#include<stdio.h> #include<stdlib.h> #include<windows.h> #include<conio.h>#define High 15 //游戏画面尺寸 #define Width 20//全局变量 int ball_x,ball_y; //小球的坐标 int ball_vx,ball_vy; //小球的速度 int canvas[High][Width] = {0}; //二维数组存储游戏画布中的对应元素,0为空格,1为小球 int position_x,position_y; int ridus; int left,right;void gotoxy(int x, int y) //将光标移到(x,y)位置 {HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);COORD pos;pos.X = x;pos.Y = y;SetConsoleCursorPosition(handle,pos); }void startup() //数据的初始化 {ball_x = 0;ball_y = Width/2;ball_vx = 1;ball_vy = 1;canvas[ball_x][ball_y] = 1;ridus = 5;position_x = High-1;position_y = Width/2;left = position_y-ridus;right = position_y+ridus;int k;for(k = left; k <= right; k++)canvas[position_x][k] = 2; }void show() //显示画面 {gotoxy(0,0);int i,j;for(i = 0; i < High; i++){for(j = 0; j < Width; j++){if(canvas[i][j] == 0)printf(" ");else if(canvas[i][j] == 1)printf("0");else if(canvas[i][j] == 2)printf("*");}printf("|\n");}for(j = 0; j < Width; j++)printf("-"); }void updateWithoutInput() //与用户输入无关的更新 {if(ball_x == High-2){if((ball_y >= left) && (ball_y <= right))printf("\a");else{printf("游戏失败\n");system("pause");exit(0);}}canvas[ball_x][ball_y] = 0;ball_x = ball_x+ball_vx;ball_y = ball_y+ball_vy;if((ball_x == 0) || (ball_x == High-1))ball_vx = -ball_vx;if((ball_y == 0) || (ball_y == Width-1))ball_vy = -ball_vy;canvas[ball_x][ball_y] = 1;Sleep(50); }void updateWithInput() //与用户输入有关的更新 {char input;if(kbhit()){input = getch();if(input == 'a' && left > 0){canvas[position_x][right] = 0;position_y--;left = position_y-ridus;right = position_y+ridus;canvas[position_x][left] = 2;}if(input == 'd' && right < Width-1){canvas[position_x][left] = 0;position_y++;left = position_y-ridus;right = position_y+ridus;canvas[position_x][right] = 2;}} }int main() {startup();while(1){show();updateWithoutInput();updateWithInput();}return 0; }