Java推箱子小游戏实现:
推箱子小游戏曾经在我们的童年给我们带来了很多乐趣。推箱子这款游戏现在基本上没人玩了,甚至在新一代人的印象中都已毫无记忆了。。。但是,这款游戏可以在一定程度上锻炼自己的编程能力。
窗口画面设计:
import javax.swing.*;
import java.awt.event.*;
public class Pushbox extends JFrame implements ActionListener {
     private static final long serialVersionUID = -392323205976303799L;
     Game game;
     JLabel jl = new JLabel("推箱子游戏");
     JTextArea tips = new JTextArea("            游戏规则\n玩家通过上下左右按键\n移动小人推箱子到指定\n"
             + "的箱子归位处,当所有\n箱子都被推至归位处后\n则玩家成功通过该关卡");
     JButton jb1 = new JButton("选择关卡");
     JButton jb2 = new JButton("重新开始");
     JButton jb3 = new JButton("退出游戏");
     JLabel jlt = new JLabel("在下方输入关卡1-3");
     JTextField jt = new JTextField();
     Pushbox() {
        setTitle("推箱子");//设置窗口显示的名字
        setBounds(500, 200, 600, 470);//设置窗口相对于屏幕的显示位置(500,200),窗口大小(600,470)
        setVisible(true);// 使窗口显示
        setLayout(null);// 清空布局管理器,之后的控件可自定义坐标位置
        jl.setBounds(265, 10, 100, 20);
         tips.setBounds(430, 40, 120, 120);
         jlt.setBounds(430, 180, 120, 20);
         jt.setBounds(430, 210, 120, 30);
         jb1.setBounds(430, 250, 120, 40);
         jb2.setBounds(430, 300, 120, 40);
         jb3.setBounds(430, 350, 120, 40);
        add(jl);
        add(tips);
        add(jlt);
        add(jt);
        add(jb1);
        add(jb2);
        add(jb3);
         jb1.addActionListener(this);
         jb2.addActionListener(this);
         jb3.addActionListener(this);
         game = new Game();
        add(game);
         game.Load(game.flag);
         game.requestFocus();
    }
     public void actionPerformed(ActionEvent e) {
         if (e.getSource() == jb1) {
             String f = jt.getText();
             game.flag = Integer.parseInt(f) - 1;
             if (game.flag > 2 || game.flag < 0) {
                 JOptionPane.showMessageDialog(this, "没有这一关!!!");//弹窗
                jt.setText("");
            } else {
                 game.Load(game.flag);
                 game.requestFocus();
                 jt.setText("");
            }
        }
         if (e.getSource() == jb2) {
             game.Load(game.flag);
             game.requestFocus();
        }
         //如果点击了jb3按钮(退出游戏)
        if (e.getSource() == jb3) {
             System.exit(0);    //退出
        }
    }
}
地图读取及初始点设置:
public class Read {
     public int f, x, y;
     public int[][] map = new int[12][12];
     Read(int n) {
         f = n;
         for (int i = 0; i < 12; i++) {
             for (int j = 0; j < 12; j++) {
                 map[i][j] = Pass.pass[f][i][j];
                 if (map[i][j] == 5) {//找到人的位置
                    x = j;//把下标存起来
                    y = i;//把下标存起来
                }
            }
        }
    }
     int[][] getmap() {
         return map;
    }
     int getmx() {
         return x;
    }
     int getmy() {
         return y;
    }
}
游戏地图显示和控件操作:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Game extends JPanel implements KeyListener {
     int len = 30;//地图格子的长度
    Image[] img;//定义图像数组
    public int flag = 0;//定义关数,因为数组下表第一个是0,所以0代表第一关
    int mx, my;//定义任务初始位置下标
    int[][] newmap;//定义目前的地图数组(这个就是实时显示的,会根据移动改变)
    int[][] oldmap;//定义加载的地图数组(这个就是一开始的地图数据,不会改变)
    Read fnewmap;
     Read foldmap;
     Game() {
        setBounds(40, 40, 360, 360);
        setBackground(Color.white);
        addKeyListener(this);
         img = new Image[7];
         for (int i = 0; i < 7; i++) {
             //图片资源存放的相对路径
            img[i] = Toolkit.getDefaultToolkit().getImage(".\\pushing_boxes\\src\\main\\java\\com\\txz\\img\\" + i + ".png");
        }
        setVisible(true);
        Load(flag);
    }
     void Load(int i)//加载地图函数
    {
         fnewmap = new Read(i);//调用Read
        foldmap = new Read(i);//调用Read
        newmap = fnewmap.getmap();//获取地图数据给newmap数组
        mx = fnewmap.getmx();//获取初始人物的X位置
        my = fnewmap.getmy();//获取初始人物的Y位置
        oldmap = foldmap.getmap();//获取地图数据给oldmap数组
        repaint();//刷新界面并绘制地图
    }
     @Override
     public void paint(Graphics g)//绘制地图函数,(自带的库函数),调用repaint()时就会调用这个函数,重写画界面
    {
         for (int i = 0; i < 12; i++) {
             for (int j = 0; j < 12; j++) {
                g.drawImage(img[newmap[j][i]], i * len, j * len, this);
            }
        }
    }
     @Override
     public void keyTyped(KeyEvent e) {
    }
     @Override
     public void keyReleased(KeyEvent e) {
    }
     @Override
     public void keyPressed(KeyEvent e)//键盘响应函数
    {
         if (e.getKeyCode() == KeyEvent.VK_UP) {
            up();
        }
         if (e.getKeyCode() == KeyEvent.VK_DOWN) {
            down();
        }
         if (e.getKeyCode() == KeyEvent.VK_LEFT) {
            left();
        }
         if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
            right();
        }
         if (win()) {
             if (flag == 2) {
                 JOptionPane.showMessageDialog(this, "恭喜您通过最后一关!!!");
            } else {
                 String a = "恭喜您通过第" + (flag + 1) + "关!!!\n是否要进入下一关?";
                 String title = "恭喜过关";
                 int text = JOptionPane.YES_NO_OPTION;
                 int choice = 0;
                choice = JOptionPane.showConfirmDialog(null, a, title, text);
                 if (choice == 0) {
                     flag++;
                    Load(flag);
                } else if (choice == 0) {
                     System.exit(0);
                }
            }
        }
    }
     void up()//上移函数
    {
         if (newmap[my - 1][mx] == 2 || newmap[my - 1][mx] == 4) {
             if (oldmap[my][mx] == 4) {
                 newmap[my][mx] = 4;
            } else {
                 newmap[my][mx] = 2;
            }
             newmap[my - 1][mx] = 5;
            repaint();
             my--;
        } else if (newmap[my - 1][mx] == 3) {
             if (newmap[my - 2][mx] == 4) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my - 1][mx] = 5;
                 newmap[my - 2][mx] = 6;
                repaint();
                 my--;
            } else if (newmap[my - 2][mx] == 2) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my - 1][mx] = 5;
                 newmap[my - 2][mx] = 3;
                repaint();
                 my--;
            }
        } else if (newmap[my - 1][mx] == 6) {
             if (newmap[my - 2][mx] == 4) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my - 1][mx] = 5;
                 newmap[my - 2][mx] = 6;
                repaint();
                 my--;
            } else if (newmap[my - 2][mx] == 2) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my - 1][mx] = 5;
                 newmap[my - 2][mx] = 3;
                repaint();
                 my--;
            }
        }
    }
     void down()//下移函数
    {
         if (newmap[my + 1][mx] == 2 || newmap[my + 1][mx] == 4) {
             if (oldmap[my][mx] == 4) {
                 newmap[my][mx] = 4;
            } else {
                 newmap[my][mx] = 2;
            }
             newmap[my + 1][mx] = 5;
            repaint();
             my++;
        } else if (newmap[my + 1][mx] == 3) {
             if (newmap[my + 2][mx] == 4) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my + 1][mx] = 5;
                 newmap[my + 2][mx] = 6;
                repaint();
                 my++;
            } else if (newmap[my + 2][mx] == 2) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my + 1][mx] = 5;
                 newmap[my + 2][mx] = 3;
                repaint();
                 my++;
            }
        } else if (newmap[my + 1][mx] == 6) {
             if (newmap[my + 2][mx] == 4) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my + 1][mx] = 5;
                 newmap[my + 2][mx] = 6;
                repaint();
                 my++;
            } else if (newmap[my + 2][mx] == 2) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my + 1][mx] = 5;
                 newmap[my + 2][mx] = 3;
                repaint();
                 my++;
            }
        }
    }
     void left()//左移函数
    {
         if (newmap[my][mx - 1] == 2 || newmap[my][mx - 1] == 4) {
             if (oldmap[my][mx] == 4) {
                 newmap[my][mx] = 4;
            } else {
                 newmap[my][mx] = 2;
            }
             newmap[my][mx - 1] = 5;
            repaint();
             mx--;
        } else if (newmap[my][mx - 1] == 3) {
             if (newmap[my][mx - 2] == 4) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my][mx - 1] = 5;
                 newmap[my][mx - 2] = 6;
                repaint();
                 mx--;
            } else if (newmap[my][mx - 2] == 2) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my][mx - 1] = 5;
                 newmap[my][mx - 2] = 3;
                repaint();
                 mx--;
            }
        } else if (newmap[my][mx - 1] == 6) {
             if (newmap[my][mx - 2] == 4) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my][mx - 1] = 5;
                 newmap[my][mx - 2] = 6;
                repaint();
                 mx--;
            } else if (newmap[my][mx - 2] == 2) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my][mx - 1] = 5;
                 newmap[my][mx - 2] = 3;
                repaint();
                 mx--;
            }
        }
    }
     void right()//右移函数
    {
         if (newmap[my][mx + 1] == 2 || newmap[my][mx + 1] == 4) {
             if (oldmap[my][mx] == 4) {
                 newmap[my][mx] = 4;
            } else {
                 newmap[my][mx] = 2;
            }
             newmap[my][mx + 1] = 5;
            repaint();
             mx++;
        } else if (newmap[my][mx + 1] == 3) {
             if (newmap[my][mx + 2] == 4) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my][mx + 1] = 5;
                 newmap[my][mx + 2] = 6;
                repaint();
                 mx++;
            } else if (newmap[my][mx + 2] == 2) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my][mx + 1] = 5;
                 newmap[my][mx + 2] = 3;
                repaint();
                 mx++;
            }
        } else if (newmap[my][mx + 1] == 6) {
             if (newmap[my][mx + 2] == 4) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my][mx + 1] = 5;
                 newmap[my][mx + 2] = 6;
                repaint();
                 mx++;
            } else if (newmap[my][mx + 2] == 2) {
                 if (oldmap[my][mx] == 4) {
                     newmap[my][mx] = 4;
                } else {
                     newmap[my][mx] = 2;
                }
                 newmap[my][mx + 1] = 5;
                 newmap[my][mx + 2] = 3;
                repaint();
                 mx++;
            }
        }
    }
     boolean win()//判断输赢函数
    {
         boolean num = false;
        out:
         for (int i = 0; i < 12; i++) {
             for (int j = 0; j < 12; j++) {
                 if (oldmap[i][j] == 4) {
                     if (newmap[i][j] == 6) {
                        num = true;
                    } else {
                        num = false;
                         break out;
                    }
                }
            }
        }
         return num;
    }
}
运行效果如图:

完整素材及全部代码
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基于JAVA的推箱子小游戏,一起来实现自己的趣味小游戏