一:主要的知识点
1、说明
本文只是教程内容的一小段,因博客字数限制,故进行拆分。主教程链接:vtk教程——逐行解析官网所有Python示例-CSDN博客
2、知识点纪要
本段代码主要涉及的有①vtkWarpScalar根据标量值沿着发现方向进行形变
二:代码及注释
import vtkmodules.vtkRenderingOpenGL2 import vtkmodules.vtkInteractionStyle from vtkmodules.vtkCommonColor import vtkNamedColors from vtkmodules.vtkRenderingCore import ( vtkActor, vtkDataSetMapper, vtkRenderWindow, vtkRenderWindowInteractor, vtkRenderer ) from vtkmodules.vtkFiltersSources import vtkPlaneSource from vtkmodules.vtkCommonTransforms import vtkTransform from vtkmodules.vtkFiltersGeneral import vtkTransformPolyDataFilter, vtkWarpScalar from vtkmodules.vtkCommonCore import vtkPoints, vtkDoubleArray from vtkmodules.vtkCommonDataModel import vtkPolyData import math def main(): colors = vtkNamedColors() ren = vtkRenderer() renWin = vtkRenderWindow() renWin.AddRenderer(ren) iren = vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) plane = vtkPlaneSource() plane.SetResolution(300, 300) transform = vtkTransform() transform.Scale(10.0, 10.0, 1.0) transF = vtkTransformPolyDataFilter() transF.SetInputConnection(plane.GetOutputPort()) transF.SetTransform(transform) transF.Update() inputPd = transF.GetOutput() numPts = inputPd.GetNumberOfPoints() newPts = vtkPoints() newPts.SetNumberOfPoints(numPts) derivs = vtkDoubleArray() derivs.SetNumberOfTuples(numPts) bessel = vtkPolyData() bessel.CopyStructure(inputPd) # 将inputPd的拓扑结构复制到bessel中 bessel.SetPoints(newPts) bessel.GetPointData().SetScalars(derivs) x = [0.0] * 3 for i in range(0, numPts): inputPd.GetPoint(i, x) r = math.sqrt(float(x[0] * x[0]) + x[1] * x[1]) x[2] = math.exp(-r) * math.cos(10.0 * r) newPts.SetPoint(i, x) deriv = -math.exp(-r) * (math.cos(10.0 * r) + 10.0 * math.sin(10.0 * r)) derivs.SetValue(i, deriv) """ vtkWarpScalar 与vtkWarpVector不同,其是按照"标量场"来形变 用于根据点的标量值(scalar data)对几何体进行沿法线方向的形变 """ warp = vtkWarpScalar() warp.SetInputData(bessel) """ 启用XYPlane模式, 当 XYPlaneOn() 被调用时,vtkWarpScalar 过滤器会被指示只沿着与XY平面垂直的方向(即Z轴方向)移动顶点 默认情况下,vtkWarpScalar 会沿着几何体的表面法线方向(Normal)进行位移 """ warp.XYPlaneOn() warp.SetScaleFactor(0.5) mapper = vtkDataSetMapper() mapper.SetInputConnection(warp.GetOutputPort()) tmp = bessel.GetScalarRange() mapper.SetScalarRange(tmp[0], tmp[1]) carpet = vtkActor() carpet.SetMapper(mapper) # Assign our actor to the renderer. ren.AddActor(carpet) ren.SetBackground(colors.GetColor3d('Beige')) renWin.SetSize(640, 480) renWin.SetWindowName('ExponentialCosine') # draw the resulting scene ren.ResetCamera() ren.GetActiveCamera().Zoom(1.35) ren.GetActiveCamera().Elevation(-55) ren.GetActiveCamera().Azimuth(25) ren.ResetCameraClippingRange() renWin.Render() iren.Start() if __name__ == '__main__': main()