP: Fixed the indirect diffuse lighting in ray tracing so it now always works properly.(UUM-14083)
2022.2.0HDRP: Fixed the ray tracing shadow denoiser s it no longer produces leaks at the edge of spotlight shadows.(UUM-17794)
2022.2.0HDRP: Fixed zfighting artifacts for ray tracing.(UUM-7668)
2022.2.0HDRP: Re-enabled XR tests for 004-CloudsFlaresDecals and 005-DistortCloudsParallax.(UUM-1894)First seen in 2022.2.0b14.
2022.2.0HDRP: Renamed IOR output in Eye shadergraph for clarification.(UUM-15849)
2022.1.24HDRP: Fix shadows in transparent unlit shadow matte.(UUM-12284)
2022.1.24HDRP: Re-enable XR tests for 004-CloudsFlaresDecals and 005-DistortCloudsParallax(UUM-1894)
2022.1.20HDRP: Fixed light layers when using motion vectors. (UUM-15125)
2022.1.19HDRP: Clamp negative absorption distance. (UUM-6746)
2022.1.19HDRP: Clarify the error message saying the HDRP is not supported on a certain platform. (UUM-7419)
2022.1.19HDRP: Clear custom pass color and depth buffers when the fullscreen debug modes are enabled. (UUM-8397)
2022.1.19HDRP: Fixed a null ref exception when destroying a used decal material. (UUM-4353)
2022.1.19HDRP: Fixed bad undo behaviour with light layers and shadows. (UUM-5701)
2022.1.19HDRP: Fixed broken denoiser for ray traced shadows in HDRP. (UUM-2140)
2022.1.19HDRP: Fixed color grading issue when multiple cameras have same volume properties but different frame settings. (UUM-3314)
2022.1.19HDRP: Fixed custom pass UI not refreshed when changing the injection point. (UUM-8410)
2022.1.19HDRP: Fixed Depth Of Field compute shader warnings on metal. (UUM-7783)
2022.1.19HDRP: Fixed discrepency in the fog in RT reflections and RTGI between perf and quality. (UUM-7434)
2022.1.19HDRP: Fixed Geometric AA tooltip. (UUM-2294)
2022.1.19HDRP: Fixed HDR Output behaviour when platform doesn’t give back properly detected data. (UUM-6400)
2022.1.19HDRP: Fixed history transform management not being properly handeled for ray traced area shadows. (UUM-2150)
2022.1.19HDRP: Fixed scalarization not scalarizing properly. (UUM-6360)
2022.1.19HDRP: Fixed shadow dimmer not affecting screen space shadows. (UUM-6512)
2022.1.19HDRP: Fixed sky rendering in the first frame of path tracing. This also fixes issues with auto-exposure. (UUM-2427)
2022.1.19HDRP: Fixed SpeedTree importer when shader has no diffusion profile. (UUM-1875)
2022.1.19HDRP: Fixed tessellation in XR. (UUM-3338)
2022.1.19HDRP: Fixed the material rendering pass not correctly changed with multi-selection. (UUM-2236)
2022.1.19HDRP: Fixed the new ray tracing quality nodes not working.
2022.1.19HDRP: Fixed the ray traced ambient occlusion not rejecting the history when it should leading to severe ghosting. (UUM-3225)
2022.1.19HDRP: Fixed tonemapping not being applied when using the Show Cascades debug view. (UUM-3942)
2022.1.19HDRP: Fixed upperHemisphereLuxValue when changing HDRI Sky. (UUM-3326)
2022.1.19HDRP: Fixed volumetric clouds fog history issue that leads to severe ghosting. (UUM-4801)
2022.1.19HDRP: Initialize DLSS at loading of HDRP asset. Previously intialization was too late (ad HDRP pipeline constructor). Moved initialization to OnEnable of SRP asset. (UUM-5928)
2022.1.19HDRP: Removed “Sprite Mask” from scene view draw modes as it is not supported by HDRP. (UUM-3320)
2022.1.19HDRP: RTHandle sampling out of bounds on previous frame pyramid color. This causes sometimes bad pixel values to be reflected. (UUM-2331)
2022.1.18HDRP: Updated an out-of-date guide in TextureStack.hlsl. (UUM-2513)
2022.1.14HDRP: Fixed pivot position in the eye material sample scene. (UUM-10663)
2022.1.12HDRP: Added async compute support doc. (UUM-6183)
2022.1.12HDRP: Added missing using statements in one of the example scripts in the documentation for the accumulation API. (UUM-3224)
2022.1.12HDRP: Disabled Volumetric Clouds for Default Sky Volumes. (UUM-6185)
2022.1.12HDRP: Fixed a discrepency between recursive rendering and path tracing for refraction models. (UUM-6179)
2022.1.12HDRP: Fixed a rounding issue in ray traced reflections at half resolution. (UUM-6177)
2022.1.12HDRP: Fixed an issue with the ray traced screen space shadows slots/indices. (1424996)
2022.1.12HDRP: Fixed artifacts on PBR DOF camera cuts such as the COC sticking around with blurry values. (UUM-6187)
2022.1.12HDRP: Fixed artifacts on quarter and half res depth of field when dynamic resolution jumps between resolutions. (UUM-6184)
2022.1.12HDRP: Fixed Decal Layer Texture lifetime in rendergraph. (UUM-6664)
2022.1.12HDRP: Fixed duplicated code sample in the custom pass documentation. (UUM-6173)
2022.1.12HDRP: Fixed errors in CPU lights: includeForRaytracing, lightDimmer not working for HDAdditionalLightData and camera rel rendering. (1424704)
2022.1.12HDRP: Fixed incorrect distortion when hardware DRS is enabled. (UUM-3322)
2022.1.12HDRP: Fixed leaks in ray tracing effects due to missing ambient probe for ray tracing effects. (UUM-589)
2022.1.12HDRP: Fixed reflection issue upon scene filtering. (UUM-6514)
2022.1.12HDRP: Fixed SSGI using garbage outside the frustum. (UUM-6175)
2022.1.12HDRP: Fixed the default DXR volume not having any DXR effects enabled. (UUM-6182)
2022.1.12HDRP: Fixed transparent canvas not displaying in camera preview. (1403011)
2022.1.12HDRP: Grey out the profile list button instead of throwing an error. (UUM-6174)
2022.1.12HDRP: Specular occlusion fallback on normal when bent normal is not available. (UUM-6662)
2022.1.12HDRP: Updated misleading tooltip in the environment lighting in HDRP. (UUM-6178)
2022.1.10HDRP: Further improve the consistency of non-physical depth of field at varying native rendering resolutions and resolution scales.
2022.1.10HDRP: Added mechanism in HDRP to strip FragInputs, which will allow us to strip some interpolators in the pixel shader For shader graphs. (1399841)
2022.1.10HDRP: Fixed a NaN resulting from path traced hair materials with certain base color inputs. (1411249)
2022.1.10HDRP: Fixed a render error when disabling both motion vectors and opaques. (1410622)
2022.1.10HDRP: Fixed a render graph error when using Output AOV in non-dev builds. (1421560)
2022.1.10HDRP: Fixed accumulation when shutter interval is zero. (1399841)
2022.1.10HDRP: Fixed blend mode label field. (1410907)
2022.1.10HDRP: Fixed custom post-processes not released correctly when switching HDRP assets. (1419924)
2022.1.10HDRP: Improved the default state of newly created Planar Reflection Probes. (1420128)
2022.1.10HDRP: Updated accumulation API scripts to solve issue with screen shot capture in certain Unity Editor workflows. (1415399)
2022.1.9HDRP: Added a blendable perceptual blending parameter on volumetric clouds to get rid of over exposure artifacts. (1407686)
2022.1.9HDRP: Added the volumetric clouds to the feature list of HDRP (case 1410051). (1410051)
2022.1.9HDRP: Facilitated reactivation of Ray Tracing Light Cluster in Path Tracing.
2022.1.9HDRP: Fixed a performance issue with Single Shadow debug mode. (1400281)
2022.1.9HDRP: Fixed an issue regarding the scaling of texture read from the after-post-process injection point. (1412459)
2022.1.9HDRP: Fixed an issue with decals not scaling with a parent transform. (1401887)
2022.1.9HDRP: Fixed artifacts on the edges of the screen when enabling volumetric clouds. (1400011)
2022.1.9HDRP: Fixed black screen with MSAA and TAAU both enabled. (1411217)
2022.1.9HDRP: Fixed blending artifacts with physically based DoF. (UUM-5901)
2022.1.9HDRP: Fixed Cloud Layer rendering on nvidia gpus. (1401162)
2022.1.9HDRP: Fixed constant repaint when static sky set to none. (1414957)
2022.1.9HDRP: Fixed decal angle fade for decal projectors. (1410918)
2022.1.9HDRP: Fixed errors in HDR comparison doc. (1410049)
2022.1.9HDRP: Fixed errors when switching to SMAA. (1401225)
2022.1.9HDRP: Fixed for Texture2D and Texture3D parameters not accepting ‘None’ as value. (1406928)
2022.1.9HDRP: Fixed game view goes greenish and then black in editor with DX12/Vulkan. (1415948)
2022.1.9HDRP: Fixed issue with motion blur having small holes in its blur with high velocities. (1415008)
2022.1.9HDRP: Fixed issue with specular occlusion being wrongly quantized when APV is enabled in HDRP. (1407475)
2022.1.9HDRP: Fixed label for background clouds in Environment Lighting tab. (1409875)
2022.1.9HDRP: Fixed Planar Probe not rendering when sky is None. (1410628)
2022.1.9HDRP: Fixed the documentation for recursive rendering not being clear enough for the smoothness’ behavior. (1409004)
2022.1.9HDRP: Fixed the SSR not properly working on deferred with tiles with multiple variants. (1399311)
2022.1.9HDRP: Fixed Volumetric Clouds texture input fields. (1408252)
2022.1.9HDRP: Made sure that camera jittering is disabled in Path Tracing. (1399440)
2022.1.9HDRP: Removed clamping for ray traced reflections on transparent objects (case 1414178). (1414178)
2022.1.9HDRP: UX fix for baked reflection probes. (1403131)
2022.1.9HDRP: Volumetric fog color no longer affects height fog when disabled. (1414943)
2022.1.8HDRP: Added an error message in the custom pass volume editor when custom passes are disabled in the HDRP asset. (1407146)
2022.1.8HDRP: Changed back height of the path tracing progress bar to 0.5% of the resolution. (1404944)
2022.1.8HDRP: Fixed custom pass material editor not displaying correctly read-only materials. (1411764)
2022.1.8HDRP: Fixed DRS resolution not working for custom post process / custom passes. Pre post effect passes looked croppted (case 1398904). (1398904)
2022.1.8HDRP: Fixed error on lens flare enabled causing motion vectors to be faulty. (1398635)
2022.1.8HDRP: Fixed flickering tiles on FPTL when light count exceeds 32 on vulkan. Caused by a compiler bug vulkan only (case 1401605). (1401605)
2022.1.8HDRP: Fixed HDRP Wizard windows duplicated when entering in play mode. (1407981)
2022.1.8HDRP: Fixed issue with overblown exposure when doing scene filtering. (1333684)
2022.1.8HDRP: Fixed issue with path tracing, when Ambient Occlusion Remapping is forced to zero on materials. (1401329)
2022.1.8HDRP: Fixed lens flare wobbling caused by using jittered matrix, more visible with DLSS (case 1403463). (1403463)
2022.1.8HDRP: Fixed min percentage of dynamic resolution in HDRenderPipeline not clamped (case 1408155). (1408155)
2022.1.8HDRP: Fixed missing menu item to create reflection proxy volume. (1401202)
2022.1.8HDRP: Fixed Reflection Proxy Volume allowing negative values. (1401205)
2022.1.8HDRP: Fixed the history buffers being all discarded when the number of ColorPyramidBuffers changed (case 1405726). (1405726)
2022.1.8HDRP: Updated frame diagram image in documentation (missing Flim grain and Dithering). (1407628)
2022.1.8HDRP: Virtual texturing streaming loading no longer hindered by transparent materials. Transparent materials, depending on their transmitance or alpha, will let the VT streaming system requests textures appropiately. (UUM-6402)
2022.1.4HDRP: Reduced RenderGraph CPU overhead.
2022.1.1HDRP: Fixed a leak when creating and destroying manually reflection probes. (1394192)
2022.1.1HDRP: Fixed an issue with overlay queued shaders not rendering in HDRP (case 1400281). (1379399)
2022.1.1HDRP: Fixed decal normal overwriting normal map when normal blending is enabled. (1400660)
2022.1.1HDRP: Fixed prefab mode context visibility not hiding custom passes, decals, and local volumetric fog objects. (1395948)
2022.1.1HDRP: Fixed volumetric fog being clamped by the max shadow distance on metal. (1419758)
2022.1.0HDRP: Fixed anchor position offset property for the Light Anchor component. (1362809)
2022.1.0HDRP: Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate.
2022.1.0HDRP: Minor UX improvements on Quality Settings Panel.
2022.1.0HDRP: Added: A built-in custom pass to draw object IDs.
2022.1.0HDRP: Added: A custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.
2022.1.0HDRP: Added: A dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.
2022.1.0HDRP: Added: A minimum motion vector length to the motion vector debug view.
2022.1.0HDRP: Added: A property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand.
2022.1.0HDRP: Added: A rendering feature flag to disable LightProbeGroup editor when an alternative to standard probe is provided by the SRP.
2022.1.0HDRP: Added: Added API to edit diffusion profiles and set IES on lights.
2022.1.0HDRP: Added: Added minimal picking support for DOTS 1.0 (on parity with Hybrid Renderer V2).
2022.1.0HDRP: Added: Added new configuration ShderOptions.FPTLMaxLightCount in ShaderConfig.cs for maximum light count per fine pruned tile.
2022.1.0HDRP: Added: Added new functions that sample the custom buffer in custom passes (CustomPassSampleCustomColor and CustomPassLoadCustomColor) to handle the RTHandleScale automatically.
2022.1.0HDRP: Added: Added new panels to Rendering Debugger Display Stats panel, displaying improved CPU/GPU frame timings and bottlenecks.
2022.1.0HDRP: Added: Added option to use full ACES tonemap instead of the approximation.
2022.1.0HDRP: Added: Added public API to edit materials from script at runtime.
2022.1.0HDRP: Added: Added public API to reset path tracing accumulation, and check its status.
2022.1.0HDRP: Added: Added support for HDR output devices.
2022.1.0HDRP: Added: Added support for orthographic camera in path tracing.
2022.1.0HDRP: Added: Added support for SensorSDK’s Lidar and camera models in path tracing.
2022.1.0HDRP: Added: Better support for LODs in the ray tracing acceleration structure.
2022.1.0HDRP: Added: Dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.
2022.1.0HDRP: Added: Info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.
2022.1.0HDRP: Added: SG node to get the main directional light direction.
2022.1.0HDRP: Added: Shortcut to HDRP Wizard documentation.
2022.1.0HDRP: Added: Slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.
2022.1.0HDRP: Added: Slides to control the shape noise offset.
2022.1.0HDRP: Added: Support for “Always Draw Dynamic” option for directional light cached shadows.
2022.1.0HDRP: Added: Support for internal plugin materials and HDSubTarget with their versioning system.
2022.1.0HDRP: Added: Support for the camera bridge in the graphics compositor.
2022.1.0HDRP: Added: Support of motion vector buffer in custom postprocess.
2022.1.0HDRP: Added: Three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.
2022.1.0HDRP: Added: Tooltips for content inside the Rendering Debugger window.
2022.1.0HDRP: Added: ValidateMaterial callbacks to ShaderGUI.
2022.1.0HDRP: Added: Volumetric clouds support for baked and realtime reflection probes.
2022.1.0HDRP: Added: Warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.
2022.1.0HDRP: Added controls for the users to manually feed the ray tracing acceleration structure that should be used for a given camera.
2022.1.0HDRP: Changed light reset to preserve type.
2022.1.0HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.
2022.1.0HDRP: Changed the debug panel mip bias functions from public to internal.
2022.1.0HDRP: Changed the NVIDIA install button to the standard FixMeButton.
2022.1.0HDRP: Changed the storage format of volumetric clouds presets for easier editing.
2022.1.0HDRP: Disabled the “Reflect Sky” feature in the case of transparent screen space reflections for the water system.
2022.1.0HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.
2022.1.0HDRP: Fixed minor readability issues in the ray tracing code.
2022.1.0HDRP: Hair uses GGX LTC for area light specular.
2022.1.0HDRP: HD’s SpeedTree 8 upgrader now sets up CullModeForward as well.
2022.1.0HDRP: Ignore hybrid duplicated reflection probes during light baking.
2022.1.0HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.
2022.1.0HDRP: Improved sampling of overlapping point/area lights in path-traced volumetric scattering. (1358777)
2022.1.0HDRP: Improved the DynamicArray class by adding several utility APIs.
2022.1.0HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.
2022.1.0HDRP: Improved to the RTGI denoising.
2022.1.0HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).
2022.1.0HDRP: In path tracing, camera ray misses now return a null value with Minimum Depth > 1.
2022.1.0HDRP: Increased the minimal density of the volumetric clouds.
2022.1.0HDRP: Integrate a help box to inform users of the potential dependency to directional lights when baking.
2022.1.0HDRP: Made ACEScg the default color space for color grading.
2022.1.0HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.
2022.1.0HDRP: MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance.
2022.1.0HDRP: Modified HDRP to use common FSR logic from SRP core.
2022.1.0HDRP: Moved AMD FidelityFX shaders to core.
2022.1.0HDRP: Moved area light’s shadow frustum: light’s surface no longer passes through the apex, and instead aligns with the 0-offset near plane.
2022.1.0HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.
2022.1.0HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.
2022.1.0HDRP: Optimizations for the physically based depth of field.
2022.1.0HDRP: Optimized color grading LUT building.
2022.1.0HDRP: Optimized FSR by merging the RCAS logic into the FinalPass shader.
2022.1.0HDRP: Path-traced volumetric scattering now takes fog color into account, adding scattered contribution on top of the non-scattered result (case 1346105, 1358783). (1346105, 1358783)
2022.1.0HDRP: PrepareLightsForGPU CPU Light loop performance improvement (40% to 70% faster), utilizing burst and optimized. Utilizing better sorting, distributing work in jobs and improving cache access of light data.
2022.1.0HDRP: Reduced the maximum distance per ray step of volumetric clouds.
2022.1.0HDRP: Removed Bilinear and Lanczos upscale filter.
2022.1.0HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.
2022.1.0HDRP: Renaming Decal Projector to HDRP Decal Projector.
2022.1.0HDRP: Replaced the context menu by a search window when adding custom pass.
2022.1.0HDRP: Restore old version of the RendererList structs/api for compatibility.
2022.1.0HDRP: Restructured data under Display Stats panel to use column layout.
2022.1.0HDRP: Surface ReflectionTypeLoadExceptions in HDUtils.GetRenderPipelineMaterialList(). Without surfacing these exceptions, developers cannot act on any underlying reflection errors in the HDRP assembly.
2022.1.0HDRP: TAA jitter is disabled while using Frame Debugger now.
2022.1.0HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.
2022.1.0HDRP: Updated the recursive rendering documentation.
2022.1.0HDRP: Use RayTracingAccelerationStructure.CullInstances to filter Renderers and populate the acceleration structure with ray tracing instances for improved CPU performance on the main thread.
2022.1.0HDRP: Various improvements to the volumetric clouds.
2022.1.0HDRP: Visual Environment ambient mode is now set to Dynamic by default.
2022.1.0HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.
2022.1.0HDRP: Added support for negative wind speed parameter.
2022.1.0HDRP: Added Undo Support for HDRP Global Settings asset assignation.
2022.1.0HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.
2022.1.0HDRP: Fixed a crash issue when adding an area light on its own.
2022.1.0HDRP: Fixed a crash with render graph viewer when render graph is not provided with an execution name.
2022.1.0HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).
2022.1.0HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.
2022.1.0HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP’s lifecycle.
2022.1.0HDRP: Fixed a null ref exception in Volume Explorer.
2022.1.0HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.
2022.1.0HDRP: Fixed a null ref exception when no opaque objects are rendered.
2022.1.0HDRP: Fixed a nullref exception when creating a new scene while LightExplorer is open.
2022.1.0HDRP: Fixed a nullref when binding a RTHandle allocated from a RenderTextureIdentifier with CoreUtils.SetRenderTarget.
2022.1.0HDRP: Fixed a nullref when enabling raycount without ray tracing.
2022.1.0HDRP: Fixed a regression that was introduced in the diffuse denoiser in a previous PR.
2022.1.0HDRP: Fixed a shader warning in UnityInstancing.hlsl.
2022.1.0HDRP: Fixed a warning because of a null texture in the lens flare pass.
2022.1.0HDRP: Fixed a warning because of a null texture in the lens flare pass.
2022.1.0HDRP: Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.
2022.1.0HDRP: Fixed a warning when enabling tile/cluster debug.
2022.1.0HDRP: Fixed access to main directional light from script.
2022.1.0HDRP: Fixed Additional Velocity for Alembic not taking correctly into account vertex animation.
2022.1.0HDRP: Fixed ambient occlusion strenght incorrectly using GTAOMultiBounce.
2022.1.0HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.
2022.1.0HDRP: Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI.
2022.1.0HDRP: Fixed an inconsistency between perf mode and quality mode for sky lighting.
2022.1.0HDRP: Fixed an infinite import loop of materials when there is no HDMetaData generated by the ShaderGraph.
2022.1.0HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.
2022.1.0HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.
2022.1.0HDRP: Fixed an issue where disabled reflection probes were still sent into the ray tracing light cluster.
2022.1.0HDRP: Fixed an issue where forced sky update (like PBR sky amortized updated) would not update ambient probe.
2022.1.0HDRP: Fixed an issue where Shadow Matte does not appear in ray tracing effects. (1364005)
2022.1.0HDRP: Fixed an issue where sometimes full screen debug would cause render graph errors.
2022.1.0HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.
2022.1.0HDRP: Fixed an issue with resolution dependence for physically based depth of field.
2022.1.0HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren’t converted to SG before resolving in some cases).
2022.1.0HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.
2022.1.0HDRP: Fixed and optimize distance shadowmask fade.
2022.1.0HDRP: Fixed API warnings in Matcap mode on Metal.
2022.1.0HDRP: Fixed area light cookie field to use the same style as the other cookie fields.
2022.1.0HDRP: Fixed artifacts in volumetric cloud shadows.
2022.1.0HDRP: Fixed assert failure when enabling the probe volume system for the first time.
2022.1.0HDRP: Fixed atmospheric scattering being incorrectly enabled when scene lighting is disabled.
2022.1.0HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.
2022.1.0HDRP: Fixed broken rendering when duplicating a camera while the Rendering Debugger is opened.
2022.1.0HDRP: Fixed cached directional light shadows disappearing without reappearing when the going outside of the range of shadow validity.
2022.1.0HDRP: Fixed camera motion vector pass reading last frame depth texture.
2022.1.0HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn’t.
2022.1.0HDRP: Fixed CoC size computation when dynamic resolution is enabled.
2022.1.0HDRP: Fixed compatibility message not displayed correctly when switching platforms.
2022.1.0HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.
2022.1.0HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.
2022.1.0HDRP: Fixed contact shadow disappearing when shadowmask is used and no non-static object is available.
2022.1.0HDRP: Fixed controls for clouds fade in.
2022.1.0HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system.
2022.1.0HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.
2022.1.0HDRP: Fixed crossfade not working on the HD ST8 ShaderGraph.
2022.1.0HDRP: Fixed custom pass injection point not visible in the UI when using the Camera mode.
2022.1.0HDRP: Fixed custom pass name being cut when too long in the inspector.
2022.1.0HDRP: Fixed custom pass utils Blur and Copy functions in XR.
2022.1.0HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.
2022.1.0HDRP: Fixed custom pass workflow for single camera effects.
2022.1.0HDRP: Fixed custom post process name not displayed correctly in GPU markers.
2022.1.0HDRP: Fixed custom post process template not working with Blit method.
2022.1.0HDRP: Fixed custom shader GUI for material inspector.
2022.1.0HDRP: Fixed CustomPassUtils.Copy function not working on depth buffers.
2022.1.0HDRP: Fixed D3D validation layer errors w.r.t shadow textures when an atlas is not used.
2022.1.0HDRP: Fixed debug window reset.
2022.1.0HDRP: Fixed decal performances when they use different material and the same draw order.
2022.1.0HDRP: Fixed depth pyramid being incorrect when having multiple cameras (scene view and gameview) and when hardware DRS was activated.
2022.1.0HDRP: Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.
2022.1.0HDRP: Fixed diffusion profile displayed in the inspector.
2022.1.0HDRP: Fixed disabled menu item for volume additional properties.
2022.1.0HDRP: Fixed double camera preview.
2022.1.0HDRP: Fixed edge bleeding when rendering volumetric clouds.
2022.1.0HDRP: Fixed EmissiveLighting Debug Light mode not managing correctly emissive for unlit.
2022.1.0HDRP: Fixed enabling a lensflare in playmode.
2022.1.0HDRP: Fixed error messages when trying to use HDSceneColor, NormalFromHeight, DDX, DDY or DDXY shader graph nodes in ray tracing.
2022.1.0HDRP: Fixed error when disabling opaque objects on a camera with MSAA.
2022.1.0HDRP: Fixed error with motion blur and small render targets.
2022.1.0HDRP: Fixed errors about incorrect color spaces in the console when using the Wizzard to fix the project setup. (1388222)
2022.1.0HDRP: Fixed exposure issues with volumetric clouds on planar reflection.
2022.1.0HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).
2022.1.0HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.
2022.1.0HDRP: Fixed film grain & dithering when using spatial upscaling methods for DRS.
2022.1.0HDRP: Fixed flickering / edge aliasing issue when DoF and TAAU or DLSS are enabled.
2022.1.0HDRP: Fixed Focus distance in path traced depth of field now takes into account the focus mode setting (volume vs camera).
2022.1.0HDRP: Fixed for allowing to change dynamic resolution upscale filter via script.
2022.1.0HDRP: Fixed for changes of color curves not being applied immediately.
2022.1.0HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.
2022.1.0HDRP: Fixed for screen space overlay rendered by camera when HDR is disabled.
2022.1.0HDRP: Fixed for wrong cached area light initialization.
2022.1.0HDRP: Fixed FOV change when enabling physical camera.
2022.1.0HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.
2022.1.0HDRP: Fixed geometry scale issue with the Eye Shader.
2022.1.0HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).
2022.1.0HDRP: Fixed HDRP build issues with DOTS_INSTANCING_ON shader variant.
2022.1.0HDRP: Fixed HDRP camera debug panel rendering foldout.
2022.1.0HDRP: Fixed HDRP’s ShaderGraphVersion migration management which was broken.
2022.1.0HDRP: Fixed impossibility to release the cursor in the template.
2022.1.0HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.
2022.1.0HDRP: Fixed invalid pass index 1 in DrawProcedural error.
2022.1.0HDRP: Fixed issue at edge of screen on some platforms when SSAO is on.
2022.1.0HDRP: Fixed issue that caused the uber post process to run even if nothing is to be done, leading to different results when disabling every post process manually vs disabling the whole post-processing pipeline.
2022.1.0HDRP: Fixed issue that placed an OnDemand shadow in the atlas before it was ever rendered.
2022.1.0HDRP: Fixed issue that would always save Decal Materials when saving the scene.
2022.1.0HDRP: Fixed issue where scene list was not refreshed upon deleting an APV baking set.
2022.1.0HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions.
2022.1.0HDRP: Fixed issue with accumulation motion blur and depth of field when path tracing is enabled.
2022.1.0HDRP: Fixed issue with automatic RendererList culling option getting ignored. (1388854)
2022.1.0HDRP: Fixed issue with change in lens model (perfect or imperfect) wouldn’t be taken into account unless the HDRP asset was rebuilt.
2022.1.0HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset.
2022.1.0HDRP: Fixed issue with dynamic resolution and low res transparency sampling garbage outside of the render target.
2022.1.0HDRP: Fixed issue with fading in SSR applying fade factor twice, resulting in darkening of the image in the transition areas.
2022.1.0HDRP: Fixed issue with Final Image Histogram displaying a flat histogram on certain GPUs and APIs.
2022.1.0HDRP: Fixed issue with HDRI Sky and shadow filtering quality set to high.
2022.1.0HDRP: Fixed issue with hierarchy object filtering.
2022.1.0HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.
2022.1.0HDRP: Fixed issue with path traced shadows and layer masks. (1375638)
2022.1.0HDRP: Fixed issue with Stacklit raytrace reflection.
2022.1.0HDRP: Fixed issue with typed loads on RGBA16F in Volumetric Lighting Filtering.
2022.1.0HDRP: Fixed issue with vertex color defaulting to 0.0 when not defined, in ray/path tracing.
2022.1.0HDRP: Fixed layer lit shader UI.
2022.1.0HDRP: Fixed lens flare not rendering correctly with TAAU or DLSS.
2022.1.0HDRP: Fixed light unit conversion after changing mid gray value.
2022.1.0HDRP: Fixed material inspector that allowed setting intensity to an infinite value.
2022.1.0HDRP: Fixed memory leak with XR combined occlusion meshes.
2022.1.0HDRP: Fixed minor performance issues in SSGI.
2022.1.0HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.
2022.1.0HDRP: Fixed missing API documentation for LTC area light code.
2022.1.0HDRP: Fixed missing global wind parameters in the visual environment.
2022.1.0HDRP: Fixed motion vector buffer not accessible from custom passes in the BeforeTransparent, BeforePreRefraction and AfterDepthAndNormal injection points.
2022.1.0HDRP: Fixed motion vector for custom meshes loaded from compute buffer in shader graph (like Hair).
2022.1.0HDRP: Fixed NeedMotionVectorForTransparent checking the wrong flag.
2022.1.0HDRP: Fixed Normal Map assiignation when importing FBX Materials.
2022.1.0HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.
2022.1.0HDRP: Fixed NullReferenceException when opening a Volume Component with a Diffusion Profile with any inspector.
2022.1.0HDRP: Fixed object outline flickering with TAA.
2022.1.0HDRP: Fixed off by 1 error when calculating the depth pyramid texture size when DRS is on.
2022.1.0HDRP: Fixed options to trigger cached shadows updates on light transform changes.
2022.1.0HDRP: Fixed outdated documentation about recursie ray tracing effects support.
2022.1.0HDRP: Fixed outdated documentation about supported GPUs for ray tracing.
2022.1.0HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.
2022.1.0HDRP: Fixed overwriting of preview camera background color. (1357004)
2022.1.0HDRP: Fixed parameter ranges in HDRP Asset settings.
2022.1.0HDRP: Fixed performance penalty when hardware DRS was used between multiple views like editor or other gameviews.
2022.1.0HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it’s not supported.
2022.1.0HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.
2022.1.0HDRP: Fixed Post Process not editable in the default frame settings.
2022.1.0HDRP: Fixed potential asymmetrical resource release in the volumetric clouds. (1388218)
2022.1.0HDRP: Fixed precision issues with the scene voxelization for APV, especially with geometry at the origin.
2022.1.0HDRP: Fixed Probe volume debug exposure compensation to match the Lighting debug one.
2022.1.0HDRP: Fixed public API for Diffusion Profile Override volume Component.
2022.1.0HDRP: Fixed range compression factor being clamped. (1365707)
2022.1.0HDRP: Fixed Realtime lightmap not working correctly in player with various lit shader.
2022.1.0HDRP: Fixed regression in the ambient probe intensity for volumetric clouds.
2022.1.0HDRP: Fixed regression in the clouds presets.
2022.1.0HDRP: Fixed remapping of depth pyramid debug view.
2022.1.0HDRP: Fixed remove of the Additional Camera Data when removing the Camera Component.
2022.1.0HDRP: Fixed remove of the Additional Light Data when removing the Light Component.
2022.1.0HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Rendering Debugger.
2022.1.0HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).
2022.1.0HDRP: Fixed rendertarget ColorMask in Forward with virtual texturing and transparent motion vectors.
2022.1.0HDRP: Fixed robustness issues with the stacklit material in path tracing. (1373971)
2022.1.0HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.
2022.1.0HDRP: Fixed scaling issues with dynamic resolution and the CustomPassSampleCameraColor function.
2022.1.0HDRP: Fixed sceneview debug mode rendering.
2022.1.0HDRP: Fixed screen space shadow debug view not showing when no shadows is available.
2022.1.0HDRP: Fixed screen space shadow when multiple lights cast shadows.
2022.1.0HDRP: Fixed selection of light types (point, area, directional) for path-traced Unlit shadow mattes.
2022.1.0HDRP: Fixed Shader advanced options for lit shaders.
2022.1.0HDRP: Fixed shader graph errors when disabling the bias on texture samplers.
2022.1.0HDRP: Fixed shadow cascade transition not working properly with bias.
2022.1.0HDRP: Fixed shadow sampling artifact when using the spot light shadow option ‘custom spot angle’.
2022.1.0HDRP: Fixed shadowmask editable when not supported.
2022.1.0HDRP: Fixed sky jittering when TAA is enabled.
2022.1.0HDRP: Fixed sky override layer mask having no effect.
2022.1.0HDRP: Fixed some aliasing ussues with the volumetric clouds.
2022.1.0HDRP: Fixed some depth comparison instabilities with volumetric clouds.
2022.1.0HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.
2022.1.0HDRP: Fixed some XR devices: Pulling camera world space position from mainViewConstants instead of transform.
2022.1.0HDRP: Fixed sorting for mesh decals.
2022.1.0HDRP: Fixed specular anti aliasing for layeredlit shader.
2022.1.0HDRP: Fixed specular occlusion sharpness and over darkening at grazing angles.
2022.1.0HDRP: Fixed SpeedTree graph compatibility by removing custom interpolators.
2022.1.0HDRP: Fixed spot light shadows near plane.
2022.1.0HDRP: Fixed stackLit coat screen space reflection and raytrace reflection light hierarchy and IBL fallback.
2022.1.0HDRP: Fixed static lighting sky update when using an HDRI sky with a render texture in parameter.
2022.1.0HDRP: Fixed stencil buffer resolve when MSAA is enabled so that OR operator is used instead of picking the last sample.
2022.1.0HDRP: Fixed support for instanced motion vector rendering.
2022.1.0HDRP: Fixed support for interleaved tiling in path tracing.
2022.1.0HDRP: Fixed support for light/shadow dimmers (volumetric or not) in path tracing.
2022.1.0HDRP: Fixed support of directional light coloring from physical sky in path tracing.
2022.1.0HDRP: Fixed support of Distortion with MSAA.
2022.1.0HDRP: Fixed support of multi-editing on custom pass volumes.
2022.1.0HDRP: Fixed TAA upsampling algorithm, now work properly.
2022.1.0HDRP: Fixed TAA upsampling algorithm, now work properly.
2022.1.0HDRP: Fixed tessellation displacement with planar mapping.
2022.1.0HDRP: Fixed texture fields for volume parameters accepting textures with wrong dimensions.
2022.1.0HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.
2022.1.0HDRP: Fixed the auto-exposure mismatch between sky background and scene objects in path tracing.
2022.1.0HDRP: Fixed the behavior the max ray length for recursive rendering to match RTR and rasterization.
2022.1.0HDRP: Fixed the cloudlayer not using depth buffer.
2022.1.0HDRP: Fixed the clouds missing in the ambient probe and in the static and dynamic sky.
2022.1.0HDRP: Fixed the clouds not taking properly into account the fog when in distant mode and with a close far plane. (1367993)
2022.1.0HDRP: Fixed the default custom pass buffer format from R8G8B8A8_SNorm to R8G8B8A8_UNorm. Additionally, an option in the custom pass buffer format settings is available to use the old format.
2022.1.0HDRP: Fixed the default number of physically based sky bounce to be 3.
2022.1.0HDRP: Fixed the default value of “Distortion Blur” from 1 to 0 according to the doc.
2022.1.0HDRP: Fixed the dependency between transparent SSR and transparent depth prepass being implicit. (1365915)
2022.1.0HDRP: Fixed the emissive being overriden by ray traced sub-surface scattering.
2022.1.0HDRP: Fixed the error thrown when layered lit material has an invalid material type.
2022.1.0HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.
2022.1.0HDRP: Fixed the issue where an attempt to build and run a HDRP project for the first time, caused an error. (1417508)
2022.1.0HDRP: Fixed the option to force motion blur off when in XR.
2022.1.0HDRP: Fixed the performance of the volumetric clouds in non-local mode when large occluders are on screen.
2022.1.0HDRP: Fixed the point distribution for the diffuse denoiser sometimes not being properly intialized.
2022.1.0HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.
2022.1.0HDRP: Fixed the ray tracing acceleration structure build marker not being included in the ray tracing stats.
2022.1.0HDRP: Fixed the ray tracing fallbacks being broken since an Nvidia Driver Update.
2022.1.0HDRP: Fixed the rendering order of decals that have a similar draw order value.
2022.1.0HDRP: Fixed the rt screen space shadows not using the correct asset for allocating the history buffers.
2022.1.0HDRP: Fixed the RTAO debug view being broken.
2022.1.0HDRP: Fixed the sun leaking from behind fully opaque clouds.
2022.1.0HDRP: Fixed the volume not being assigned on some scene templates.
2022.1.0HDRP: Fixed the volumetric clouds cloud map not being centered over the world origin.
2022.1.0HDRP: Fixed the volumetric clouds debug view not taking into account the exposure and leading to Nans. (1365054)
2022.1.0HDRP: Fixed the volumetric clouds for the indoor template scenes by disabling them (normal and DXR).
2022.1.0HDRP: Fixed the way we are handling emissive for SSGI/RTGI/Mixed and APV and remove ForceForwardEmissive code.
2022.1.0HDRP: Fixed Tile/Cluster Debug in the Rendering Debugger for Decal and Local Volumetric Fog.
2022.1.0HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.
2022.1.0HDRP: Fixed tooltip not showing on labels in ShaderGraphs. (1358483)
2022.1.0HDRP: Fixed Transparent Depth Pre/Post pass by default for the built-in HDRP Hair shader graph.
2022.1.0HDRP: Fixed undo on light anchor.
2022.1.0HDRP: Fixed unsupported material properties show when rendering pass is Low Resolution.
2022.1.0HDRP: Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination.
2022.1.0HDRP: Fixed using the wrong directional light data for clouds and the definition of current Sun when the shadow pass is culled.
2022.1.0HDRP: Fixed various issues with render graph viewer when entering playmode.
2022.1.0HDRP: Fixed vertex color mode Add name whicgh was misleading, renamed to AddSubstract.
2022.1.0HDRP: Fixed Vertex Color Mode documentation for layered lit shader.
2022.1.0HDRP: Fixed VFX flag “Exclude From TAA” not working for some particle types.
2022.1.0HDRP: Fixed VfX lit particle AOV output color space.
2022.1.0HDRP: Fixed volume interpolation issue with ScalableSettingLevelParameter.
2022.1.0HDRP: Fixed volumetric clouds in lens flares sample indoor scene by disabling it.
2022.1.0HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.
2022.1.0HDRP: Fixed volumetric fog in planar reflections.
2022.1.0HDRP: Fixed warning “Releasing render texture that is set to be RenderTexture.active!” on pipeline disposal / hdrp live editing.
2022.1.0HDRP: Fixed warning when an APV baking set is renamed.
2022.1.0HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.
2022.1.0HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.
2022.1.0HDRP: Fixed wobbling/tearing-like artifacts with SSAO.
2022.1.0HDRP: Fixed write to VT feedback in debug modes.
2022.1.0HDRP: Fixed wrong LUT initialization in Wireframe mode.
2022.1.0HDRP: Fixed wrong ordering in FrameSettings (Normalize Reflection Probes).
2022.1.0HDRP: Fixed Z axis orientation when sampling 3D textures in local volumetric fog.
2022.1.0HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.
2022.1.0HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.
2022.1.0HDRP: Maximum light count per fine prunned tile (opaque deferred) is now 63 instead of 23.
2022.1.0HDRP: Prevent user from spamming and corrupting installation of nvidia package.
2022.1.0HDRP: Reduced the number shader variants for the volumetric clouds.
2022.1.0HDRP: Render Graph object pools are now cleared with render graph cleanup.
2022.1.0HDRP: Significantly improved performance of APV probe debug.
2022.1.0HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.
2022.1.0HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading.
2022.1.0HDRP: Fixed the issue where an attempt to build and run a HDRP project for the first time, caused an error. (1417508)

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