YUI团队在种种场合不断的夸耀自己的事件体系是多么强大:
- YUI 3′s Event module is one of the strengths of the library –Eric Miraglia, YUI Theater — Luke Smith: “Events Evolved”
- YUI 3 is not all about DOM manipulation — it also contains a robust set of class/object management tools, not to mention our powerful custom events –Tilo Mitra, 10 Things I Learned While Interning at YUI
- One of the strengths of the YUI App Framework is that it’s integrated tightly with the rest of YUI and benefits from YUI’s fantastic event system and plugin/extension infrastructure. –Ryan Grove, How can I decided whether to choose YUI 3’s MVC or Backbone for a new project?
事实的确如此吗?就使用YUI的开发者反馈来看,应该是不错的:
- AFAIK YUI 3’s event system is the most sophisticated of any JavaScript framework. Am I wrong in thinking that? –Walter Rumsby
- I love the event system in YUI. Pure awesomeness. –Kevin Isom
- I am constantly impressed by the degree of excellence I find in working with the YUI3 framework –Andrew Wooldridge, Cross YUI Communication and Custom Events
作为一名YUI用户,我对其事件体系的强大深有体会。从本篇文章起,我将对YUI事件机制做一个全面分析。
本次我们介绍的是比较基础的两个对象Y.EventHandle
和Y.Do
。千里之行积于跬步,YUI整套事件机制也是从这两个对象开始构筑的。
Y.EventHandle
Y.EventHandle
的作用很简单:注销事件/消息监听。
Y.EventHandle = function (evt, sub) {this.evt = evt; // 事件对象this.sub = sub; // 监听对象
};
Y.EventHandle.detach = function () {this.evt._delete(this.sub); // 执行event对象的_delete方法,注销事件/消息监听return true;
};
Y.Do
Y.Do
的作用是:向对象方法前面或者后面插入其它方法(前置、后置方法),以达到动态修改对象行为的目的。这种方式,也称作AOP。
示例
让我们先来看个简单的例子:
// 例1
YUI().use('event-custom', function (Y) {var cat = {eat: function () {console.log('eat a fish');}};cat.eat(); // output: eat a fishvar beforeHandle = Y.Do.before(function () {console.log('catch a fish');}, cat, 'eat');var afterHandle = Y.Do.after(function () {console.log('done!');}, cat, 'eat');cat.eat(); // output: catch a fish, eat, done!afterHandle.detach();cat.eat(); // output: catch a fish, eat
});
在不修改原对象方法的基础上,可以方便的添加前置、后置方法,并且注销这些方法也很容易。Y.Do
非常漂亮的解决了我们动态修改对象方法的需求!很难想象,如果不用Y.Do
代码会复杂成怎样。
源代码分析
接下来,让我们看看YUI的内部实现吧。这是多么有趣的事,就像小时候买把手枪,想不明白为什么可以射击,就砸开一看究竟。
为了更容易的看懂代码的核心,我做了适当的简化,感兴趣的朋友可以去看未删节的源码。
// 代码版本为YUI3.4.1,YUI3.5.0对Y.Do的实现有所改进
var DO_BEFORE = 0,DO_AFTER = 1;
Y.Do = {// 缓存处理对象objs: {},before: function (fn, obj, sFn) {return this._inject(DO_BEFORE, fn, obj, sFn);},after: function (fn, obj, sFn) {return this._inject(DO_AFTER, fn, obj, sFn);},_inject: function (when, fn, obj, sFn) {var id = Y.stamp(obj), o, sid;if (!this.objs[id]) this.objs[id] = {};o = this.objs[id];if (!o[sFn]) {// 创建保存对象、方法名的Method对象o[sFn] = new Y.Do.Method(obj, sFn);// 修改对象方法obj[sFn] = function () {return o[sFn].exec.apply(o[sFn], arguments);};}sid = id + Y.stamp(fn) + sFn;// 注册插入方法o[sFn].register(sid, fn, when);// 返回EventHandle对象,方便注销return new Y.EventHandle(o[sFn], sid);}
}Y.Do.Method = function (obj, sFn) {this.obj = obj;this.methodName = sFn;this.method = obj[sFn];this.before = {};this.after = {};
};
Y.Do.Method.prototype.register = function (sid, fn, when) {if (when) {this.after[sid] = fn;} else {this.before[sid] = fn;}
};
// 注销插入方法
Y.Do.Method.prototype._delete = function (sid) {delete this.before[sid];delete this.after[sid];
};
Y.Do.Method.prototype.exec = function () {var before = this.before,after = this.after,i, ret;// 执行插入前面的方法for (i in before) {if (before.hasOwnProperty(i)) {ret = before[i].apply(this.obj, arguments);}}// 执行原方法ret = this.method.apply(this.obj, arguments);// 执行插入后面的方法for (i in after) {if (after.hasOwnProperty(i)) {ret = after[i].apply(this.obj, arguments);}}return ret;
};
适用场景
a) 动态修改对象方法
请参照例1。
b) 动态修改原型方法
原型也是对象,所以,另外一个适用场景就是修改原型方法。
// 例2
YUI().use('event-custom', function (Y) {function Car(brand) {this.brand = brand;};Car.prototype.start = function () {console.log('start');};var myCar = new Car('bmw');Y.Do.before(function () {console.log('open the door');}, Car.prototype, 'start');Y.Do.after(function () {console.log('the car is started!');}, Car.prototype, 'start');myCar.start(); // output: open the door, start, the car is started!
});
c) 动态修改宿主方法
为宿主对象添加插件时,插件往往需要在宿主一些方法前后执行某些操作。YUI提供了一个很好的例子。
d) 动态修改被扩展对象方法
为对象添加扩展时,扩展对象往往需要在被扩展对象一些方法前后执行某些操作。YUI提供了一个很好的例子。
进阶使用
由于简化代码,省略了一些细节。Y.Do
还有很多功能,例如:可以根据前置方法返回值阻止默认方法执行、替换参数等等。下面介绍一些这样的进阶使用方式:
// 例3
YUI().use('event-custom', function (Y) {function Car(brand, degree) {this.brand = brand;this.degree = degree || 0;};Car.prototype.shift = function (degree) {console.log('change to ' + degree);};var myCar = new Car('bmw');// 多个前置方法Y.Do.before(function (degree) {console.log('prepare to change');}, Car.prototype, 'shift');Y.Do.before(function (degree) {console.log('prepare to change again');}, Car.prototype, 'shift');myCar.shift(1); // output: prepare to change, prepare to change again, change to 1// 多个后置方法Y.Do.after(function (degree) {console.log('already change');}, Car.prototype, 'shift');Y.Do.after(function (degree) {console.log('already change again');}, Car.prototype, 'shift');myCar.shift(2); // output: ..., change to 2, already change, already change again // 中止执行Y.Do.before(function (degree) {if (degree < 0) {console.log('halt, too low!');return new Y.Do.Halt();}}, Car.prototype, 'shift');myCar.shift(-1); // output: ..., halt, too low! // 阻止默认方法Y.Do.before(function (degree) {if (degree > 4) {console.log('prevent changing, too high!');return new Y.Do.Prevent();}}, Car.prototype, 'shift');myCar.shift(5); // output: ..., prevent changing, too high!, already change, ... // 替换参数Y.Do.before(function (degree) {var d = Math.floor(degree);if (degree !== d) {return new Y.Do.AlterArgs('degree should be a integer', [d]);}}, Car.prototype, 'shift');myCar.shift(2.5); // output: ..., change to 2, ... // 替换返回值Y.Do.after(function (degree) {if (degree === 0) {return new Y.Do.AlterReturn('', 'wow, your car now has no power');}}, Car.prototype, 'shift');var ret = myCar.shift(0); // output: ..., change to 0, ... console.log(ret); // wow, your car now has no power
});
参考
- YUILibrary-Do
- YUILibrary-EventTarget
- Wikipedia-AOP