1.使用TexturePacker打包图集
下载地址 TexturePacker - Create Sprite Sheets for your game!
2.准备好数字图
3. 导入图片

4. 打包图集需要的设置

将重心点设置为左下方

点击回车 ==> 后点击回 ==>到精灵列表

选择导出的格式


导出后的内容 ==>导入unity

导入 ==== >并创建一个字体



依次点击生成字体Sprite 文件

可以使用id 也可以使用 name ===> name : <sprite name="第"><sprite name="2"><sprite name="关"> ===> id : <sprite =0>
配合代码快速使用 ---->>
string[] imageTarget = new string[16] {"0","1","2","3","4","5","6","7","8","9",":","+","第","关","免","费"};/// <summary>/// 获取图片文字/// </summary>/// <param name="str"></param>/// <returns></returns>public string GetImageString(string str){char[] astr = str.ToCharArray();string tar = "";for (int i = 0; i < astr.Length; i++){string idstr = astr[i].ToString();if (!imageTarget.Contains(idstr)){tar += astr[i].ToString();continue;}if (idstr==":"){tar += "<sprite name=\"m\">";}tar += $"<sprite name=\"{tar}\">";}return tar;}