【0】README
1)本文旨在给出 二叉堆优先队列的实现 的代码实现和分析, 而堆节点类型 不外乎三种: 一, 基本类型如int; 二,结构体类型 struct HeapNode; 三,结构体指针类型 struct HeapNode* 类型;
2)为什么要给出 结构体指针类型的 二叉堆实现 ? 因为 小生我在 实现 克鲁斯卡尔算法 求 最小生成树的时候,需要用到 二叉堆优先队列 选取 权值最小的边,所以要用到 结构体指针类型的 二叉堆实现, 哥子 今天一上午 也 没有 吧 kruskal alg 实现出来,原因就在于 结构体指针类型 的 二叉堆 没有 弄清楚;
3)本文末尾对三种堆节点类型的源码实现 进行了分析和比较;
4)for full source code, please visit https://github.com/pacosonTang/dataStructure-algorithmAnalysis/tree/master/chapter6/review
5)wc, 刚才填了一个大坑,你懂的。
// for循环的 leftChild(index) <= size 必须要取 等号.for(temp = data[index]; leftChild(index) <= size; index = child){child = leftChild(index);if(child < size && data[child] < data[child+1]) // if 语句里的 child < size 不取等号.
【1】二叉堆基本操作
操作1)初始化堆;
操作2)基于上滤操作的插入操作;
操作3)基于下滤操作的删除最小值 (deleteMin);
操作4)decreaseKey 操作;
操作5)increaseKey 操作;
【2】基本类型(int)为堆节点的堆实现
1)堆结构体
// 堆节点类型为 int.
#define ElementType intstruct BinaryHeap;
typedef struct BinaryHeap *BinaryHeap;
struct BinaryHeap
{int capacity;int size; ElementType *array;
};
2)源码实现
// judge whether the BinaryHeap is full or not , also 1 or 0 .
// you should know the element under index 0 don't store any content.
int isFull(BinaryHeap bh)
{return bh->size == bh->capacity - 1 ? 1 : 0 ;
}// judge whether the BinaryHeap is empty or not , also 1 or 0
int isEmpty(BinaryHeap bh)
{return bh->size == 0 ? 1 : 0 ;
}void swap(ElementType *x, ElementType *y)
{ElementType temp;temp = *x;*x = *y;*y = temp;
}// get the left child of node under index with startup 1
int leftChild(int index)
{return index*2;
}// initialize binary heap with given capacity.
BinaryHeap initBinaryHeap(int capacity)
{BinaryHeap bh;ElementType *temp;bh = (BinaryHeap)malloc(sizeof(struct BinaryHeap));if(!bh) {Error("out of space, from func initBinaryHeap"); return NULL;} bh->capacity = capacity;bh->size = 0;temp = (ElementType *)malloc(capacity * sizeof(ElementType));if(!temp) {Error("out of space, from func initBinaryHeap"); return NULL;} bh->array = temp;bh->array[0] = INT_MIN; // let bh->array[0] be the minimum integer.return bh;
}// Attention, the index of the heap starts from 1
// insert the value into binary heap based on percolateUp().
void insert(ElementType value, BinaryHeap bh)
{ if(isFull(bh)){Error("failed insertion , for the BinaryHeap is full, from func insert!");return ; }bh->array[++bh->size] = value; // startup is 1 not 0.percolateUp(bh->size, bh);
}// percolating up the element when its value is greater than children (minimal heap)//Attention: all of bh->array starts from index 1
void percolateUp(int i, BinaryHeap bh)
{ ElementType temp = bh->array[i];for(; temp < bh->array[i/2]; i/=2){bh->array[i] = bh->array[i/2];}bh->array[i] = temp;
}// delete minimal from binary heap based on percolateDown().
ElementType deleteMin(BinaryHeap bh)
{ ElementType minimum;ElementType *data; if(isEmpty(bh)){Error("failed deleting minimum , for the BinaryHeap is empty, from func deleteMin !");return -1; }data = bh->array; minimum = data[1];swap(&data[1], &data[bh->size]); // &variable means nickname of the variablebh->size-- ; // size-- occurs prior to percolateDown(). percolateDown(1, bh) ; return minimum;
} // percolating down the element when its value is greater than children (minimal heap)//Attention: all of bh->array starts from index 1void percolateDown(int index, BinaryHeap bh){ ElementType *data;int size;ElementType temp;int child;data = bh->array;size = bh->size;for(temp = data[index]; leftChild(index) < size; index = child){child = leftChild(index);if(child < size && data[child] > data[child+1]){child++;}if(temp > data[child]){data[index] = data[child];}else{break;}}data[index] = temp;}// print binary heap.
void printBinaryHeap(BinaryHeap bh)
{int i;ElementType *temp;if(!bh){Error("printing execution failure, for binary heap is null, from func printBinaryHeap"); }temp = bh->array;for(i=1; i <= bh->size; i++){printf("\n\t index[%d] = ", i); printf("%d", bh->array[i]); }printf("\n");
} // increase element's value
void increaseKey(int index, ElementType increment, BinaryHeap bh)
{ if(index > bh->size || index < 1){Error(" failed increaseKey, since overstep the boundary! ");return ;}bh->array[index] += increment; // update the element under given indexpercolateDown(index, bh);
}//decreasing value of the element under index by increment
void decreaseKey(int index, ElementType decrement, BinaryHeap bh)
{ if(index > bh->size || index < 1){Error(" failed decreaseKey, since overstep the boundary! ");return ;}bh->array[index] -= decrement; // update the element under given indexpercolateUp(index, bh);
}
3)测试用例
int main()
{int i;BinaryHeap bh;int capacity;int size;ElementType data[] = {85, 80, 40, 30, 10, 70, 110};capacity = 15;size = 7;bh = initBinaryHeap(capacity);printf("\ninsert {85, 80, 40, 30, 10, 70, 110} into binary heap.");for(i = 0; i < size; i++){insert(data[i], bh);} printBinaryHeap(bh);printf("\ninsert {100, 20, 90, 5} into binary heap\n");insert(100, bh);insert(20, bh);insert(90, bh);insert(5, bh);printBinaryHeap(bh);printf("\ndeleteMin from binary heap\n");deleteMin(bh); printBinaryHeap(bh); // other operations in bianry heap printf("\nincreaseKey(2, 85, bh) [increaseKey(index, increment, binary heap)]\n");increaseKey(2, 85, bh);printBinaryHeap(bh);printf("\ndecreaseKey(9, 85, bh) [decreaseKey(index, decrement, binary heap)]\n");decreaseKey(9, 85, bh);printBinaryHeap(bh);return 0;
}
【3】结构体类型(struct HeapNode)为堆节点的堆实现
1)堆结构体
// 堆节点类型是结构体.
struct HeapNode;
typedef struct HeapNode* HeapNode;
struct HeapNode
{int value;
};// 二叉堆的结构体.
struct BinaryHeap;
typedef struct BinaryHeap *BinaryHeap;
struct BinaryHeap
{int capacity;int size; HeapNode array; // 二叉堆实现为结构体数组.
};
// 堆节点类型是 结构体类型 而不是单纯的 int类型.
#define ElementType struct HeapNode
2)源码实现
ElementType createElementType(int value)
{struct HeapNode node;node.value = value;return node;
}// judge whether the BinaryHeap is full or not , also 1 or 0 .
// you should know the element under index 0 don't store any content.
int isFull(BinaryHeap bh)
{return bh->size == bh->capacity - 1 ? 1 : 0 ;
}// judge whether the BinaryHeap is empty or not , also 1 or 0
int isEmpty(BinaryHeap bh)
{return bh->size == 0 ? 1 : 0 ;
}void swap(ElementType *x, ElementType *y)
{ElementType temp;temp = *x;*x = *y;*y = temp;
}// get the left child of node under index with startup 1
int leftChild(int index)
{return index*2;
}// initialize binary heap with given capacity.
BinaryHeap initBinaryHeap(int capacity)
{BinaryHeap bh;ElementType *temp;bh = (BinaryHeap)malloc(sizeof(struct BinaryHeap));if(!bh) {Error("out of space, from func initBinaryHeap"); return NULL;} bh->capacity = capacity;bh->size = 0;temp = (ElementType *)malloc(capacity * sizeof(ElementType));if(!temp) {Error("out of space, from func initBinaryHeap"); return NULL;} bh->array = temp;bh->array[0].value = INT_MIN; // update: let bh->array[0]->value be the minimum integer.return bh;
}// Attention, the index of the heap starts from 1
// insert the value into binary heap based on percolateUp().
void insert(ElementType e, BinaryHeap bh)
{ if(isFull(bh)){Error("failed insertion , for the BinaryHeap is full.");return ; }bh->array[++bh->size] = e; // startup is 1 not 0.percolateUp(bh->size, bh);
}// percolating up the element when its value is greater than children (minimal heap)//Attention: all of bh->array starts from index 1
void percolateUp(int i, BinaryHeap bh)
{ ElementType temp = bh->array[i];for(; temp.value < bh->array[i/2].value; i/=2) // update.{bh->array[i] = bh->array[i/2];}bh->array[i] = temp;
}// delete minimal from binary heap based on percolateDown().
ElementType deleteMin(BinaryHeap bh)
{ ElementType minimum;ElementType *data; data = bh->array; minimum = data[1];swap(&data[1], &data[bh->size]); // &variable means nickname of the variablebh->size-- ; // size-- occurs prior to percolateDown(). percolateDown(1, bh) ; return minimum;
} // percolating down the element when its value is greater than children (minimal heap)//Attention: all of bh->array starts from index 1void percolateDown(int index, BinaryHeap bh){ ElementType* array; int size;ElementType temp;int child;array = bh->array;size = bh->size;for(temp = array[index]; leftChild(index) <= size; index = child){child = leftChild(index);if(child < size && array[child].value > array[child+1].value){child++;}if(temp.value > array[child].value){array[index] = array[child];}else{break;}}array[index] = temp;}// print binary heap.
void printBinaryHeap(BinaryHeap bh)
{int i;ElementType *temp;if(!bh){Error("printing execution failure, for binary heap is NULL."); }temp = bh->array;for(i = 1; i <= bh->size; i++){printf("\n\t index[%d] = ", i); printf("%d", bh->array[i]);}printf("\n");
} // increase element's value
void increaseKey(int index, int increment, BinaryHeap bh)
{ if(index > bh->size || index < 1){Error(" failed increaseKey, since overstep the boundary! ");return ;}bh->array[index].value += increment; // update the element under given indexpercolateDown(index, bh);
}//decreasing value of the element under index by increment
void decreaseKey(int index, int decrement, BinaryHeap bh)
{ if(index > bh->size || index < 1){Error(" failed decreaseKey, since overstep the boundary! ");return ;}bh->array[index].value -= decrement; // update the element under given indexpercolateUp(index, bh);
}
3)测试用例
// 堆节点是结构体类型.
int main()
{ BinaryHeap bh;int i, capacity, size; int data[] = {85, 80, 40, 30, 10, 70, 110};capacity = 15;size = 7;bh = initBinaryHeap(capacity);printf("\ninsert {85, 80, 40, 30, 10, 70, 110} into binary heap with heap node being struct.");for(i = 0; i < size; i++){insert(createElementType(data[i]), bh);} printBinaryHeap(bh);printf("\ninsert {100, 20, 90, 5} into binary heap\n");insert(createElementType(100), bh);insert(createElementType(20), bh);insert(createElementType(90), bh);insert(createElementType(5), bh);printBinaryHeap(bh);printf("\ndeleteMin from binary heap\n");deleteMin(bh); printBinaryHeap(bh); // other operations in bianry heap printf("\nincreaseKey(2, 85, bh) [increaseKey(index, increment, binary heap)]\n");increaseKey(2, 85, bh);printBinaryHeap(bh);printf("\ndecreaseKey(9, 85, bh) [decreaseKey(index, decrement, binary heap)]\n");decreaseKey(9, 85, bh);printBinaryHeap(bh);return 0;
}
【4】结构体类型指针(struct HeapNode*)为堆节点的堆实现
1)堆结构体
struct HeapNode;
typedef struct HeapNode* HeapNode;
struct HeapNode
{int value;
};// 二叉堆的结构体.
struct BinaryHeap;
typedef struct BinaryHeap *BinaryHeap;
struct BinaryHeap
{int capacity;int size; HeapNode* array; // 堆节点类型是结构体指针. 而优先队列是结构体指针数组.
};
// 堆节点类型是 结构体指针类型 而不是单纯的 int类型.
#define ElementType HeapNode
2)源码实现
ElementType createElementType(int value)
{HeapNode node = (HeapNode)malloc(sizeof(struct HeapNode));if(node == NULL){Error("failed createElementType() for out of space."); return NULL;}node->value = value;return node;
}// judge whether the BinaryHeap is full or not , also 1 or 0 .
// you should know the element under index 0 don't store any content.
int isFull(BinaryHeap bh)
{return bh->size == bh->capacity - 1 ? 1 : 0 ;
}// judge whether the BinaryHeap is empty or not , also 1 or 0
int isEmpty(BinaryHeap bh)
{return bh->size == 0 ? 1 : 0 ;
}void swap(ElementType x, ElementType y)
{struct HeapNode temp;temp = *x;*x = *y;*y = temp;
}// get the left child of node under index with startup 1
int leftChild(int index)
{return index*2;
}// initialize binary heap with given capacity.
BinaryHeap initBinaryHeap(int capacity)
{BinaryHeap bh;ElementType* temp;bh = (BinaryHeap)malloc(sizeof(struct BinaryHeap));if(!bh) {Error("out of space, from func initBinaryHeap"); return NULL;} bh->capacity = capacity;bh->size = 0;temp = (ElementType *)malloc(capacity * sizeof(ElementType));if(!temp) {Error("out of space, from func initBinaryHeap"); return NULL;} bh->array = temp;// bh->array[0] = INT_MIN; bh->array[0] = (ElementType)malloc(sizeof(struct HeapNode));if(bh->array[0] == NULL){Error("out of space, from func initBinaryHeap"); return NULL;}bh->array[0]->value = INT_MIN; return bh;
}// Attention, the index of the heap starts from 1
// insert the value into binary heap based on percolateUp().
void insert(ElementType e, BinaryHeap bh)
{ if(e == NULL){Error("failed insertion , for e is NULL.");return;}if(isFull(bh)){Error("failed insertion , for the BinaryHeap is full.");return ; }bh->array[++bh->size] = e; // startup is 1 not 0.percolateUp(bh->size, bh);
}// percolating up the element when its value is greater than children (minimal heap)//Attention: all of bh->array starts from index 1
void percolateUp(int i, BinaryHeap bh)
{ ElementType temp = bh->array[i];for(; temp->value < bh->array[i/2]->value; i/=2) // update.{bh->array[i] = bh->array[i/2];}bh->array[i] = temp;
}// delete minimal from binary heap based on percolateDown().
ElementType deleteMin(BinaryHeap bh)
{ ElementType minimum;ElementType* array; array = bh->array; minimum = array[1];swap(array[1], array[bh->size]); // &variable means nickname of the variablebh->size-- ; // size-- 在下滤函数执行之前发生.percolateDown(1, bh) ; return minimum;
} // percolating down the element when its value is greater than children (minimal heap)//Attention: all of bh->array starts from index 1void percolateDown(int index, BinaryHeap bh){ ElementType* array; int size;ElementType temp;int child;array = bh->array;size = bh->size;for(temp = array[index]; leftChild(index) <= size; index = child){child = leftChild(index);if(child < size && array[child]->value > array[child+1]->value){child++;}if(temp->value > array[child]->value){array[index] = array[child];}else{break;}}array[index] = temp;}// print binary heap.
void printBinaryHeap(BinaryHeap bh)
{int i;if(!bh){Error("printing execution failure, for binary heap is NULL."); return;}for(i=1; i <= bh->size; i++){printf("\n\t index[%d] = ", i); printf("%d", bh->array[i]->value); }printf("\n");
} // increase element's value
void increaseKey(int index, int increment, BinaryHeap bh)
{ if(index > bh->size || index < 1){Error(" failed increaseKey, since overstep the boundary! ");return ;}bh->array[index]->value += increment; // update the element under given indexpercolateDown(index, bh);
}//decreasing value of the element under index by increment
void decreaseKey(int index, int decrement, BinaryHeap bh)
{ if(index > bh->size || index < 1){Error(" failed decreaseKey, since overstep the boundary! ");return ;}bh->array[index]->value -= decrement; // update the element under given indexpercolateUp(index, bh);
}
3)测试用例
// 堆节点是结构体指针类型.
int main()
{ BinaryHeap bh;int i, capacity, size; int data[] = {85, 80, 40, 30, 10, 70, 110};capacity = 15;size = 7;bh = initBinaryHeap(capacity);printf("\ninsert {85, 80, 40, 30, 10, 70, 110} into binary heap.");for(i = 0; i < size; i++){insert(createElementType(data[i]), bh);} printBinaryHeap(bh);printf("\ninsert {100, 20, 90, 5} into binary heap\n");insert(createElementType(100), bh);insert(createElementType(20), bh);insert(createElementType(90), bh);insert(createElementType(5), bh);printBinaryHeap(bh);printf("\ndeleteMin from binary heap\n");deleteMin(bh); printBinaryHeap(bh); // other operations in bianry heap printf("\nincreaseKey(2, 85, bh) [increaseKey(index, increment, binary heap)]\n");increaseKey(2, 85, bh);printBinaryHeap(bh);printf("\ndecreaseKey(9, 85, bh) [decreaseKey(index, decrement, binary heap)]\n");decreaseKey(9, 85, bh);printBinaryHeap(bh);return 0;
}
【5】堆节点为 或者int类型 或者结构体类型 或者 结构体指针类型 的源码分析和总结
1)注意在以上实现中, 哪些函数是相同的,哪些函数是不同的, 就算有些函数声明相同,但是函数体是不同的;
2)要知道 堆的第一个存储空间不用(index == 0):对于int 类型的处理方式是 设置 array[0]=INT_MIN, 对于 struct 类型的处理方式是 array[0].value = INT_MIN,对于 struct* 类型的处理方式是 array[0]->value = INT_MIN,这都是为了 上滤的时候 便于比较;而对于 array[0] 的初始化都是在 初始化堆中的函数完成的;
3)还有一个需要注意的是 swap() 函数:deleteMin() 函数 需要用到 swap()函数,因为 在 删除最小元元素的时候,是吧 第一个元素 和 最后一个元素进行交换,然后size--,然后再对 index=1 的元素进行下滤操作;所以 swap() 交换函数特别重要;
void swap(ElementType x, ElementType y) // struct HeapNode* 的 swap函数.(堆节点类型是 结构体指针类型)
{struct HeapNode temp;temp = *x;*x = *y;*y = temp;
}
void swap(ElementType *x, ElementType *y) // struct HeapNode 的swap函数.(堆节点类型是 结构体类型)
{ElementType temp;temp = *x;*x = *y;*y = temp;
}
void swap(ElementType *x, ElementType *y) // int 类型的swap函数(堆节点类型是 int基本类型)
{ElementType temp;temp = *x;*x = *y;*y = temp;
}
4)测试用例中,插入元素进堆,传入的参数不一样:虽然 他们的 insert 函数都是 void insert(ElementType value, BinaryHeap bh),对于 int类型来说, ElementType 就是 int, 对于 struct HeapNode 来说,ElementType 就是 struct HeapNode, 而对于 struct HeapNode* 来说, ElementType 就是 struct HeapNode*;所以你看到在不同测试用例中,除开 int 基本类型 都是要 创建 堆节点的,然后再传入;
ElementType createElementType(int value) // struct HeapNode 类型的 createElementType() 函数体
{struct HeapNode node;node.value = value;return node;
}
ElementType createElementType(int value) // struct HeapNode* 类型的 createElemnetType() 函数体. 是很不一样的,这是我们需要注意的.
{HeapNode node = (HeapNode)malloc(sizeof(struct HeapNode));if(node == NULL){Error("failed createElementType() for out of space."); return NULL;}node->value = value;return node;
}