PocoEmit遥遥领先于AutoMapper之循环引用
一、什么是循环引用
循环引用就是类型相互依赖
1. 比如A类有B类的属性,B类也有A类的属性
- 这有什么问题呢?
- 编写生成A的代码需要遍历A的所有属性
- 构造B类型属性是A代码的一部分,B代码又含有A类型属性
- 这就是一个编译死循环
2. 其他循环引用的例子
- 链表结构只有一个类型也是类型循环引用
- A-B-C-A等更长的引用链条也会构成类型循环引用
二、举个树状结构的Case
- 树状结构在实际应用中很常见
1. 导航菜单代码
导航菜单是一个典型的树状结构
public class Menu
{public int Id { get; set; }public string Name { get; set; }public string Description { get; set; }public List<Menu> Children { get; set; }public static Menu GetMenu(){var programs = new Menu { Id = 2, Name = "Programs", Description = "程序" };var documents = new Menu { Id = 3, Name = "Documents", Description = "文档" };var settings = new Menu { Id = 4, Name = "Settings", Description = "设置" };var help = new Menu { Id = 5, Name = "Help", Description = "帮助" };var run = new Menu { Id = 6, Name = "Run", Description = "运行" };var shutdown = new Menu { Id = 7, Name = "Shut Down", Description = "关闭" };var start = new Menu { Id = 1, Name = "Start", Description = "开始", Children = [programs, documents, settings, help, run, shutdown] };return start;}
}
2. 把Menu转化为MenuDTO
2.1 PocoEmit执行代码
- 代码中多加了UseCollection
- 如果全局开启了集合就不需要这行代码
var menu = Menu.GetMenu();
var mapper = PocoEmit.Mapper.Create().UseCollection();
var dto = mapper.Convert<Menu, MenuDTO>(menu);
2.2 执行效果如下:
- 以下测试是使用vscode执行的(需要Jupyter Notebook插件)
- 测试代码地址为: https://github.com/donetsoftwork/MyEmit/tree/main/Notes/menu.dib
- gitee地址: https://gitee.com/donetsoftwork/MyEmit/tree/main/Notes/menu.dib
{"$id": "1","Id": 1,"Name": "Start","Description": "\u5F00\u59CB","Children": {"$id": "2","$values": [{"$id": "3","Id": 2,"Name": "Programs","Description": "\u7A0B\u5E8F","Children": null},{"$id": "4","Id": 3,"Name": "Documents","Description": "\u6587\u6863","Children": null},{"$id": "5","Id": 4,"Name": "Settings","Description": "\u8BBE\u7F6E","Children": null},{"$id": "6","Id": 5,"Name": "Help","Description": "\u5E2E\u52A9","Children": null},{"$id": "7","Id": 6,"Name": "Run","Description": "\u8FD0\u884C","Children": null},{"$id": "8","Id": 7,"Name": "Shut Down","Description": "\u5173\u95ED","Children": null}]}
}
3. 与AutoMapper性能对比如下
Method | Mean | Error | StdDev | Median | Ratio | RatioSD | Gen0 | Gen1 | Allocated | Alloc Ratio |
---|---|---|---|---|---|---|---|---|---|---|
Auto | 320.14 ns | 0.420 ns | 0.484 ns | 320.10 ns | 5.51 | 0.10 | 0.0751 | 0.0003 | 1296 B | 2.95 |
AutoFunc | 289.80 ns | 6.580 ns | 7.313 ns | 295.77 ns | 4.98 | 0.15 | 0.0751 | 0.0003 | 1296 B | 2.95 |
Poco | 58.17 ns | 1.031 ns | 1.103 ns | 58.17 ns | 1.00 | 0.03 | 0.0255 | - | 440 B | 1.00 |
PocoFunc | 48.10 ns | 1.059 ns | 1.087 ns | 49.06 ns | 0.83 | 0.02 | 0.0255 | - | 440 B | 1.00 |
- AutoMapper耗时是Poco的5倍多
- AutoMapper内存是Poco的近3倍
- 哪怕是用上AutoMapper内部生成的委托也挽救不了多少局面
4. 我们增加无循环引用再测试一下
4.1 无循环引用菜单
public class Menu0
{public int ParentId { get; set; }public int Id { get; set; }public string Name { get; set; }public string Description { get; set; }public static List<Menu0> GetMenus(){var start = new Menu0 { Id = 1, Name = "Start", Description = "开始", ParentId = 0 };var programs = new Menu0 { Id = 2, Name = "Programs", Description = "程序", ParentId = 1 };var documents = new Menu0 { Id = 3, Name = "Documents", Description = "文档", ParentId = 1 };var settings = new Menu0 { Id = 4, Name = "Settings", Description = "设置", ParentId = 1 };var help = new Menu0 { Id = 5, Name = "Help", Description = "帮助", ParentId = 1 };var run = new Menu0 { Id = 6, Name = "Run", Description = "运行" , ParentId = 1 };var shutdown = new Menu0 { Id = 7, Name = "Shut Down", Description = "关闭", ParentId = 1 };return [start, programs, documents, settings, help, run, shutdown];}
}
4.2 性能测试如下
Method | Mean | Error | StdDev | Median | Ratio | RatioSD | Gen0 | Gen1 | Allocated | Alloc Ratio |
---|---|---|---|---|---|---|---|---|---|---|
Auto | 320.14 ns | 0.420 ns | 0.484 ns | 320.10 ns | 5.51 | 0.10 | 0.0751 | 0.0003 | 1296 B | 2.95 |
Auto0 | 110.60 ns | 1.130 ns | 1.302 ns | 110.30 ns | 1.90 | 0.04 | 0.0264 | - | 456 B | 1.04 |
AutoFunc | 289.80 ns | 6.580 ns | 7.313 ns | 295.77 ns | 4.98 | 0.15 | 0.0751 | 0.0003 | 1296 B | 2.95 |
Poco | 58.17 ns | 1.031 ns | 1.103 ns | 58.17 ns | 1.00 | 0.03 | 0.0255 | - | 440 B | 1.00 |
Poco0 | 60.80 ns | 0.176 ns | 0.202 ns | 60.73 ns | 1.05 | 0.02 | 0.0227 | - | 392 B | 0.89 |
PocoFunc | 48.10 ns | 1.059 ns | 1.087 ns | 49.06 ns | 0.83 | 0.02 | 0.0255 | - | 440 B | 1.00 |
- Auto0是AutoMapper把Menu0列表转化为DTO的case
- Poco0是Poco把Menu0列表转化为DTO的case
- AutoMapper循环引用处理耗时和内存都是列表的3倍
- Poco循环引用处理和列表性能差不多
- 当然就算是无循环引用的列表处理,AutoMapper耗时也几乎是Poco的两倍
- 这充分说明AutoMapper处理循环引用是有问题的
5. 先对比一下AutoMapper有无循环引用的代码
5.1 AutoMapper无循环引用的代码如下
T __f<T>(System.Func<T> f) => f();
(Func<List<Menu0>, List<Menu0DTO>, ResolutionContext, List<Menu0DTO>>)((List<Menu0> source, List<Menu0DTO> mapperDestination, ResolutionContext context) => //List<Menu0DTO>(source == null) ? new List<Menu0DTO>() : __f(() => {try{List<Menu0DTO> collectionDestination = null;List<Menu0DTO> passedDestination = null;passedDestination = mapperDestination;collectionDestination = passedDestination ?? new List<Menu0DTO>();collectionDestination.Clear();List<Menu0>.Enumerator enumerator = default;Menu0 item = null;enumerator = source.GetEnumerator();try{while (true){if (enumerator.MoveNext()){item = enumerator.Current;collectionDestination.Add(((Func<Menu0, Menu0DTO, ResolutionContext, Menu0DTO>)((Menu0 source_1, Menu0DTO destination, ResolutionContext context) => //Menu0DTO(source_1 == null) ? (destination == null) ? (Menu0DTO)null : destination : __f(() => {Menu0DTO typeMapDestination = null;typeMapDestination = destination ?? new Menu0DTO();try{typeMapDestination.ParentId = source_1.ParentId;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{typeMapDestination.Id = source_1.Id;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{typeMapDestination.Name = source_1.Name;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{typeMapDestination.Description = source_1.Description;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}return typeMapDestination;}))).Invoke(item,(Menu0DTO)null,context));}else{goto LoopBreak;}}LoopBreak:;}finally{enumerator.Dispose();}return collectionDestination;}catch (Exception ex){throw MapperConfiguration.GetMappingError(ex,default(MapRequest)/*NOTE: Provide the non-default value for the Constant!*/);}}));
5.2 AutoMapper循环引用的代码如下
5.2.1 Menu转MenuDTO
T __f<T>(System.Func<T> f) => f();
(Func<Menu, MenuDTO, ResolutionContext, MenuDTO>)((Menu source, MenuDTO destination, ResolutionContext context) => //MenuDTO(source == null) ? (destination == null) ? (MenuDTO)null : destination : __f(() => {MenuDTO typeMapDestination = null;ResolutionContext.CheckContext(ref context);return ((MenuDTO)context.GetDestination(source,typeof(MenuDTO))) ?? __f(() => {typeMapDestination = destination ?? new MenuDTO();context.CacheDestination(source,typeof(MenuDTO),typeMapDestination);typeMapDestination;try{typeMapDestination.Id = source.Id;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{typeMapDestination.Name = source.Name;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{typeMapDestination.Description = source.Description;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{List<Menu> resolvedValue = null;List<MenuDTO> mappedValue = null;resolvedValue = source.Children;mappedValue = (resolvedValue == null) ? new List<MenuDTO>() : context.MapInternal<List<Menu>, List<MenuDTO>>(resolvedValue,(destination == null) ? (List<MenuDTO>)null : typeMapDestination.Children,(MemberMap)default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);typeMapDestination.Children = mappedValue;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}return typeMapDestination;});}));
5.2.2 List<Menu>转List<MenuDTO>
T __f<T>(System.Func<T> f) => f();
(Func<List<Menu>, List<MenuDTO>, ResolutionContext, List<MenuDTO>>)((List<Menu> source,List<MenuDTO> mapperDestination,ResolutionContext context) => //List<MenuDTO>(source == null) ?new List<MenuDTO>() :__f(() => {try{List<MenuDTO> collectionDestination = null;List<MenuDTO> passedDestination = null;ResolutionContext.CheckContext(ref context);passedDestination = mapperDestination;collectionDestination = passedDestination ?? new List<MenuDTO>();collectionDestination.Clear();List<Menu>.Enumerator enumerator = default;Menu item = null;enumerator = source.GetEnumerator();try{while (true){if (enumerator.MoveNext()){item = enumerator.Current;collectionDestination.Add(((Func<Menu, MenuDTO, ResolutionContext, MenuDTO>)((Menu source_1,MenuDTO destination,ResolutionContext context) => //MenuDTO(source_1 == null) ?(destination == null) ? (MenuDTO)null : destination :__f(() => {MenuDTO typeMapDestination = null;ResolutionContext.CheckContext(ref context);return ((MenuDTO)context.GetDestination(source_1,typeof(MenuDTO))) ??__f(() => {typeMapDestination = destination ?? new MenuDTO();context.CacheDestination(source_1,typeof(MenuDTO),typeMapDestination);typeMapDestination;try{typeMapDestination.Id = source_1.Id;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{typeMapDestination.Name = source_1.Name;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{typeMapDestination.Description = source_1.Description;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}try{List<Menu> resolvedValue = null;List<MenuDTO> mappedValue = null;resolvedValue = source_1.Children;mappedValue = (resolvedValue == null) ?new List<MenuDTO>() :context.MapInternal<List<Menu>, List<MenuDTO>>(resolvedValue,(destination == null) ? (List<MenuDTO>)null :typeMapDestination.Children,(MemberMap)default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);typeMapDestination.Children = mappedValue;}catch (Exception ex){throw TypeMapPlanBuilder.MemberMappingError(ex,default(PropertyMap)/*NOTE: Provide the non-default value for the Constant!*/);}return typeMapDestination;});}))).Invoke(item,(MenuDTO)null,context));}else{goto LoopBreak;}}LoopBreak:;}finally{enumerator.Dispose();}return collectionDestination;}catch (Exception ex){throw MapperConfiguration.GetMappingError(ex,default(MapRequest)/*NOTE: Provide the non-default value for the Constant!*/);}}));
5.3 AutoMapper有无循环引用的代码分析如下
- 循环引用的代码有2段,1段处理Menu,另1段处理List<Menu>
- 直接对比处理List<Menu>部分
- 很明显有循环引用部分多了不少特殊代码
5.3.1 AutoMapper循环引用多出以下代码
- ResolutionContext.CheckContext消耗内存
- context.GetDestination消耗内存和cpu
- context.CacheDestination消耗内存和cpu
- context.MapInternal用于调用代码
5.3.2 AutoMapper代码总结
- MapInternal用于解决编译死循环的问题
- GetDestination和CacheDestination用于解决执行死循环的问题
- 但是这个case没有对象重复引用,没有执行死循环
- 也就是说这里的GetDestination和CacheDestination只是消耗内存和cpu做无用功
- 更让人无法接受的是,做这些无用功的消耗居然是正常代码的好几倍
- 在无循环引用代码中ResolutionContext就是个摆设,无任何作用
6. 执行死循环该怎么处理呢
- .net序列化给了我们答案
- 序列化默认不支持对象循环引用,需要特殊配置,这是为了照顾大部分情况下的性能
6.1 序列化对象循环引用代码
Node node9 = new() { Id = 9, Name = "node9" };
Node node8 = new() { Id = 8, Name = "node8", Next = node9 };
Node node7 = new() { Id = 7, Name = "node7", Next = node8 };
Node node6 = new() { Id = 6, Name = "node6", Next = node7 };
Node node5 = new() { Id = 5, Name = "node5", Next = node6 };
Node node4 = new() { Id = 4, Name = "node4", Next = node5 };
Node node3 = new() { Id = 3, Name = "node3", Next = node4 };
Node node2 = new() { Id = 2, Name = "node2", Next = node3 };
Node node1 = new() { Id = 1, Name = "node1", Next = node2 };
node9.Next = node1; // 形成环
var referenceJson = JsonSerializer.Serialize(dto, new JsonSerializerOptions{ReferenceHandler = ReferenceHandler.Preserve,WriteIndented = true
});
referenceJson.Display();
- 如果以上代码不配置ReferenceHandler会报错
- 异常信息为A possible object cycle was detected...
7. 对比Poco循环引用处理的代码
7.1 Poco循环引用处理的代码如下
(Func<Menu, MenuDTO>)((Menu source) => //MenuDTO
{MenuDTO dest = null;if ((source != (Menu)null)){dest = new MenuDTO();List<Menu> Children = null;dest.Id = source.Id;dest.Name = source.Name;dest.Description = source.Description;Children = source.Children;if ((Children != null)){dest.Children = default(CompiledConverter<List<Menu>, List<MenuDTO>>)/*NOTE: Provide the non-default value for the Constant!*/.Convert(Children);}}return dest;
});
7.2 代码对比AutoMapper
- AutoMapper生成代码量是Poco的3倍多
- CompiledConverter.Convert对应AutoMapper的context.MapInternal
- 本case中Poco无多余缓存处理,节省了大量cpu和内存
- 如果有对象循环引用Poco该怎么办呢
三、再举个环形链表的Case
- 链表是类型循环引用
- 环形链表又是对象循环引用
- 中国传统有九九归一的说法,以此为例
1. 九九归一代码
public class Node
{public int Id { get; set; }public string Name { get; set; }public Node Next { get; set; }public static Node GetNode(){Node node9 = new() { Id = 9, Name = "node9" };Node node8 = new() { Id = 8, Name = "node8", Next = node9 };Node node7 = new() { Id = 7, Name = "node7", Next = node8 };Node node6 = new() { Id = 6, Name = "node6", Next = node7 };Node node5 = new() { Id = 5, Name = "node5", Next = node6 };Node node4 = new() { Id = 4, Name = "node4", Next = node5 };Node node3 = new() { Id = 3, Name = "node3", Next = node4 };Node node2 = new() { Id = 2, Name = "node2", Next = node3 };Node node1 = new() { Id = 1, Name = "node1", Next = node2 };node9.Next = node1; // 形成环return node1;}
}
2. PocoEmit配置缓存解决对象循环引用问题
- ComplexCached.Circle表示只有检测到循环引用才开启缓存
- ComplexCached.Circle策略基本等同AutoMapper
- 默认是ComplexCached.Never,不开启缓存
var node = Node.GetNode();
var manager = PocoEmit.Mapper.Create(new MapperOptions { Cached = ComplexCached.Circle });
var dto = manager.Convert<Node, NodeDTO>(node);
2.1 执行效果如下:
- 以下测试是使用vscode执行的(需要Jupyter Notebook插件)
- 测试代码地址为: https://github.com/donetsoftwork/MyEmit/tree/main/Notes/node.dib
- gitee地址: https://gitee.com/donetsoftwork/MyEmit/tree/main/Notes/node.dib
{"$id": "1","Id": 1,"Name": "node1","Next": {"$id": "2","Id": 2,"Name": "node2","Next": {"$id": "3","Id": 3,"Name": "node3","Next": {"$id": "4","Id": 4,"Name": "node4","Next": {"$id": "5","Id": 5,"Name": "node5","Next": {"$id": "6","Id": 6,"Name": "node6","Next": {"$id": "7","Id": 7,"Name": "node7","Next": {"$id": "8","Id": 8,"Name": "node8","Next": {"$id": "9","Id": 9,"Name": "node9","Next": {"$ref": "1"}}}}}}}}}
}
2.2 与AutoMapper性能对比如下
Method | Mean | Error | StdDev | Median | Ratio | RatioSD | Gen0 | Gen1 | Allocated | Alloc Ratio |
---|---|---|---|---|---|---|---|---|---|---|
Auto | 678.3 ns | 12.65 ns | 14.06 ns | 666.1 ns | 1.78 | 0.04 | 0.0936 | 0.0004 | 1616 B | 4.49 |
AutoFunc | 632.7 ns | 4.18 ns | 4.64 ns | 628.8 ns | 1.66 | 0.02 | 0.0936 | 0.0004 | 1616 B | 4.49 |
Poco | 381.8 ns | 2.66 ns | 3.07 ns | 382.0 ns | 1.00 | 0.01 | 0.0208 | - | 360 B | 1.00 |
PocoFunc | 365.4 ns | 2.73 ns | 2.92 ns | 366.9 ns | 0.96 | 0.01 | 0.0208 | - | 360 B | 1.00 |
- 首先可以看出Poco和AutoMapper执行耗时都挺高的
- 所以建议大家使用AutoMapper尽量避免类型循环引用
- 使用Poco也建议大家尽量避免对象循环引用
- Poco性能好不少,差不多2倍
- 内存分配上Poco优势更明显,AutoMapper分配了4倍多的内存
3. PocoEmit还可以通过GetContextConvertFunc来控制对象缓存
3.1 GetContextConvertFunc调用代码
- GetContextConvertFunc是强制开启缓存,忽略mapper的缓存配置
- 并设置当前类型必须缓存
var node = Node.GetNode();
var manager = PocoEmit.Mapper.Create();
Func<IConvertContext, Node, NodeDTO> contextFunc = manager.GetContextConvertFunc<Node, NodeDTO>();
using var context = SingleContext<Node, NodeDTO>.Pool.Get();
var dto = _pocoContextFunc(context, _node);
- 需要特别强调,context是用来做缓存的,不是专门用来做处理循环引用的
- 巧的是缓存能解决对象循环引用问题
- 缓存除了处理对象循环引用当然还有其他用处
3.2 加入GetContextConvertFunc对比如下
Method | Mean | Error | StdDev | Median | Ratio | RatioSD | Gen0 | Gen1 | Allocated | Alloc Ratio |
---|---|---|---|---|---|---|---|---|---|---|
Auto | 657.2 ns | 8.03 ns | 8.92 ns | 664.7 ns | 1.81 | 0.04 | 0.0936 | 0.0004 | 1616 B | 4.49 |
AutoFunc | 621.6 ns | 8.09 ns | 8.65 ns | 614.4 ns | 1.71 | 0.04 | 0.0936 | 0.0004 | 1616 B | 4.49 |
Poco | 363.5 ns | 6.60 ns | 7.60 ns | 359.6 ns | 1.00 | 0.03 | 0.0208 | - | 360 B | 1.00 |
PocoFunc | 349.1 ns | 1.51 ns | 1.74 ns | 348.8 ns | 0.96 | 0.02 | 0.0208 | - | 360 B | 1.00 |
PocoContextFunc | 350.8 ns | 3.15 ns | 3.63 ns | 350.0 ns | 0.97 | 0.02 | 0.0208 | - | 360 B | 1.00 |
- PocoContextFunc性能和GetConvertFunc差不多
- 主要影响性能的是缓存的读写
- 该方法通过暴露IConvertContext参数给自定义和配置提供了想象空间
- 是不是可以通过实现IConvertContext来实现想要的逻辑和性能
四、重复引用非循环的Case
1. 一个突击小组的代码
- 小组只有3人
- 1人做队长
- 1人做通讯员
public class SoldierTeam
{public Soldier Leader { get; set; }public Soldier Courier { get; set; }public List<Soldier> Members { get; set; }public static SoldierTeam GetTeam(){var leader = new Soldier { Name = "张三" };var courier = new Soldier { Name = "李四" };var other = new Soldier { Name = "王二" };var team = new SoldierTeam{Leader = leader,Courier = courier,Members = new List<Soldier>{leader,courier,other}};return team;}
}
public class Soldier
{public string Name { get; set; }
}
2. Poco默认情况下转化为5个对象
- 这明显并不是用户想要的结果
- AutoMapper可以通过PreserveReferences配置跟踪引用(就是缓存)
var manager = PocoEmit.Mapper.Create().UseCollection();
var team = SoldierTeam.GetTeam();
var dto = manager.Convert<SoldierTeam, SoldierTeamDTO>(team);
// dtoList.Length == 5
var dtoList = dto.Members.Concat([dto.Leader, dto.Courier]).Distinct().ToArray();
3. Poco配置缓存可以解决问题
- ComplexCached.Always表示可能需要缓存就开启
- 实际是检测有类被属性多次引用就开启缓存
- 或有循环引用也开启缓存
3.1 Poco缓存转化代码
var manager = PocoEmit.Mapper.Create(new MapperOptions { Cached = ComplexCached.Always }).UseCollection();
var team = SoldierTeam.GetTeam();
var dto = manager.Convert<SoldierTeam, SoldierTeamDTO>(team);
// dtoList.Length == 3
var dtoList = dto.Members.Concat([dto.Leader, dto.Courier]).Distinct().ToArray();
3.2 Poco生成以下代码
T __f<T>(System.Func<T> f) => f();
(Func<SoldierTeam, SoldierTeamDTO>)((SoldierTeam source) => //SoldierTeamDTO
{SoldierTeamDTO dest = null;IConvertContext context = null;if ((source != (SoldierTeam)null)){context = ConvertContext.Create();if ((source != (SoldierTeam)null)){dest = new SoldierTeamDTO();context.SetCache<SoldierTeam, SoldierTeamDTO>(source,dest);Soldier Leader = null;Soldier Courier = null;List<Soldier> Members = null;Leader = source.Leader;if ((Leader != null)){// { The block result will be assigned to `dest.Leader`SoldierDTO dest_1 = null;dest.Leader = context.TryGetCache<Soldier, SoldierDTO>(Leader,out dest_1) ? dest_1 : __f(() => {SoldierDTO dest_2 = null;if ((Leader != (Soldier)null)){dest_2 = new SoldierDTO();context.SetCache<Soldier, SoldierDTO>(Leader,dest_2);dest_2.Name = Leader.Name;}return dest_2;});// } end of block assignment;}Courier = source.Courier;if ((Courier != null)){// { The block result will be assigned to `dest.Courier`SoldierDTO dest_3 = null;dest.Courier = context.TryGetCache<Soldier, SoldierDTO>(Courier,out dest_3) ? dest_3 : __f(() => {SoldierDTO dest_4 = null;if ((Courier != (Soldier)null)){dest_4 = new SoldierDTO();context.SetCache<Soldier, SoldierDTO>(Courier,dest_4);dest_4.Name = Courier.Name;}return dest_4;});// } end of block assignment;}Members = source.Members;if ((Members != null)){// { The block result will be assigned to `dest.Members`List<SoldierDTO> dest_5 = null;dest.Members = context.TryGetCache<List<Soldier>, List<SoldierDTO>>(Members,out dest_5) ? dest_5 : __f(() => {List<SoldierDTO> dest_6 = null;if ((Members != (List<Soldier>)null)){dest_6 = new List<SoldierDTO>(Members.Count);context.SetCache<List<Soldier>, List<SoldierDTO>>(Members,dest_6);int index = default;int len = default;index = 0;len = Members.Count;while (true){if ((index < len)){Soldier sourceItem = null;SoldierDTO destItem = null;sourceItem = Members[index];// { The block result will be assigned to `destItem`SoldierDTO dest_7 = null;destItem = context.TryGetCache<Soldier, SoldierDTO>(sourceItem,out dest_7) ? dest_7 : __f(() => {SoldierDTO dest_8 = null;if ((sourceItem != (Soldier)null)){dest_8 = new SoldierDTO();context.SetCache<Soldier, SoldierDTO>(sourceItem,dest_8);dest_8.Name = sourceItem.Name;}return dest_8;});// } end of block assignment;dest_6.Add(destItem);index++;}else{goto forLabel;}}forLabel:;}return dest_6;});// } end of block assignment;}}context.Dispose();}return dest;
});
4. Poco通过GetContextConvertFunc也可以处理
4.1 GetContextConvertFunc转化代码
var manager = PocoEmit.Mapper.Create().UseCollection();
var team = SoldierTeam.GetTeam();
Func<IConvertContext, SoldierTeam, SoldierTeamDTO> func = manager.GetContextConvertFunc<SoldierTeam, SoldierTeamDTO>();
using var context = SingleContext<Soldier, SoldierDTO>.Pool.Get();
var dto = func(context, team);
// dtoList.Length == 3
var dtoList = dto.Members.Concat([dto.Leader, dto.Courier]).Distinct().ToArray();
4.2 Poco生成以下代码
T __f<T>(System.Func<T> f) => f();
(Func<IConvertContext, SoldierTeam, SoldierTeamDTO>)((IConvertContext context, SoldierTeam source) => //SoldierTeamDTO
{SoldierTeamDTO dest = null;if ((source != (SoldierTeam)null)){dest = new SoldierTeamDTO();context.SetCache<SoldierTeam, SoldierTeamDTO>(source,dest);Soldier Leader = null;Soldier Courier = null;List<Soldier> Members = null;Leader = source.Leader;if ((Leader != null)){// { The block result will be assigned to `dest.Leader`SoldierDTO dest_1 = null;dest.Leader = context.TryGetCache<Soldier, SoldierDTO>(Leader,out dest_1) ? dest_1 : __f(() => {SoldierDTO dest_2 = null;if ((Leader != (Soldier)null)){dest_2 = new SoldierDTO();context.SetCache<Soldier, SoldierDTO>(Leader,dest_2);dest_2.Name = Leader.Name;}return dest_2;});// } end of block assignment;}Courier = source.Courier;if ((Courier != null)){// { The block result will be assigned to `dest.Courier`SoldierDTO dest_3 = null;dest.Courier = context.TryGetCache<Soldier, SoldierDTO>(Courier,out dest_3) ? dest_3 : __f(() => {SoldierDTO dest_4 = null;if ((Courier != (Soldier)null)){dest_4 = new SoldierDTO();context.SetCache<Soldier, SoldierDTO>(Courier,dest_4);dest_4.Name = Courier.Name;}return dest_4;});// } end of block assignment;}Members = source.Members;if ((Members != null)){// { The block result will be assigned to `dest.Members`List<SoldierDTO> dest_5 = null;dest.Members = context.TryGetCache<List<Soldier>, List<SoldierDTO>>(Members,out dest_5) ? dest_5 : __f(() => {List<SoldierDTO> dest_6 = null;if ((Members != (List<Soldier>)null)){dest_6 = new List<SoldierDTO>(Members.Count);context.SetCache<List<Soldier>, List<SoldierDTO>>(Members,dest_6);int index = default;int len = default;index = 0;len = Members.Count;while (true){if ((index < len)){Soldier sourceItem = null;SoldierDTO destItem = null;sourceItem = Members[index];// { The block result will be assigned to `destItem`SoldierDTO dest_7 = null;destItem = context.TryGetCache<Soldier, SoldierDTO>(sourceItem,out dest_7) ? dest_7 : __f(() => {SoldierDTO dest_8 = null;if ((sourceItem != (Soldier)null)){dest_8 = new SoldierDTO();context.SetCache<Soldier, SoldierDTO>(sourceItem,dest_8);dest_8.Name = sourceItem.Name;}return dest_8;});// } end of block assignment;dest_6.Add(destItem);index++;}else{goto forLabel;}}forLabel:;}return dest_6;});// } end of block assignment;}}return dest;
});
5. 性能测试如下
Method | Mean | Error | StdDev | Ratio | RatioSD | Gen0 | Allocated | Alloc Ratio |
---|---|---|---|---|---|---|---|---|
Auto | 306.8 ns | 10.60 ns | 12.21 ns | 1.39 | 0.06 | 0.0459 | 792 B | 4.12 |
AutoFunc | 259.1 ns | 1.32 ns | 1.47 ns | 1.18 | 0.02 | 0.0459 | 792 B | 4.12 |
Poco | 220.2 ns | 2.95 ns | 3.39 ns | 1.00 | 0.02 | 0.0111 | 192 B | 1.00 |
PocoFunc | 206.8 ns | 2.26 ns | 2.61 ns | 0.94 | 0.02 | 0.0111 | 192 B | 1.00 |
PocoContextFunc | 207.4 ns | 2.74 ns | 3.15 ns | 0.94 | 0.02 | 0.0111 | 192 B | 1.00 |
- PocoFunc性能和PocoContextFunc性能差不多
- 如果喜欢隔离配置的同学,可以使用缓存配置方案
- 如果喜欢集中配置的同学,可以使用GetContextConvertFunc
- AutoMapper耗时1.4倍,内存占用4倍多
五、总结
1. 与AutoMapper处理循环引用的原理是一样的
- 用其他对象调用,代替当时尚未编译的代码处理编译死循环
- 使用缓存解决执行死循环
- 缓存操作比原本对象转化耗时多太多,请大家慎用缓存
2. AutoMapper处理粗犷一点
- 所有对象转化都加上下文对象,哪怕完全用不上
- 检测到循环引用就加读写缓存,拖累到性能
- 用了AutoMapper如果感觉获取数据慢,可以查一下是否有循环引用
- 如果AutoMapper转化数据比实际数据库操作还慢也不要太过惊讶
- 这里链接园内大佬的一篇文章: https://www.cnblogs.com/dudu/p/5863042.html
3. Poco处理就细致的多
- 只有需要时才加上下文
- 上下文来自内存池,用完回收复用,节约内存
- 用户可以通过配置或GetContextConvertFunc选择性开启缓存
- 自定义IConvertContext可以提供更多想象的空间
- 另外无论是否开启缓存,Poco的性能都优于AutoMapper
另外源码托管地址: https://github.com/donetsoftwork/MyEmit ,欢迎大家直接查看源码。
gitee同步更新:https://gitee.com/donetsoftwork/MyEmit
如果大家喜欢请动动您发财的小手手帮忙点一下Star,谢谢!!!
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