RTOS和LVGL我没学过,但是应该能硬啃这个项目例程
├─Application/User/Tasks            # 用于存放任务线程的函数
│  ├─user_TaskInit.c                # 初始化任务
│  ├─user_HardwareInitTask.c        # 硬件初始化任务
│  ├─user_RunModeTasks.c            # 运行模式任务
│  ├─user_KeyTask.c                 # 按键任务
│  ├─user_DataSaveTask.c            # 数据保存任务
│  ├─user_MessageSendTask.c         # 消息发送任务
│  ├─user_ChargeCheckTask.c         # 充电检查任务
│  ├─user_SensUpdateTask.c          # 传感器更新任务
│  ├─user_ScrRenewTask.c            # 屏幕刷新任务 
一、TaskInit 任务初始化
该文件初始化嵌入式系统任务
1. Tasks
线程ID和成员
osThreadId_t LvHandlerTaskHandle;
const osThreadAttr_t LvHandlerTask_attributes = {.name = "LvHandlerTask",.stack_size = 128 * 24,  // 3KB栈空间.priority = osPriorityLow,
}; 
我们联系一下 Linux 的线程:
首先是定义一个线程 ID
//CMSIS-RTOS2
osThreadId_t LvHandlerTaskHandle;//Linux
pthread_t threadId; 
然后我们查看官网提供的API文档:

这段代码,只对 name,stack_size以及 priority 成员进行赋值。
name:线程的名字
stack_size:栈的大小
由于内存的最小寻址单元通常是1Byte,那么这段代码所开辟的栈空间为:
128*24B=2^7*2^3*3B=2^10*3=3KB
priority:优先级
这里要提到优先级,其枚举类型为:
typedef enum {osPriorityIdle          = -3,         ///< Priority: idle (lowest)osPriorityLow           = -2,         ///< Priority: lowosPriorityBelowNormal   = -1,         ///< Priority: below normalosPriorityNormal        =  0,         ///< Priority: normal (default)osPriorityAboveNormal   = +1,         ///< Priority: above normalosPriorityHigh          = +2,         ///< Priority: highosPriorityRealtime      = +3,         ///< Priority: realtime (highest)osPriorityError         = 0x84,       ///< System cannot determine priority or illegal priority.osPriorityReserved      = 0x7FFFFFFF  ///< Prevents enum down-size compiler optimization.
} osPriority; 
 
创建线程
void User_Tasks_Init(void) 
{/* add threads, ... */LvHandlerTaskHandle  = osThreadNew(LvHandlerTask, NULL, &LvHandlerTask_attributes);KeyTaskHandle 			 = osThreadNew(KeyTask, NULL, &KeyTask_attributes);ScrRenewTaskHandle   = osThreadNew(ScrRenewTask, NULL, &ScrRenewTask_attributes);TimeRenewTaskHandle  = osThreadNew(TimeRenewTask, NULL, &TimeRenewTask_attributes);HomeUpdataTaskHandle = osThreadNew(HomeUpdata_Task, NULL, &HomeUpdataTask_attributes);} 
类似于 linux 的 create,返回类型为线程 ID。
Parameters
| func | thread function. | 
| argument | pointer that is passed to the thread function as start argument. | 
| attr | thread attributes; NULL: default values. | 
2. Message queues
首先也是类似于线程一样,定义 ID
//Key message
osMessageQueueId_t Key_MessageQueue;
osMessageQueueId_t Idle_MessageQueue;
osMessageQueueId_t Stop_MessageQueue;
osMessageQueueId_t IdleBreak_MessageQueue;
osMessageQueueId_t HomeUpdata_MessageQueue;
osMessageQueueId_t DataSave_MessageQueue; 
和上面一样,也是创建队列:
  /* add queues, ... */Key_MessageQueue  = osMessageQueueNew(1, 1, NULL);Idle_MessageQueue = osMessageQueueNew(1, 1, NULL);Stop_MessageQueue = osMessageQueueNew(1, 1, NULL);IdleBreak_MessageQueue = osMessageQueueNew(1, 1, NULL);HomeUpdata_MessageQueue = osMessageQueueNew(1, 1, NULL);DataSave_MessageQueue = osMessageQueueNew(2, 1, NULL); 
Parameters
| msg_count | maximum number of messages in queue. | 
| msg_size | maximum message size in bytes. | 
| attr | message queue attributes; NULL: default values. | 
3. 定时器
  /* start timers, add new ones, ... */IdleTimerHandle = osTimerNew(IdleTimerCallback, osTimerPeriodic, NULL, NULL);osTimerStart(IdleTimerHandle,100);//100ms 
Parameters
| func | function pointer to callback function. | 
| type | osTimerOnce for one-shot or osTimerPeriodic for periodic behavior. | 
| argument | argument to the timer callback function. | 
| attr | timer attributes; NULL: default values. | 
返回值为 timer ID。
4. LVGL Tick
void TaskTickHook(void)
{//to increase the LVGL ticklv_tick_inc(1);//to increase the timerpage's timer(put in here is to ensure the Real Time)if(ui_TimerPageFlag){ui_TimerPage_ms+=1;if(ui_TimerPage_ms>=10){ui_TimerPage_ms=0;ui_TimerPage_10ms+=1;}if(ui_TimerPage_10ms>=100){ui_TimerPage_10ms=0;ui_TimerPage_sec+=1;uint8_t IdleBreakstr = 0;osMessageQueuePut(IdleBreak_MessageQueue, &IdleBreakstr, 0, 0);}if(ui_TimerPage_sec>=60){ui_TimerPage_sec=0;ui_TimerPage_min+=1;}if(ui_TimerPage_min>=60){ui_TimerPage_min=0;}}
} 
LVGL心跳:每毫秒调用lv_tick_inc(1),驱动LVGL内部动画和事件。
计时器逻辑:更新计时器时间,并在用户操作时通过消息队列打断空闲状态。
心跳更新
void lv_tick_inc(uint32_t tick_period) 
tick_period – 此函数的调用周期(以毫秒为单位)
传送信息给消息队列
 osMessageQueuePut(IdleBreak_MessageQueue, &IdleBreakstr, 0, 0); 
Put a Message into a Queue or timeout if Queue is full.
Parameters
| mq_id | message queue ID obtained by osMessageQueueNew. | 
| msg_ptr | pointer to buffer with message to put into a queue. | 
| msg_prio | message priority. | 
| timeout | Timeout Values or 0 in case of no time-out. | 
阻塞函数 osMessageQueuePut 将 msg_ptr 指向的消息放入参数 mq_id 指定的消息队列中。参数 msg_prio 用于在插入时根据消息的优先级(数字越高表示优先级越高)对消息进行排序。
参数 timeout 指定系统等待将消息放入队列的时间。在系统等待时,调用此函数的线程将进入阻塞状态。参数 timeout 可以具有以下值:
- 当 timeout 为 0 时,函数立即返回(即 try 语义)。
 - 当 timeout 设置为 osWaitForever 时,该函数将等待无限时间,直到消息被传递(即等待语义)。
 - 所有其他值在 kernel ticks 中指定超时时间(即定时等待语义)。
 
5. LvHandlerTask (LVGL处理任务)
空闲检测:通过lv_disp_get_inactive_time获取用户无操作时间。
 实时性:osDelay(1)确保界面流畅响应。
void LvHandlerTask(void *argument) {while (1) {if (lv_disp_get_inactive_time(NULL) < 1000) {// 如果用户1秒内无操作,发送空闲打断消息osMessageQueuePut(IdleBreak_MessageQueue, &IdleBreakstr, 0, 0);}lv_task_handler(); // LVGL任务处理osDelay(1);        // 1ms延迟}
} 
lv_disp_get_inactive_time(NULL) < 1000 
Get elapsed time since last user activity on a display (e.g. click)
获取自上次用户活动以来在显示器上经过的时间(例如,单击)
Parameters:
disp – pointer to a display (NULL to get the overall smallest inactivity)
disp – 指向显示的指针(NULL表示总的最小不活动)
Returns:
elapsed ticks (milliseconds) since the last activity
6. 看门狗
开发者这段代码注释掉了,后面再看看。
7. 小结
接下来,我们把初始化代码的框架给出来:
二、KeyTask 按键任务
这部分很简单,按下就将向消息队列发送数据。
void KeyTask(void *argument)
{uint8_t keystr=0;uint8_t Stopstr=0;uint8_t IdleBreakstr=0;while(1){switch(KeyScan(0)){case 1://向两个消息队列发送数据keystr = 1;osMessageQueuePut(Key_MessageQueue, &keystr, 0, 1);//退出空闲状态osMessageQueuePut(IdleBreak_MessageQueue, &IdleBreakstr, 0, 1);break;case 2:break;}osDelay(1);}
} 
 
三、ScrRenewTask 屏幕更新任务
上面的按键任务,很自然会想到屏幕更新,肯定要切屏的。
而栈可以实现切换页面。
而 PageStack.c 实现了导航栈:
#include "PageStack.h"uint8_t user_Stack_Push(user_Stack_T* stack, StackData_t datain)
{if(stack->Top_Point == MAX_DEPTH - 1){return -1;}stack->Data[stack->Top_Point++] = datain;return 0;
}uint8_t user_Stack_Pop(user_Stack_T* stack)
{if(stack->Top_Point == 0){return -1;}stack->Data[--stack->Top_Point] = NULL;return 0;
}uint8_t user_Stack_isEmpty(user_Stack_T* stack)
{if(stack->Top_Point == 0){return 1;} return 0;
}void user_Stack_Clear(user_Stack_T* stack)
{while(!user_Stack_isEmpty(stack)){user_Stack_Pop(stack);}
} 
回到更新屏幕的代码中:
void ScrRenewTask(void *argument)
{uint8_t keystr=0;//将主页压入导航栈user_Stack_Push(&ScrRenewStack,(long long int)&ui_HomePage);while(1){//检查按键消息队列if(osMessageQueueGet(Key_MessageQueue,&keystr,NULL,0)==osOK){//key1 pressedif(keystr == 1){// 弹出当前页面user_Stack_Pop(&ScrRenewStack);// 检查栈是否为空if(user_Stack_isEmpty(&ScrRenewStack)){// 栈空时初始化并跳转到菜单页ui_MenuPage_screen_init();lv_scr_load_anim(ui_MenuPage,LV_SCR_LOAD_ANIM_MOVE_RIGHT,0,0,true);// 重建导航栈(主页->菜单页)user_Stack_Push(&ScrRenewStack,(long long int)&ui_HomePage);user_Stack_Push(&ScrRenewStack,(long long int)&ui_MenuPage);}// 当前是主页else if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_HomePage){// 刷新主页ui_HomePage_screen_init();lv_scr_load_anim(ui_HomePage,LV_SCR_LOAD_ANIM_MOVE_RIGHT,0,0,true);}// 当前是菜单页else if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_MenuPage){// 刷新菜单页ui_MenuPage_screen_init();lv_scr_load_anim(ui_MenuPage,LV_SCR_LOAD_ANIM_MOVE_RIGHT,0,0,true);//传感器休眠代码//HR sensor sleep//EM7028_hrs_DisEnable();//sensor sleep//LSM303DLH_Sleep();//SPL_Sleep();}//其他页面处理,游戏页面、设置页面、时间设置页面else if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_GameSelectPage){ui_GameSelectPage_screen_init();lv_scr_load_anim(ui_GameSelectPage,LV_SCR_LOAD_ANIM_MOVE_RIGHT,0,0,true);}else if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_SetPage){ui_SetPage_screen_init();lv_scr_load_anim(ui_SetPage,LV_SCR_LOAD_ANIM_MOVE_RIGHT,0,0,true);}else if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_DateTimeSetPage){ui_DateTimeSetPage_screen_init();lv_scr_load_anim(ui_DateTimeSetPage,LV_SCR_LOAD_ANIM_MOVE_RIGHT,0,0,true);}}	//key2 pressed// 按键2处理(返回主页)else if(keystr == 2){// 清空导航栈user_Stack_Clear(&ScrRenewStack);// 初始化并跳转到主页ui_HomePage_screen_init();lv_scr_load_anim(ui_HomePage,LV_SCR_LOAD_ANIM_MOVE_RIGHT,0,0,true);// 将主页压入栈user_Stack_Push(&ScrRenewStack,(long long int)&ui_HomePage);// 传感器休眠代码//HR sensor sleep//EM7028_hrs_DisEnable();//sensor sleep//LSM303DLH_Sleep();//SPL_Sleep();}}	osDelay(10);}
}
 
获取消息队列的按键值
osMessageQueueGet(Key_MessageQueue,&keystr,NULL,0)==osOK 
参数
| mq_id | 通过 osMessageQueueNew 获取的消息队列 ID。 | 
| msg_ptr | 指向要从队列中获取的消息的缓冲区的指针。 | 
| msg_prio | 指向消息优先级或 NULL 的缓冲区的指针。 | 
| 超时 | 超时值或 0(如果没有超时) | 
可能的 osStatus_t 返回值:
- osOK:已从队列中检索到消息。
 - osErrorTimeout:在给定时间内无法从队列中检索消息(定时等待语义)。
 - osErrorResource:没有要从队列中获取的内容(尝试语义)。
 - osErrorParameter:参数 mq_id 为 NULL 或无效,ISR 中指定的非零超时。
 - osErrorSafetyClass:调用线程安全等级低于指定消息队列的安全等级。
 
屏幕加载函数
void lv_scr_load_anim(lv_obj_t * new_scr,           // 新屏幕对象lv_scr_load_anim_t anim_type, // 动画类型uint32_t time,                // 动画持续时间(毫秒)uint32_t delay,               // 动画延迟时间(毫秒)bool auto_del                 // 是否自动删除旧屏幕
); 
 

四、HomePageTask 主页时间更新
void TimeRenewTask(void *argument)
{uint8_t value_strbuf[10];while(1){//检查当前显示的是否为主页if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_HomePage){/*闪烁效果lv_obj_set_style_text_opa(ui_TimeColonLabel, 0, LV_PART_MAIN | LV_STATE_DEFAULT);osDelay(500);lv_obj_set_style_text_opa(ui_TimeColonLabel, 255, LV_PART_MAIN | LV_STATE_DEFAULT);*///time get and renew the screenRTC_DateTypeDef nowdate;RTC_TimeTypeDef nowtime;HAL_RTC_GetTime(&hrtc,&nowtime,RTC_FORMAT_BIN);//Ҫψgettime,·üЂ²»Áˊ±¼䊉		HAL_RTC_GetDate(&hrtc,&nowdate,RTC_FORMAT_BIN);//变化时更新显示if(ui_TimeMinuteValue != nowtime.Minutes){ui_TimeMinuteValue = nowtime.Minutes;sprintf(value_strbuf,"%02d",ui_TimeMinuteValue);lv_label_set_text(ui_TimeMinuteLabel, value_strbuf);}if(ui_TimeHourValue != nowtime.Hours){ui_TimeHourValue = nowtime.Hours;sprintf(value_strbuf,"%2d",ui_TimeHourValue);lv_label_set_text(ui_TimeHourLabel, value_strbuf);}if(ui_DateDayValue != nowdate.Date){ui_DateDayValue = nowdate.Date;ui_DataWeekdayValue = nowdate.WeekDay;sprintf(value_strbuf,"%2d-%02d",ui_DateMonthValue,ui_DateDayValue);lv_label_set_text(ui_DateLabel, value_strbuf);lv_label_set_text(ui_DayLabel, ui_Days[ui_DataWeekdayValue-1]);}if(ui_DateMonthValue != nowdate.Month){ui_DateMonthValue = nowdate.Month;ui_DateDayValue = nowdate.Date;ui_DataWeekdayValue = nowdate.WeekDay;sprintf(value_strbuf,"%2d-%02d",ui_DateMonthValue,ui_DateDayValue);lv_label_set_text(ui_DateLabel, value_strbuf);lv_label_set_text(ui_DayLabel, ui_Days[ui_DataWeekdayValue-1]);}}osDelay(500);}
}/*** @brief  homepage check the battery power and other data* @param  argument: Not used* @retval None*/
void HomeUpdata_Task(void *argument)
{while(1){uint8_t HomeUpdataStr;if(osMessageQueueGet(HomeUpdata_MessageQueue,&HomeUpdataStr,NULL,0)==osOK){/*//batuint8_t value_strbuf[5];//计算电池电量ui_BatArcValue = PowerCalculate();if(ui_BatArcValue>0 && ui_BatArcValue<=100){}else{ui_BatArcValue=0;}//steps步数统计if(!Sensor_MPU_Erro){unsigned long	STEPS = 0;if(!Sensor_MPU_Erro)dmp_get_pedometer_step_count(&STEPS);ui_StepNumValue = (uint16_t)STEPS;}//temp and humi 温湿度读取if(!Sensor_AHT21_Erro){//temp and humi messurefloat humi,temp;AHT_Read(&humi,&temp);//checkif(temp>-10 && temp<50 && humi>0 && humi<100){ui_EnvTempValue = (int8_t)temp;ui_EnvHumiValue = (int8_t)humi;}}//set text 更新UI显示if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_HomePage){//bat set text 电池电量显示更新lv_arc_set_value(ui_BatArc, ui_BatArcValue);sprintf(value_strbuf,"%2d%%",ui_BatArcValue);lv_label_set_text(ui_BatNumLabel, value_strbuf);//step set text 步数显示更新sprintf(value_strbuf,"%d",ui_StepNumValue);lv_label_set_text(ui_StepNumLabel, value_strbuf);//send data save message queue 发送数据保存消息uint8_t Datastr = 3;osMessageQueuePut(DataSave_MessageQueue, &Datastr, 0, 1);//humi and temp set text 温湿度显示更新lv_arc_set_value(ui_TempArc, ui_EnvTempValue);lv_arc_set_value(ui_HumiArc, ui_EnvHumiValue);sprintf(value_strbuf,"%d",ui_EnvTempValue);lv_label_set_text(ui_TempNumLabel, value_strbuf);sprintf(value_strbuf,"%d",ui_EnvHumiValue);lv_label_set_text(ui_HumiNumLabel, value_strbuf);}*/}osDelay(500);}
} 
五、SensorPageTask
/*** @brief  心率数据更新任务* @param  argument: RTOS任务参数(未使用)* @retval None*/
void HRDataRenewTask(void *argument)
{uint8_t value_strbuf[4];  // 用于格式化显示的字符串缓冲区uint8_t IdleBreakstr = 0;  // 空闲状态打断标志uint16_t dat = 0;  // 临时数据存储uint8_t hr_temp = 0;  // 临时心率值存储while(1)  // 任务主循环{// 检查当前显示的是否为心率页if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_HRPage){// 发送空闲状态打断消息osMessageQueuePut(IdleBreak_MessageQueue, &IdleBreakstr, 0, 1);/*// 注释掉的心率传感器处理代码// 唤醒心率传感器EM7028_hrs_Enable();// 检查传感器是否就绪if(!Sensor_EM_Erro){// 计算心率值(临界区保护)vTaskSuspendAll();  // 挂起所有任务hr_temp = HR_Calculate(EM7028_Get_HRS1(), user_HR_timecount);xTaskResumeAll();   // 恢复任务调度// 检查心率值是否有效并更新显示if(ui_HRValue != hr_temp && hr_temp>50 && hr_temp<120){// 更新UI显示ui_HRValue = hr_temp;sprintf(value_strbuf, "%d", ui_HRValue);lv_label_set_text(ui_HRPageNumLabel, value_strbuf);}}*/}osDelay(50);  // 每50ms执行一次}
}/*** @brief  传感器数据更新任务* @param  argument: RTOS任务参数(未使用)* @retval None*/
void SensorDataRenewTask(void *argument)
{uint8_t value_strbuf[6];  // 用于格式化显示的字符串缓冲区uint8_t IdleBreakstr = 0;  // 空闲状态打断标志while(1)  // 任务主循环{// 检查当前显示的是否为血氧页if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_SPO2Page){// 发送空闲状态打断消息osMessageQueuePut(IdleBreak_MessageQueue, &IdleBreakstr, 0, 1);// 血氧传感器唤醒代码(待实现)// sensor wake up}// 检查当前显示的是否为指南针页else if(ScrRenewStack.Data[ScrRenewStack.Top_Point-1] == (long long int)&ui_CompassPage){// 发送空闲状态打断消息osMessageQueuePut(IdleBreak_MessageQueue, &IdleBreakstr, 0, 1);// 指南针数据处理代码(待实现)}osDelay(300);  // 每300ms执行一次}
} 
心率部分,作者用的是原 FreeRTOS 的API,比如挂起和恢复任务调度:
vTaskSuspendAll()
xTaskResumeAll() 
对应CMSIS 应该为:
osKernelSuspend()
osKernelResume() 
 
六、MessageSendTask 蓝牙
// BLE消息数据结构
struct {RTC_DateTypeDef nowdate;  // 当前日期RTC_TimeTypeDef nowtime;  // 当前时间int8_t humi;              // 湿度值int8_t temp;             // 温度值uint8_t HR;              // 心率值uint8_t SPO2;            // 血氧值uint16_t stepNum;        // 步数
} BLEMessage;// 时间设置消息结构
struct {RTC_DateTypeDef nowdate;  // 要设置的日期RTC_TimeTypeDef nowtime; // 要设置的时间
} TimeSetMessage;/* Private function prototypes -----------------------------------------------*//*** @brief  从字符串中提取命令* @param  str: 输入字符串* @param  cmd: 输出命令缓冲区* @retval None*/
void StrCMD_Get(uint8_t *str, uint8_t *cmd)
{uint8_t i = 0;// 提取'='前的命令部分while(str[i] != '=') {cmd[i] = str[i];i++;}
}/*** @brief  解析时间格式字符串并设置RTC* @param  str: 时间格式字符串(格式:OV+ST=20230629125555)* @retval None*/
uint8_t TimeFormat_Get(uint8_t *str)
{// 解析年月日时分秒(从字符串中提取)TimeSetMessage.nowdate.Year = (str[8]-'0')*10 + str[9]-'0';TimeSetMessage.nowdate.Month = (str[10]-'0')*10 + str[11]-'0';TimeSetMessage.nowdate.Date = (str[12]-'0')*10 + str[13]-'0';TimeSetMessage.nowtime.Hours = (str[14]-'0')*10 + str[15]-'0';TimeSetMessage.nowtime.Minutes = (str[16]-'0')*10 + str[17]-'0';TimeSetMessage.nowtime.Seconds = (str[18]-'0')*10 + str[19]-'0';// 检查时间有效性if(TimeSetMessage.nowdate.Year>0 && TimeSetMessage.nowdate.Year<99 && TimeSetMessage.nowdate.Month>0 && TimeSetMessage.nowdate.Month<=12&& TimeSetMessage.nowdate.Date>0 && TimeSetMessage.nowdate.Date<=31&& TimeSetMessage.nowtime.Hours>=0 && TimeSetMessage.nowtime.Hours<=23&& TimeSetMessage.nowtime.Minutes>=0 && TimeSetMessage.nowtime.Minutes<=59&& TimeSetMessage.nowtime.Seconds>=0 && TimeSetMessage.nowtime.Seconds<=59){// 设置RTC时间和日期RTC_SetDate(TimeSetMessage.nowdate.Year, TimeSetMessage.nowdate.Month, TimeSetMessage.nowdate.Date);RTC_SetTime(TimeSetMessage.nowtime.Hours, TimeSetMessage.nowtime.Minutes, TimeSetMessage.nowtime.Seconds);printf("TIMESETOK\r\n");  // 发送设置成功响应}
}/*** @brief  BLE消息发送任务* @param  argument: RTOS任务参数(未使用)* @retval None*/
void MessageSendTask(void *argument)
{while(1)  // 任务主循环{// 检查是否有新数据通过UART接收if(HardInt_uart_flag){HardInt_uart_flag = 0;  // 清除标志位// 发送空闲状态打断消息uint8_t IdleBreakstr = 0;osMessageQueuePut(IdleBreak_MessageQueue, &IdleBreakstr, NULL, 1);printf("RecStr:%s\r\n", HardInt_receive_str);  // 打印接收到的字符串// 命令解析和处理if(!strcmp(HardInt_receive_str, "OV")) {printf("OK\r\n");  // 简单响应}else if(!strcmp(HardInt_receive_str, "OV+VERSION")) {printf("VERSION=V2.3\r\n");  // 返回固件版本}else if(!strcmp(HardInt_receive_str, "OV+SEND")) {// 获取当前各项数据HAL_RTC_GetTime(&hrtc, &(BLEMessage.nowtime), RTC_FORMAT_BIN);HAL_RTC_GetDate(&hrtc, &BLEMessage.nowdate, RTC_FORMAT_BIN);BLEMessage.humi = ui_EnvHumiValue;BLEMessage.temp = ui_EnvTempValue;BLEMessage.HR = ui_HRValue;BLEMessage.SPO2 = ui_SPO2Value;BLEMessage.stepNum = ui_StepNumValue;// 打印各项数据printf("data:%2d-%02d\r\n", BLEMessage.nowdate.Month, BLEMessage.nowdate.Date);printf("time:%02d:%02d:%02d\r\n", BLEMessage.nowtime.Hours, BLEMessage.nowtime.Minutes, BLEMessage.nowtime.Seconds);printf("humidity:%d%%\r\n", BLEMessage.humi);printf("temperature:%d\r\n", BLEMessage.temp);printf("Heart Rate:%d%%\r\n", BLEMessage.HR);printf("SPO2:%d%%\r\n", BLEMessage.SPO2);printf("Step today:%d\r\n", BLEMessage.stepNum);}// 处理时间设置命令(格式:OV+ST=20230629125555)else if(strlen(HardInt_receive_str) == 20) {uint8_t cmd[10];memset(cmd, 0, sizeof(cmd));StrCMD_Get(HardInt_receive_str, cmd);  // 提取命令// 检查是否为时间设置命令且系统处于应用模式if(user_APPSy_EN && !strcmp(cmd, "OV+ST")) {TimeFormat_Get(HardInt_receive_str);  // 解析并设置时间}}memset(HardInt_receive_str, 0, sizeof(HardInt_receive_str));  // 清空接收缓冲区}osDelay(1000);  // 每1秒检查一次}
} 
 
七、StopEnterTask
/*** @brief  进入空闲状态任务(降低亮度)* @param  argument: RTOS任务参数(未使用)* @retval None*/
void IdleEnterTask(void *argument)
{uint8_t Idlestr = 0;       // 进入空闲状态消息uint8_t IdleBreakstr = 0;   // 退出空闲状态消息while(1)  // 任务主循环{// 检查是否收到进入空闲状态消息(降低背光)if(osMessageQueueGet(Idle_MessageQueue, &Idlestr, NULL, 1) == osOK){LCD_Set_Light(5);  // 设置最低背光亮度(5%)}// 检查是否收到退出空闲状态消息(恢复背光)if(osMessageQueueGet(IdleBreak_MessageQueue, &IdleBreakstr, NULL, 1) == osOK){IdleTimerCount = 0;  // 重置空闲计时器LCD_Set_Light(ui_LightSliderValue);  // 恢复用户设置的背光亮度}osDelay(10);  // 每10ms检查一次}
}/*** @brief  进入停止模式任务(深度睡眠)* @param  argument: RTOS任务参数(未使用)* @retval None*/
void StopEnterTask(void *argument)
{uint8_t Stopstr;          // 进入停止模式消息uint8_t HomeUpdataStr;   // 主页更新消息uint8_t Wrist_Flag = 0;  // 手腕检测标志while(1){// 检查是否收到进入停止模式消息if(osMessageQueueGet(Stop_MessageQueue, &Stopstr, NULL, 0) == osOK){/***** 睡眠前操作 *****/sleep:IdleTimerCount = 0;  // 重置空闲计时器// 关闭外设以省电LCD_RES_Clr();        // 复位LCDLCD_Close_Light();    // 关闭背光CST816_Sleep();       // 触摸屏进入睡眠/***** 进入停止模式 *****/vTaskSuspendAll();  // 挂起所有任务(防止任务调度干扰)// 关闭看门狗(根据实际情况可选)//WDOG_Disnable();// 禁用SysTick中断(防止唤醒)CLEAR_BIT(SysTick->CTRL, SysTick_CTRL_TICKINT_Msk);// 进入STOP模式(保持主稳压器开启,WFI唤醒)HAL_PWR_EnterSTOPMode(PWR_MAINREGULATOR_ON, PWR_STOPENTRY_WFI);/***** 唤醒后操作 *****/// 重新启用SysTickSET_BIT(SysTick->CTRL, SysTick_CTRL_TICKINT_Msk);// 重新配置系统时钟(STOP模式会关闭HSI)HAL_SYSTICK_Config(SystemCoreClock / (1000U / uwTickFreq));SystemClock_Config();// 恢复任务调度xTaskResumeAll();/***** 唤醒后初始化 *****//*// 可选:MPU6050手腕检测逻辑if(user_MPU_Wrist_EN){uint8_t hor = MPU_isHorizontal();  // 检测设备是否水平if(hor && user_MPU_Wrist_State == WRIST_DOWN){user_MPU_Wrist_State = WRIST_UP;Wrist_Flag = 1;  // 标记为手腕抬起唤醒}else if(!hor && user_MPU_Wrist_State == WRIST_UP){user_MPU_Wrist_State = WRIST_DOWN;IdleTimerCount = 0;goto sleep;  // 如果手腕放下,重新进入睡眠}}*/// 检查唤醒源(按键1、充电状态或手腕抬起)if(!KEY1 || HardInt_Charg_flag || Wrist_Flag){Wrist_Flag = 0;  // 清除标志// 继续执行唤醒流程}else{IdleTimerCount = 0;goto sleep;  // 无有效唤醒源,重新睡眠}// 重新初始化外设LCD_Init();                      // 初始化LCDLCD_Set_Light(ui_LightSliderValue); // 恢复背光CST816_Wakeup();                // 唤醒触摸屏// 可选:充电检测// if(ChargeCheck()) { HardInt_Charg_flag = 1; }// 发送主页更新消息osMessageQueuePut(HomeUpdata_MessageQueue, &HomeUpdataStr, 0, 1);}osDelay(100);  // 每100ms检查一次}
}/*** @brief  空闲计时器回调函数* @param  argument: RTOS定时器参数(未使用)* @retval None*/
void IdleTimerCallback(void *argument)
{IdleTimerCount += 1;  // 计数器递增(每100ms触发一次)// 达到背光关闭时间阈值(ui_LTimeValue单位秒×10)if(IdleTimerCount == (ui_LTimeValue * 10)){uint8_t Idlestr = 0;osMessageQueuePut(Idle_MessageQueue, &Idlestr, 0, 1);  // 触发降低背光}// 达到系统休眠时间阈值(ui_TTimeValue单位秒×10)if(IdleTimerCount == (ui_TTimeValue * 10)){uint8_t Stopstr = 1;IdleTimerCount = 0;  // 重置计数器osMessageQueuePut(Stop_MessageQueue, &Stopstr, 0, 1);  // 触发深度睡眠}
}