原文地址:https://developer.android.com/training/gestures/scale.html
这节课主要学习如何使用触摸手势来拖动、放大屏幕上的对象。
拖动对象
如果你的重点在Android 3.0以上的版本,那么你可以使用内置的拖拽事件监听器View.OnDragListener。
触摸手势最常见的操作就是使用它来拖动屏幕上的对象。下面的代码允许用户拖动屏幕上的图像。要注意以下几点:
- 在拖动操作中,APP会一直保持手指拖动的轨迹,就算是另一只手指触到屏幕也是。举个例子,想象一根手指在拖动着一张图像,这时用户将第二根手指放置到屏幕上,如果APP只是追踪单根手指的轨迹,那么它会将第二根手指作为默认位置,并会将图像移动到这个位置。
- 为了防止这样的事件发生,APP需要区分第一根手指与其它手指。为此,需要追踪 ACTION_POINTER_DOWN 及 ACTION_POINTER_UP 。ACTION_POINTER_DOWN 及 ACTION_POINTER_UP在第二根手指落下或抬起的时候由onTouchEvent()方法传回。
- 在ACTION_POINTER_UP的情况下,示例提取了这个事件的索引,并确保当前活动的指针不是那个已经不在屏幕上的指针。如果是那个指针的话,那么APP会选择一个不同的指针使其活动并保存它的X及Y的位置。一旦这个值被保存下来,那么APP将会使用正确指针的数据一直计算剩余移动的距离。
下面的代码允许用户在屏幕上拖动对象。它记录了当前活动指针的初始位置,计算了它所位移的距离,并将对象移动到新的位置上。
这里要注意,代码段使用了getActionMasked()方法。你应该一直使用这个方法来接收MotionEvent对象的活动。与getAction()方法不同,getActionMasked()工作于多点触控模式下。它会返回被执行的掩饰活动,不包括指针的索引比特。
// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
@Override
public boolean onTouchEvent(MotionEvent ev) {// Let the ScaleGestureDetector inspect all events.mScaleDetector.onTouchEvent(ev);final int action = MotionEventCompat.getActionMasked(ev); switch (action) { case MotionEvent.ACTION_DOWN: {final int pointerIndex = MotionEventCompat.getActionIndex(ev); final float x = MotionEventCompat.getX(ev, pointerIndex); final float y = MotionEventCompat.getY(ev, pointerIndex); // Remember where we started (for dragging)mLastTouchX = x;mLastTouchY = y;// Save the ID of this pointer (for dragging)mActivePointerId = MotionEventCompat.getPointerId(ev, 0);break;}case MotionEvent.ACTION_MOVE: {// Find the index of the active pointer and fetch its positionfinal int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex);final float y = MotionEventCompat.getY(ev, pointerIndex);// Calculate the distance movedfinal float dx = x - mLastTouchX;final float dy = y - mLastTouchY;mPosX += dx;mPosY += dy;invalidate();// Remember this touch position for the next move eventmLastTouchX = x;mLastTouchY = y;break;}case MotionEvent.ACTION_UP: {mActivePointerId = INVALID_POINTER_ID;break;}case MotionEvent.ACTION_CANCEL: {mActivePointerId = INVALID_POINTER_ID;break;}case MotionEvent.ACTION_POINTER_UP: {final int pointerIndex = MotionEventCompat.getActionIndex(ev); final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex); if (pointerId == mActivePointerId) {// This was our active pointer going up. Choose a new// active pointer and adjust accordingly.final int newPointerIndex = pointerIndex == 0 ? 1 : 0;mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex); mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex); mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);}break;}} return true;
}
平移
上面的部分展示了如何在屏幕上拖动对象。另一个通用的场景就是平移了,平移的意思是:用户的拖动动作引起的x及y轴方向上的滚动。上面的代码直接将MotionEvent拦截实现拖动。这部分的代码将会采用另一种更具有优势的方法,以便支持通用手势。它重写了GestureDetector.SimpleOnGestureListener的onScroll()方法。
只有用户在使用手指移动内容时,onScroll()才会被调用。onScroll()只有在手指按下的时候才会调用,一旦手指离开屏幕,那么平移手势也随之终止。
下面是onScroll()的使用摘要:
// The current viewport. This rectangle represents the currently visible
// chart domain and range.
private RectF mCurrentViewport =new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);// The current destination rectangle (in pixel coordinates) into which the
// chart data should be drawn.
private Rect mContentRect;private final GestureDetector.SimpleOnGestureListener mGestureListener= new GestureDetector.SimpleOnGestureListener() {
...@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,float distanceX, float distanceY) {// Scrolling uses math based on the viewport (as opposed to math using pixels).// Pixel offset is the offset in screen pixels, while viewport offset is the// offset within the current viewport.float viewportOffsetX = distanceX * mCurrentViewport.width()/ mContentRect.width();float viewportOffsetY = -distanceY * mCurrentViewport.height()/ mContentRect.height();...// Updates the viewport, refreshes the display.setViewportBottomLeft(mCurrentViewport.left + viewportOffsetX,mCurrentViewport.bottom + viewportOffsetY);...return true;
}
下面是setViewportBottomLeft()方法的实现,它主要实现了移动内容的逻辑:
/*** Sets the current viewport (defined by mCurrentViewport) to the given* X and Y positions. Note that the Y value represents the topmost pixel position,* and thus the bottom of the mCurrentViewport rectangle.*/
private void setViewportBottomLeft(float x, float y) {/** Constrains within the scroll range. The scroll range is simply the viewport* extremes (AXIS_X_MAX, etc.) minus the viewport size. For example, if the* extremes were 0 and 10, and the viewport size was 2, the scroll range would* be 0 to 8.*/float curWidth = mCurrentViewport.width();float curHeight = mCurrentViewport.height();x = Math.max(AXIS_X_MIN, Math.min(x, AXIS_X_MAX - curWidth));y = Math.max(AXIS_Y_MIN + curHeight, Math.min(y, AXIS_Y_MAX));mCurrentViewport.set(x, y - curHeight, x + curWidth, y);// Invalidates the View to update the display.ViewCompat.postInvalidateOnAnimation(this);
}
缩放
在Detecting Common Gestures中,我们讨论到GestureDetector可以帮助我们来检测比如滑动、滚动、长按等手势。而对于缩放,Android提供了ScaleGestureDetector. GestureDetector 以及 ScaleGestureDetector。
为了可以反馈检测到的手势事件,手势探测器使用了监听器对象ScaleGestureDetector.OnScaleGestureListener。如果你只关心部分手势的话,Android还提供了ScaleGestureDetector.SimpleOnScaleGestureListener,你可以通过重写它的方法来使用。
缩放基础示例
下面的代码是缩放所需要的基础:
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;public MyCustomView(Context mContext){...// View code goes here...mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}@Override
public boolean onTouchEvent(MotionEvent ev) {// Let the ScaleGestureDetector inspect all events.mScaleDetector.onTouchEvent(ev);return true;
}@Override
public void onDraw(Canvas canvas) {super.onDraw(canvas);canvas.save();canvas.scale(mScaleFactor, mScaleFactor);...// onDraw() code goes here...canvas.restore();
}private class ScaleListenerextends ScaleGestureDetector.SimpleOnScaleGestureListener {@Overridepublic boolean onScale(ScaleGestureDetector detector) {mScaleFactor *= detector.getScaleFactor();// Don't let the object get too small or too large.mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));invalidate();return true;}
}
稍微复杂点的示例
下面是一个稍微复杂一点的示例,它摘自与这节课所提供的示例InteractiveChart(PS:示例工程请参见原网页)。InteractiveChart同时支持平移、缩放,它使用了ScaleGestureDetector的“平移”(getCurrentSpanX/Y)及“焦点” (getFocusX/Y)特性:
@Override
private RectF mCurrentViewport =new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
private Rect mContentRect;
private ScaleGestureDetector mScaleGestureDetector;
...
public boolean onTouchEvent(MotionEvent event) {boolean retVal = mScaleGestureDetector.onTouchEvent(event);retVal = mGestureDetector.onTouchEvent(event) || retVal;return retVal || super.onTouchEvent(event);
}/*** The scale listener, used for handling multi-finger scale gestures.*/
private final ScaleGestureDetector.OnScaleGestureListener mScaleGestureListener= new ScaleGestureDetector.SimpleOnScaleGestureListener() {/*** This is the active focal point in terms of the viewport. Could be a local* variable but kept here to minimize per-frame allocations.*/private PointF viewportFocus = new PointF();private float lastSpanX;private float lastSpanY;// Detects that new pointers are going down.@Overridepublic boolean onScaleBegin(ScaleGestureDetector scaleGestureDetector) {lastSpanX = ScaleGestureDetectorCompat.getCurrentSpanX(scaleGestureDetector);lastSpanY = ScaleGestureDetectorCompat.getCurrentSpanY(scaleGestureDetector);return true;}@Overridepublic boolean onScale(ScaleGestureDetector scaleGestureDetector) {float spanX = ScaleGestureDetectorCompat.getCurrentSpanX(scaleGestureDetector);float spanY = ScaleGestureDetectorCompat.getCurrentSpanY(scaleGestureDetector);float newWidth = lastSpanX / spanX * mCurrentViewport.width();float newHeight = lastSpanY / spanY * mCurrentViewport.height();float focusX = scaleGestureDetector.getFocusX();float focusY = scaleGestureDetector.getFocusY();// Makes sure that the chart point is within the chart region.// See the sample for the implementation of hitTest().hitTest(scaleGestureDetector.getFocusX(),scaleGestureDetector.getFocusY(),viewportFocus);mCurrentViewport.set(viewportFocus.x- newWidth * (focusX - mContentRect.left)/ mContentRect.width(),viewportFocus.y- newHeight * (mContentRect.bottom - focusY)/ mContentRect.height(),0,0);mCurrentViewport.right = mCurrentViewport.left + newWidth;mCurrentViewport.bottom = mCurrentViewport.top + newHeight;...// Invalidates the View to update the display.ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this);lastSpanX = spanX;lastSpanY = spanY;return true;}
};