C++调用qml函数,是通过下面的函数实现的:
bool QMetaObject::invokeMethod(QObject *obj, const char *member, Qt::ConnectionType type, QGenericReturnArgument ret,
QGenericArgument val0 = QGenericArgument( Q_NULLPTR ), QGenericArgument val1 = QGenericArgument(), QGenericArgument val2 = QGenericArgument(),
QGenericArgument val3 = QGenericArgument(), QGenericArgument val4 = QGenericArgument(), QGenericArgument val5 = QGenericArgument(), QGenericArgument val6 = QGenericArgument(),
QGenericArgument val7 = QGenericArgument(), QGenericArgument val8 = QGenericArgument(), QGenericArgument val9 = QGenericArgument());
这里有两个常用的宏:Q_RETURN_ARG,Q_ARG,从字面意思就可以看出来,一个是用来获取返回值,另一个用于传参。 下面是一个例子:
QVariant returnedValue;
QVariant msg = "message sended from C++";
QMetaObject::invokeMethod(pctrlobj, "setTextString", Q_RETURN_ARG(QVariant, returnedValue),Q_ARG(QVariant, msg));
在应用该函数调用qml对象成员前,关键是要获取到要调用的qml对象,有两种方案可以很方便的获取到qml对象:
1) 从qml端直接传QOBject * 到C++端;
2) 通过设置objectName,利用findChild()找到对应的对象;
第一种方案就不说了,很简单实现,这里简略的讲解下第二种方案, 看下面的例子:
main.qml
import QtQuick 2.9
import QtQuick.Window 2.2
import QtQuick.Controls 1.3
Window {id: windows;visible: truewidth: 640height: 480title: qsTr("Hello World")Button{id: test;width: 70;height: 30;onClicked: test1.open();}Test1{id: test1;visible: false;onShowTest:{}}function test(){console.log("test ok!");}}
Test1.qml
import QtQuick 2.0
import QtQuick.Window 2.2
import QtQuick.Controls 1.3
Window {id: test;width: 300;height: 200;visible:false;signal showTest();Button{id: testButton;objectName:"testButton" //这里设置了对象名称,用于findChild()获取对象;text:"click me";onClicked:{showTest();}}function open(){test.visible = true;}function close(){test.visible = false;}}
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QObject>
int main(int argc, char *argv[])
{
#if defined(Q_OS_WIN)QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#endifQGuiApplication app(argc, argv);QQmlApplicationEngine engine;engine.load(QUrl(QStringLiteral("qrc:/main.qml")));QObject *pRoot = engine.rootObjects().first();QObject *pButton = pRoot->findChild<QObject *>("testButton");if( pButton ){QObject::connect(pButton,SIGNAL(clicked()),pRoot,SLOT(test()));}if (engine.rootObjects().isEmpty())return -1;return app.exec();
}