封装socket网络线程实现对智能家居中各种灯光的控制
 main.Pro(主函数)
#include <stdio.h>
#include "controlDevice.h"
#include "inputCommand.h"
#include <pthread.h>struct Devices        *pdeviceHead  = NULL;         //设备工厂链表头
struct InputCommander *pcommandHead = NULL;         //指令工厂链表头
struct InputCommander *socketHander = NULL;struct Devices* findDeviceByName(struct Devices *phead,char *name)          //在设备链表中查找设备
{struct Devices *tmp = phead;if(tmp == NULL){printf("The devicesLink is NULL");return NULL;}else{while(tmp != NULL){if(strcmp(tmp->deviceName,name) == 0){return tmp;}tmp = tmp->next;}return NULL;   }}struct InputCommander* findCommanderByName(struct InputCommander *phead,char *name)     //控制链表查找相关控制
{struct InputCommander *tmp = phead;if(tmp == NULL){printf("The commanderLink is NULL");return NULL;}else{while(tmp != NULL){if(strcmp(tmp->commandName,name) == 0){return tmp;}tmp = tmp->next;}return NULL;   }}void doCommand(struct InputCommander *cmd)                              //根据传入的命令控制相关设备
{struct Devices *tmp = NULL;if(strstr(cmd->command,"START")){                                   //初始化所有设备tmp = findDeviceByName(pdeviceHead,"bathroomLight");if(tmp != NULL) tmp->deviceInit(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"bedroomLight");if(tmp != NULL) tmp->deviceInit(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"livingroomLight");if(tmp != NULL) tmp->deviceInit(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"restaurantLight");if(tmp != NULL) tmp->deviceInit(tmp->pinNum);printf("The devices all init success\n");}else if(strstr(cmd->command,"OL1")){                               //打开卫生间灯tmp = findDeviceByName(pdeviceHead,"bathroomLight");if(tmp != NULL) tmp->open(tmp->pinNum);printf("The bathroomLight already open\n");}else if(strstr(cmd->command,"CL1")){                               //关闭卫生间灯tmp = findDeviceByName(pdeviceHead,"bathroomLight");if(tmp != NULL) tmp->close(tmp->pinNum);printf("The bathroomLight already close\n");}else if(strstr(cmd->command,"OL2")){                               //打开卧室灯tmp = findDeviceByName(pdeviceHead,"bedroomLight");if(tmp != NULL) tmp->open(tmp->pinNum);printf("The bedroomLight already open\n");}else if(strstr(cmd->command,"CL2")){                               //关闭卧室灯tmp = findDeviceByName(pdeviceHead,"bedroomLight");if(tmp != NULL) tmp->close(tmp->pinNum);printf("The bedroomLight already close\n");}else if(strstr(cmd->command,"OL3")){                               //打开客厅灯tmp = findDeviceByName(pdeviceHead,"livingroomLight");if(tmp != NULL) tmp->open(tmp->pinNum);printf("The livingroomLight already open\n");}else if(strstr(cmd->command,"CL3")){                               //关闭客厅灯tmp = findDeviceByName(pdeviceHead,"livingroomLight");if(tmp != NULL) tmp->close(tmp->pinNum);printf("The livingroomLight already close\n");}else if(strstr(cmd->command,"OL4")){                               //打开餐厅灯tmp = findDeviceByName(pdeviceHead,"restaurantLight");if(tmp != NULL) tmp->open(tmp->pinNum);printf("The restaurantLight already open\n");}else if(strstr(cmd->command,"CL4")){                               //关闭餐厅灯tmp = findDeviceByName(pdeviceHead,"restaurantLight");if(tmp != NULL) tmp->close(tmp->pinNum);printf("The restaurantLight already close\n");}else if(strstr(cmd->command,"ALL1")){                              //打开所有的灯tmp = findDeviceByName(pdeviceHead,"bathroomLight");if(tmp != NULL) tmp->open(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"bedroomLight");if(tmp != NULL) tmp->open(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"livingroomLight");if(tmp != NULL) tmp->open(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"restaurantLight");if(tmp != NULL) tmp->open(tmp->pinNum);printf("The Light all open success\n");}else if(strstr(cmd->command,"ALL0")){                              //关闭所有的灯tmp = findDeviceByName(pdeviceHead,"bathroomLight");if(tmp != NULL) tmp->close(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"bedroomLight");if(tmp != NULL) tmp->close(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"livingroomLight");if(tmp != NULL) tmp->close(tmp->pinNum);tmp = findDeviceByName(pdeviceHead,"restaurantLight");if(tmp != NULL) tmp->close(tmp->pinNum);printf("The Light all close success\n");}}void* read_pthread(void *data)                              //socket获取命令线程处理函数
{int n_read;while(1){memset(socketHander->command,0,sizeof(socketHander->command));n_read = read(socketHander->c_fd,socketHander->command,sizeof(socketHander->command));if(n_read < 0){perror("read");}else if(n_read > 0){printf("get %d message-->: %s",n_read,socketHander->command);doCommand(socketHander);                          //执行命令}else{printf("client quit\n");close(socketHander->c_fd);pthread_exit(NULL);}}
}void* socket_pthread(void *data)                        //socket控制线程处理函数
{int c_fd;pthread_t read_pth;struct sockaddr_in c_addr;memset(&c_addr,0,sizeof(struct sockaddr_in));socklen_t c_len = sizeof(c_addr);socketHander = findCommanderByName(pcommandHead,"socketServer");if(socketHander == NULL){printf("find socketServer error\n");pthread_exit(NULL);}if(socketHander->Init(socketHander) < 0){printf("socket init error\n");pthread_exit(NULL);}elseprintf("%s init success\n",socketHander->commandName);while(1){c_fd = accept(socketHander->s_fd,(struct sockaddr *)&c_addr,&c_len);if(c_fd == -1){perror("accept");}elseprintf("get connect: %s\n",inet_ntoa(c_addr.sin_addr));socketHander->c_fd = c_fd;pthread_create(&read_pth,NULL,read_pthread,NULL);}}int main()
{pthread_t socket_pth;if(wiringPiSetup()<0){//初始化wiringPi外设库printf("wiringPi Init failed\n");return -1;}//1.指令工厂初始化pcommandHead = addSocketToCommandLink(pcommandHead);            //将socket控制加入命令控制链表//2.设备控制工厂初始化pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);        //将卫生灯加入设备链表pdeviceHead = addbedroomLightToDeviceLink(pdeviceHead);         //将卧室灯加入设备链表pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);      //将餐厅灯加入设备链表pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);      //将客厅灯加入设备链表pdeviceHead = addFireToDeviceLink(pdeviceHead);                 //将火灾检测加入设备链表pdeviceHead = addBeepToDeviceLink(pdeviceHead);                 //将蜂鸣器加入设备链表//3.线程池建立//3.2socket线程ret = pthread_create(&socket_pth,NULL,socket_pthread,NULL);if (ret != 0) {printf("Failed to create socketthread.\n");return -1;}//等待线程退出pthread_join(socket_pth,NULL);return 0;
}
inputCommand.h(控制类)
#include <wiringPi.h>
#include <stddef.h>
#include <wiringSerial.h>
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>          
#include <sys/socket.h>
#include <stdlib.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <string.h>struct InputCommander
{char commandName[128];      //命令名字char command[32];           //具体命令char deviceName[128];       //打开的设备名,比如串口char port[12];              //端口号char ipAddress[32];         //ip地址int (*Init)(struct InputCommander *commder);int (*getCommand)(struct InputCommander *commder);int fd;     //文件描述符int baud;   //波特率int s_fd;   //socket服务端文件描述符int c_fd;   //客户端文件描述符char log[1024]; //日志struct InputCommander *next;
};struct InputCommander *addSocketToCommandLink(struct InputCommander *phead);        //socket控制加入命令控制链表
socketControl.c(socket)
#include "inputCommand.h"int socketInit(struct InputCommander *socketMes)
{int s_fd;//服务端struct sockaddr_in s_addr;memset(&s_addr,0,sizeof(struct sockaddr_in));//1.sockets_fd = socket(AF_INET,SOCK_STREAM,0);                                   //创建套接字if(s_fd == -1){perror("socket");exit(-1);}//2.binds_addr.sin_family = AF_INET;s_addr.sin_port = htons(atoi(socketMes->port));                         //将主机字节序的端口号转换为网络字节序inet_aton(socketMes->ipAddress,&(s_addr.sin_addr));                     //转换ip地址为网络字节序bind(s_fd,(struct sockaddr *)&s_addr,sizeof(struct sockaddr_in));       //绑定相关的网络信息,如ip地址和端口号//3.listenlisten(s_fd,10);//监听,可连接10个客户端 printf("socket Server listen success......\n");socketMes->s_fd = s_fd;return s_fd;}struct InputCommander socketControl = {.commandName = "socketServer",.command = {0},.port = "8090",.ipAddress = "192.168.31.227",.Init = socketInit,.getCommand = socketGetCommand,.log = {0},.next = NULL,};struct InputCommander *addSocketToCommandLink(struct InputCommander *phead)
{if(phead == NULL){return &socketControl;}else{socketControl.next=phead;phead = &socketControl;return phead;}
}