07-实战案例与最佳实践

news/2025/11/29 13:11:19/文章来源:https://www.cnblogs.com/znlgis/p/19286143

第七章:实战案例与最佳实践

7.1 案例一:参数化建模工具

7.1.1 需求分析

参数化建模是现代CAD系统的核心功能之一。本案例将实现一个参数化齿轮建模工具,用户可以通过调整参数动态生成齿轮模型。

功能需求

  • 支持设置齿数、模数、压力角等参数
  • 实时预览齿轮形状
  • 支持导出为标准格式
  • 参数验证和约束

7.1.2 齿轮几何体实现

// packages/chili-extension/src/examples/gear/gearBody.ts
import {Body, Property, Serializable, Result, IShape, IDocument, XYZ,Ray, Matrix4
} from "chili-core";@Serializable("GearBody")
export class GearBody extends Body {@Property({ display: "param.teeth", min: 6, max: 200, step: 1 })private _teeth: number;@Property({ display: "param.module", min: 0.5, max: 10, step: 0.1 })private _module: number;@Property({ display: "param.pressureAngle", min: 14.5, max: 25, step: 0.5 })private _pressureAngle: number;@Property({ display: "param.faceWidth", min: 1, max: 100, step: 1 })private _faceWidth: number;@Property({ display: "param.boreRadius", min: 0, max: 50, step: 0.5 })private _boreRadius: number;@Property({ display: "param.center" })private _center: XYZ;constructor(document: IDocument,center: XYZ = XYZ.zero,teeth: number = 20,module: number = 2,pressureAngle: number = 20,faceWidth: number = 10,boreRadius: number = 5) {super(document);this._center = center;this._teeth = teeth;this._module = module;this._pressureAngle = pressureAngle;this._faceWidth = faceWidth;this._boreRadius = boreRadius;}// 计算属性get pitchDiameter(): number {return this._teeth * this._module;}get baseDiameter(): number {const pressureRadians = this._pressureAngle * Math.PI / 180;return this.pitchDiameter * Math.cos(pressureRadians);}get addendumDiameter(): number {return this.pitchDiameter + 2 * this._module;}get dedendumDiameter(): number {return this.pitchDiameter - 2.5 * this._module;}// Getter/Setterget teeth(): number { return this._teeth; }set teeth(value: number) {if (value >= 6 && value !== this._teeth) {this._teeth = Math.round(value);this.invalidate();}}get module(): number { return this._module; }set module(value: number) {if (value > 0 && value !== this._module) {this._module = value;this.invalidate();}}protected generateShape(): Result<IShape> {const factory = this.document.application.shapeFactory;try {// 1. 生成齿廓曲线const toothProfile = this.generateToothProfile();// 2. 创建单个齿的面const toothFace = factory.face(toothProfile);if (!toothFace.isOk) {return Result.error("Failed to create tooth face");}// 3. 阵列齿const angleStep = 360 / this._teeth;let gearWire = toothProfile;for (let i = 1; i < this._teeth; i++) {const angle = i * angleStep * Math.PI / 180;const rotatedTooth = this.rotateWire(toothProfile, angle);gearWire = this.mergeWires(gearWire, rotatedTooth);}// 4. 创建齿轮面const gearFace = factory.face(gearWire);if (!gearFace.isOk) {return Result.error("Failed to create gear face");}// 5. 拉伸成实体const gearSolid = factory.extrude(gearFace.value,XYZ.unitZ,this._faceWidth);if (!gearSolid.isOk) {return gearSolid;}// 6. 如果有中心孔,进行布尔差集if (this._boreRadius > 0) {const bore = factory.cylinder(new Ray(this._center, XYZ.unitZ),this._boreRadius,this._faceWidth * 1.1);if (bore.isOk) {return factory.booleanCut(gearSolid.value, bore.value);}}// 7. 移动到中心位置const finalShape = gearSolid.value.transform(Matrix4.makeTranslation(this._center));return Result.ok(finalShape);} catch (e) {return Result.error(`Gear generation failed: ${e}`);}}private generateToothProfile(): IWire {const factory = this.document.application.shapeFactory;const edges: IEdge[] = [];const pitchRadius = this.pitchDiameter / 2;const baseRadius = this.baseDiameter / 2;const addendumRadius = this.addendumDiameter / 2;const dedendumRadius = this.dedendumDiameter / 2;const toothAngle = Math.PI / this._teeth;// 生成渐开线齿廓点const involutePoints = this.generateInvolutePoints(baseRadius,addendumRadius,20);// 创建齿廓曲线const rightFlank = factory.bspline(involutePoints);if (rightFlank.isOk) {edges.push(rightFlank.value);}// 镜像创建左侧齿廓const leftPoints = involutePoints.map(p => new XYZ(p.x, -p.y, p.z)).reverse();const leftFlank = factory.bspline(leftPoints);if (leftFlank.isOk) {edges.push(leftFlank.value);}// 添加齿顶圆弧const topArc = factory.arc(XYZ.zero,involutePoints[involutePoints.length - 1],leftPoints[0]);if (topArc.isOk) {edges.push(topArc.value);}// 添加齿根圆弧const rootArc = factory.arc(XYZ.zero,leftPoints[leftPoints.length - 1],involutePoints[0]);if (rootArc.isOk) {edges.push(rootArc.value);}return factory.wire(edges).value!;}private generateInvolutePoints(baseRadius: number,outerRadius: number,segments: number): XYZ[] {const points: XYZ[] = [];for (let i = 0; i <= segments; i++) {const t = i / segments;const r = baseRadius + t * (outerRadius - baseRadius);// 渐开线参数方程const theta = Math.sqrt((r * r) / (baseRadius * baseRadius) - 1);const alpha = theta - Math.atan(theta);const x = r * Math.cos(alpha);const y = r * Math.sin(alpha);points.push(new XYZ(x, y, 0));}return points;}private rotateWire(wire: IWire, angle: number): IWire {const matrix = Matrix4.makeRotation(XYZ.unitZ, angle);return wire.transform(matrix) as IWire;}private mergeWires(wire1: IWire, wire2: IWire): IWire {// 合并两个线框const factory = this.document.application.shapeFactory;const edges1 = wire1.findSubShapes(ShapeType.Edge) as IEdge[];const edges2 = wire2.findSubShapes(ShapeType.Edge) as IEdge[];return factory.wire([...edges1, ...edges2]).value!;}
}

7.1.3 齿轮命令

// packages/chili-extension/src/examples/gear/createGearCommand.ts
import {command, MultistepCommand, IStep, PointStep, GeometryNode
} from "chili";
import { GearBody } from "./gearBody";@command({name: "Create.Gear",icon: "icon-gear",display: "command.gear"
})
export class CreateGearCommand extends MultistepCommand {// 命令参数@Property({ display: "param.teeth", min: 6, max: 200 })teeth: number = 20;@Property({ display: "param.module", min: 0.5, max: 10 })module: number = 2;@Property({ display: "param.pressureAngle", min: 14.5, max: 25 })pressureAngle: number = 20;@Property({ display: "param.faceWidth", min: 1, max: 100 })faceWidth: number = 10;@Property({ display: "param.boreRadius", min: 0, max: 50 })boreRadius: number = 5;protected getSteps(): IStep[] {return [new PointStep("center", "prompt.selectCenter"),new ParameterStep("params", this)];}protected complete(): void {const center = this.stepDatas.get("center") as XYZ;// 创建齿轮体const body = new GearBody(this.document,center,this.teeth,this.module,this.pressureAngle,this.faceWidth,this.boreRadius);// 添加到文档const node = new GeometryNode(this.document,`Gear_Z${this.teeth}_M${this.module}`,body);this.document.addNode(node);}
}// 参数输入步骤
class ParameterStep implements IStep {readonly name = "params";constructor(private command: CreateGearCommand) {}async execute(): Promise<StepResult> {const dialog = new GearParameterDialog(this.command);const result = await dialog.show();return {success: result !== null,data: result};}
}

7.1.4 参数对话框

// packages/chili-extension/src/examples/gear/gearParameterDialog.ts
import { Dialog, t } from "chili-ui";export class GearParameterDialog extends Dialog {private _command: CreateGearCommand;private _preview: GearPreview;constructor(command: CreateGearCommand) {super({ title: t("dialog.gearParameters") });this._command = command;this.createContent();}private createContent(): void {const container = document.createElement("div");container.className = styles.container;// 左侧:参数输入const paramsPanel = this.createParametersPanel();container.appendChild(paramsPanel);// 右侧:预览this._preview = new GearPreview();container.appendChild(this._preview);this.setContent(container);// 添加按钮this.addButton("button.cancel", () => this.close(null));this.addButton("button.ok", () => this.confirm(), true);// 初始预览this.updatePreview();}private createParametersPanel(): HTMLElement {const panel = document.createElement("div");panel.className = styles.paramsPanel;// 齿数panel.appendChild(this.createNumberInput("param.teeth",this._command.teeth,6, 200, 1,(v) => {this._command.teeth = v;this.updatePreview();}));// 模数panel.appendChild(this.createNumberInput("param.module",this._command.module,0.5, 10, 0.1,(v) => {this._command.module = v;this.updatePreview();}));// 压力角panel.appendChild(this.createNumberInput("param.pressureAngle",this._command.pressureAngle,14.5, 25, 0.5,(v) => {this._command.pressureAngle = v;this.updatePreview();}));// 齿宽panel.appendChild(this.createNumberInput("param.faceWidth",this._command.faceWidth,1, 100, 1,(v) => {this._command.faceWidth = v;this.updatePreview();}));// 孔径panel.appendChild(this.createNumberInput("param.boreRadius",this._command.boreRadius,0, 50, 0.5,(v) => {this._command.boreRadius = v;this.updatePreview();}));// 计算值显示const infoPanel = document.createElement("div");infoPanel.className = styles.infoPanel;infoPanel.innerHTML = `<h4>${t("info.calculatedValues")}</h4><div id="pitchDiameter"></div><div id="addendumDiameter"></div><div id="dedendumDiameter"></div>`;panel.appendChild(infoPanel);return panel;}private createNumberInput(label: string,value: number,min: number,max: number,step: number,onChange: (value: number) => void): HTMLElement {const row = document.createElement("div");row.className = styles.inputRow;const labelEl = document.createElement("label");labelEl.textContent = t(label);row.appendChild(labelEl);const input = document.createElement("input");input.type = "number";input.value = value.toString();input.min = min.toString();input.max = max.toString();input.step = step.toString();input.onchange = () => {const v = parseFloat(input.value);if (!isNaN(v) && v >= min && v <= max) {onChange(v);}};row.appendChild(input);return row;}private updatePreview(): void {// 更新计算值显示const pitchDiameter = this._command.teeth * this._command.module;const addendumDiameter = pitchDiameter + 2 * this._command.module;const dedendumDiameter = pitchDiameter - 2.5 * this._command.module;const pitchEl = this.querySelector("#pitchDiameter");if (pitchEl) {pitchEl.textContent = `${t("info.pitchDiameter")}: ${pitchDiameter.toFixed(2)}`;}const addendumEl = this.querySelector("#addendumDiameter");if (addendumEl) {addendumEl.textContent = `${t("info.addendumDiameter")}: ${addendumDiameter.toFixed(2)}`;}const dedendumEl = this.querySelector("#dedendumDiameter");if (dedendumEl) {dedendumEl.textContent = `${t("info.dedendumDiameter")}: ${dedendumDiameter.toFixed(2)}`;}// 更新3D预览this._preview.update(this._command);}private confirm(): void {this.close(this._command);}
}

7.2 案例二:BIM组件库

7.2.1 组件库架构

// packages/chili-extension/src/examples/bim/componentLibrary.ts
export class ComponentLibrary {private _components: Map<string, ComponentDefinition> = new Map();private _categories: Map<string, Category> = new Map();constructor() {this.initializeBuiltinComponents();}private initializeBuiltinComponents(): void {// 结构组件this.addCategory({id: "structural",name: "category.structural",icon: "icon-structure"});this.addComponent({id: "column",name: "component.column",category: "structural",factory: ColumnComponentFactory,parameters: [{ key: "width", type: "number", default: 400, unit: "mm" },{ key: "depth", type: "number", default: 400, unit: "mm" },{ key: "height", type: "number", default: 3000, unit: "mm" },{ key: "material", type: "enum", options: ["concrete", "steel"] }]});this.addComponent({id: "beam",name: "component.beam",category: "structural",factory: BeamComponentFactory,parameters: [{ key: "width", type: "number", default: 200, unit: "mm" },{ key: "height", type: "number", default: 500, unit: "mm" },{ key: "length", type: "number", default: 6000, unit: "mm" },{ key: "profile", type: "enum", options: ["rectangular", "i-beam", "h-beam"] }]});// 门窗组件this.addCategory({id: "openings",name: "category.openings",icon: "icon-door"});this.addComponent({id: "door",name: "component.door",category: "openings",factory: DoorComponentFactory,parameters: [{ key: "width", type: "number", default: 900, unit: "mm" },{ key: "height", type: "number", default: 2100, unit: "mm" },{ key: "type", type: "enum", options: ["single", "double", "sliding"] }]});this.addComponent({id: "window",name: "component.window",category: "openings",factory: WindowComponentFactory,parameters: [{ key: "width", type: "number", default: 1200, unit: "mm" },{ key: "height", type: "number", default: 1500, unit: "mm" },{ key: "sillHeight", type: "number", default: 900, unit: "mm" },{ key: "type", type: "enum", options: ["fixed", "casement", "sliding"] }]});}addCategory(category: Category): void {this._categories.set(category.id, category);}addComponent(component: ComponentDefinition): void {this._components.set(component.id, component);}getCategories(): Category[] {return Array.from(this._categories.values());}getComponentsByCategory(categoryId: string): ComponentDefinition[] {return Array.from(this._components.values()).filter(c => c.category === categoryId);}getComponent(id: string): ComponentDefinition | undefined {return this._components.get(id);}createComponent(id: string, params: Record<string, any>): Result<IShape> {const def = this._components.get(id);if (!def) {return Result.error(`Component not found: ${id}`);}return def.factory.create(params);}
}interface Category {id: string;name: string;icon: string;
}interface ComponentDefinition {id: string;name: string;category: string;factory: IComponentFactory;parameters: ParameterDefinition[];
}interface ParameterDefinition {key: string;type: "number" | "string" | "boolean" | "enum";default?: any;unit?: string;options?: string[];min?: number;max?: number;
}interface IComponentFactory {create(params: Record<string, any>): Result<IShape>;
}

7.2.2 组件工厂实现

// packages/chili-extension/src/examples/bim/factories/columnFactory.ts
export class ColumnComponentFactory implements IComponentFactory {create(params: Record<string, any>): Result<IShape> {const width = params.width || 400;const depth = params.depth || 400;const height = params.height || 3000;const material = params.material || "concrete";const factory = Services.get<IShapeFactory>("shapeFactory");// 创建柱子基本形状const columnResult = factory.box(XYZ.zero,width,depth,height);if (!columnResult.isOk) {return columnResult;}let shape = columnResult.value;// 如果是钢柱,添加边缘倒角if (material === "steel") {const edges = shape.findSubShapes(ShapeType.Edge) as IEdge[];const verticalEdges = edges.filter(e => this.isVerticalEdge(e));const filletResult = factory.fillet(shape, verticalEdges, 10);if (filletResult.isOk) {shape = filletResult.value;}}return Result.ok(shape);}private isVerticalEdge(edge: IEdge): boolean {const curve = edge.curve;if (curve.curveType !== CurveType.Line) return false;const direction = (curve as LineCurve).direction;return Math.abs(direction.z) > 0.99;}
}// packages/chili-extension/src/examples/bim/factories/doorFactory.ts
export class DoorComponentFactory implements IComponentFactory {create(params: Record<string, any>): Result<IShape> {const width = params.width || 900;const height = params.height || 2100;const type = params.type || "single";const frameThickness = 50;const doorThickness = 40;const factory = Services.get<IShapeFactory>("shapeFactory");const shapes: IShape[] = [];// 创建门框const frameResult = this.createFrame(factory, width, height, frameThickness);if (!frameResult.isOk) return frameResult;shapes.push(frameResult.value);// 创建门扇const doorPanelResult = this.createDoorPanel(factory, width, height, frameThickness, doorThickness, type);if (!doorPanelResult.isOk) return doorPanelResult;shapes.push(doorPanelResult.value);// 添加把手const handleResult = this.createHandle(factory, width, height, doorThickness, type);if (handleResult.isOk) {shapes.push(handleResult.value);}// 合并所有形状return this.fuseShapes(factory, shapes);}private createFrame(factory: IShapeFactory,width: number,height: number,thickness: number): Result<IShape> {// 创建门框外轮廓const outerBox = factory.box(XYZ.zero, width, thickness, height);if (!outerBox.isOk) return outerBox;// 创建门框内轮廓(用于减去)const innerBox = factory.box(new XYZ(thickness / 2, -1, 0),width - thickness,thickness + 2,height - thickness / 2);if (!innerBox.isOk) return innerBox;return factory.booleanCut(outerBox.value, innerBox.value);}private createDoorPanel(factory: IShapeFactory,width: number,height: number,frameThickness: number,doorThickness: number,type: string): Result<IShape> {const panelWidth = type === "double" ? (width - frameThickness) / 2 - 5: width - frameThickness - 10;const panelHeight = height - frameThickness - 10;const panel = factory.box(new XYZ(frameThickness / 2 + 5, (frameThickness - doorThickness) / 2, 5),panelWidth,doorThickness,panelHeight);if (!panel.isOk) return panel;// 双开门时添加第二扇if (type === "double") {const panel2 = factory.box(new XYZ(width / 2 + 5, (frameThickness - doorThickness) / 2, 5),panelWidth,doorThickness,panelHeight);if (panel2.isOk) {return factory.booleanUnion(panel.value, panel2.value);}}return panel;}private createHandle(factory: IShapeFactory,width: number,height: number,doorThickness: number,type: string): Result<IShape> {const handleHeight = height / 2;const handleLength = 120;const handleRadius = 10;const handleX = type === "double" ? width / 2 - 100 : width - 100;return factory.cylinder(new Ray(new XYZ(handleX, doorThickness / 2, handleHeight),XYZ.unitY),handleRadius,handleLength);}private fuseShapes(factory: IShapeFactory, shapes: IShape[]): Result<IShape> {if (shapes.length === 0) {return Result.error("No shapes to fuse");}let result = shapes[0];for (let i = 1; i < shapes.length; i++) {const fuseResult = factory.booleanUnion(result, shapes[i]);if (!fuseResult.isOk) return fuseResult;result = fuseResult.value;}return Result.ok(result);}
}

7.2.3 组件库面板

// packages/chili-extension/src/examples/bim/componentLibraryPanel.ts
export class ComponentLibraryPanel extends HTMLElement {private _library: ComponentLibrary;private _categoryList: HTMLElement;private _componentGrid: HTMLElement;private _selectedCategory: string | null = null;constructor(library: ComponentLibrary) {super();this._library = library;this.className = styles.panel;this.render();}private render(): void {// 标题const header = document.createElement("div");header.className = styles.header;header.innerHTML = `<h3>${t("panel.componentLibrary")}</h3>`;this.appendChild(header);// 搜索框const searchBox = this.createSearchBox();this.appendChild(searchBox);// 分类列表this._categoryList = document.createElement("div");this._categoryList.className = styles.categoryList;this.renderCategories();this.appendChild(this._categoryList);// 组件网格this._componentGrid = document.createElement("div");this._componentGrid.className = styles.componentGrid;this.appendChild(this._componentGrid);}private createSearchBox(): HTMLElement {const container = document.createElement("div");container.className = styles.searchBox;const input = document.createElement("input");input.type = "text";input.placeholder = t("placeholder.search");input.oninput = () => this.filterComponents(input.value);container.appendChild(input);return container;}private renderCategories(): void {this._categoryList.innerHTML = "";for (const category of this._library.getCategories()) {const button = document.createElement("button");button.className = styles.categoryButton;button.innerHTML = `<span class="${styles.icon} ${category.icon}"></span><span>${t(category.name)}</span>`;button.onclick = () => this.selectCategory(category.id);this._categoryList.appendChild(button);}}private selectCategory(categoryId: string): void {this._selectedCategory = categoryId;this.renderComponents();// 更新选中状态const buttons = this._categoryList.querySelectorAll("button");buttons.forEach((btn, index) => {const categories = this._library.getCategories();btn.classList.toggle(styles.selected,categories[index].id === categoryId);});}private renderComponents(): void {this._componentGrid.innerHTML = "";if (!this._selectedCategory) return;const components = this._library.getComponentsByCategory(this._selectedCategory);for (const component of components) {const card = this.createComponentCard(component);this._componentGrid.appendChild(card);}}private createComponentCard(component: ComponentDefinition): HTMLElement {const card = document.createElement("div");card.className = styles.componentCard;card.innerHTML = `<div class="${styles.thumbnail}"><canvas id="thumb-${component.id}"></canvas></div><div class="${styles.name}">${t(component.name)}</div>`;// 双击插入组件card.ondblclick = () => this.insertComponent(component);// 拖拽支持card.draggable = true;card.ondragstart = (e) => {e.dataTransfer?.setData("componentId", component.id);};// 生成缩略图requestAnimationFrame(() => {this.generateThumbnail(component, card.querySelector("canvas")!);});return card;}private async insertComponent(component: ComponentDefinition): Promise<void> {// 显示参数对话框const dialog = new ComponentParameterDialog(component);const params = await dialog.show();if (!params) return;// 创建组件const result = this._library.createComponent(component.id, params);if (!result.isOk) {Toast.show(result.error);return;}// 让用户选择放置位置const document = Application.instance.activeDocument;if (!document) return;const pointResult = await document.selection.pickPoint({prompt: t("prompt.selectInsertPoint")});if (!pointResult.success) return;// 创建节点并添加到文档const body = new ImportedBody(document, result.value);const node = new GeometryNode(document,t(component.name),body);node.matrix = Matrix4.makeTranslation(pointResult.data);document.addNode(node);}private generateThumbnail(component: ComponentDefinition, canvas: HTMLCanvasElement): void {// 使用默认参数生成预览const defaultParams: Record<string, any> = {};for (const param of component.parameters) {defaultParams[param.key] = param.default;}const result = this._library.createComponent(component.id, defaultParams);if (!result.isOk) return;// 渲染到canvasconst renderer = new ThumbnailRenderer(canvas, 100, 100);renderer.render(result.value);}private filterComponents(searchText: string): void {// 实现搜索过滤逻辑}
}customElements.define("component-library-panel", ComponentLibraryPanel);

7.3 案例三:自动化设计工具

7.3.1 规则引擎

// packages/chili-extension/src/examples/automation/ruleEngine.ts
export class RuleEngine {private _rules: Map<string, Rule> = new Map();addRule(rule: Rule): void {this._rules.set(rule.id, rule);}removeRule(id: string): void {this._rules.delete(id);}async evaluate(context: DesignContext): Promise<EvaluationResult[]> {const results: EvaluationResult[] = [];for (const rule of this._rules.values()) {if (!rule.enabled) continue;try {const result = await rule.evaluate(context);results.push(result);} catch (e) {results.push({ruleId: rule.id,passed: false,message: `Evaluation error: ${e}`,severity: "error"});}}return results;}async autoFix(context: DesignContext,results: EvaluationResult[]): Promise<FixResult[]> {const fixResults: FixResult[] = [];for (const result of results) {if (result.passed) continue;const rule = this._rules.get(result.ruleId);if (!rule || !rule.autoFix) continue;try {const fixed = await rule.autoFix(context, result);fixResults.push({ruleId: rule.id,success: fixed,message: fixed ? "Auto-fixed" : "Auto-fix failed"});} catch (e) {fixResults.push({ruleId: rule.id,success: false,message: `Auto-fix error: ${e}`});}}return fixResults;}
}interface Rule {id: string;name: string;description: string;enabled: boolean;evaluate(context: DesignContext): Promise<EvaluationResult>;autoFix?(context: DesignContext, result: EvaluationResult): Promise<boolean>;
}interface DesignContext {document: IDocument;selectedNodes: INode[];parameters: Record<string, any>;
}interface EvaluationResult {ruleId: string;passed: boolean;message: string;severity: "error" | "warning" | "info";affectedNodes?: INode[];suggestion?: string;
}interface FixResult {ruleId: string;success: boolean;message: string;
}

7.3.2 设计规则实现

// packages/chili-extension/src/examples/automation/rules/minimumWallThicknessRule.ts
export class MinimumWallThicknessRule implements Rule {readonly id = "minimum-wall-thickness";readonly name = "rule.minimumWallThickness";readonly description = "rule.minimumWallThicknessDesc";enabled = true;private _minThickness: number = 10;constructor(minThickness?: number) {if (minThickness !== undefined) {this._minThickness = minThickness;}}async evaluate(context: DesignContext): Promise<EvaluationResult> {const thinWalls: INode[] = [];for (const node of context.document.getAllNodes()) {if (!(node instanceof GeometryNode)) continue;const shape = node.body.shape;if (!shape) continue;const thickness = this.measureMinThickness(shape);if (thickness < this._minThickness) {thinWalls.push(node);}}return {ruleId: this.id,passed: thinWalls.length === 0,message: thinWalls.length > 0? `Found ${thinWalls.length} walls with thickness < ${this._minThickness}mm`: "All walls meet minimum thickness requirement",severity: thinWalls.length > 0 ? "warning" : "info",affectedNodes: thinWalls,suggestion: "Consider increasing wall thickness for structural integrity"};}private measureMinThickness(shape: IShape): number {// 获取所有面const faces = shape.findSubShapes(ShapeType.Face) as IFace[];let minThickness = Infinity;for (let i = 0; i < faces.length; i++) {for (let j = i + 1; j < faces.length; j++) {// 计算相对面之间的距离const distance = this.measureFaceDistance(faces[i], faces[j]);if (distance > 0 && distance < minThickness) {minThickness = distance;}}}return minThickness === Infinity ? 0 : minThickness;}private measureFaceDistance(face1: IFace, face2: IFace): number {// 检查是否是平行面const normal1 = face1.surface.normal(0.5, 0.5);const normal2 = face2.surface.normal(0.5, 0.5);if (Math.abs(normal1.dot(normal2) + 1) < 0.01) {// 相对的平面const point1 = face1.surface.point(0.5, 0.5);const point2 = face2.surface.point(0.5, 0.5);return point1.distanceTo(point2);}return -1; // 不是平行面}
}// packages/chili-extension/src/examples/automation/rules/interferenceCheckRule.ts
export class InterferenceCheckRule implements Rule {readonly id = "interference-check";readonly name = "rule.interferenceCheck";readonly description = "rule.interferenceCheckDesc";enabled = true;async evaluate(context: DesignContext): Promise<EvaluationResult> {const nodes = context.document.getAllNodes().filter(n => n instanceof GeometryNode) as GeometryNode[];const interferences: { node1: INode; node2: INode; volume: number }[] = [];for (let i = 0; i < nodes.length; i++) {for (let j = i + 1; j < nodes.length; j++) {const shape1 = nodes[i].body.shape;const shape2 = nodes[j].body.shape;if (!shape1 || !shape2) continue;const result = ShapeAnalyzer.checkInterference(shape1, shape2);if (result.hasInterference) {interferences.push({node1: nodes[i],node2: nodes[j],volume: result.interferenceVolume});}}}return {ruleId: this.id,passed: interferences.length === 0,message: interferences.length > 0? `Found ${interferences.length} interference(s)`: "No interferences detected",severity: interferences.length > 0 ? "error" : "info",affectedNodes: interferences.flatMap(i => [i.node1, i.node2]),suggestion: "Review and resolve geometric interferences"};}async autoFix(context: DesignContext, result: EvaluationResult): Promise<boolean> {// 自动修复干涉:尝试移动冲突的对象// 这里是简化实现,实际应用中需要更复杂的算法return false;}
}

7.3.3 自动化设计面板

// packages/chili-extension/src/examples/automation/automationPanel.ts
export class AutomationPanel extends HTMLElement {private _engine: RuleEngine;private _rulesList: HTMLElement;private _resultsList: HTMLElement;private _lastResults: EvaluationResult[] = [];constructor() {super();this._engine = new RuleEngine();this.className = styles.panel;this.initializeDefaultRules();this.render();}private initializeDefaultRules(): void {this._engine.addRule(new MinimumWallThicknessRule(10));this._engine.addRule(new InterferenceCheckRule());this._engine.addRule(new MaterialAssignmentRule());this._engine.addRule(new NamingConventionRule());}private render(): void {// 标题const header = document.createElement("div");header.className = styles.header;header.innerHTML = `<h3>${t("panel.automation")}</h3><button class="${styles.runButton}" id="runCheck">${t("button.runCheck")}</button>`;this.appendChild(header);// 规则列表const rulesSection = document.createElement("div");rulesSection.className = styles.section;rulesSection.innerHTML = `<h4>${t("section.rules")}</h4>`;this._rulesList = document.createElement("div");this._rulesList.className = styles.rulesList;rulesSection.appendChild(this._rulesList);this.appendChild(rulesSection);this.renderRules();// 检查结果const resultsSection = document.createElement("div");resultsSection.className = styles.section;resultsSection.innerHTML = `<h4>${t("section.results")}</h4>`;this._resultsList = document.createElement("div");this._resultsList.className = styles.resultsList;resultsSection.appendChild(this._resultsList);this.appendChild(resultsSection);// 操作按钮const actions = document.createElement("div");actions.className = styles.actions;actions.innerHTML = `<button id="autoFix">${t("button.autoFix")}</button><button id="exportReport">${t("button.exportReport")}</button>`;this.appendChild(actions);// 绑定事件this.querySelector("#runCheck")!.addEventListener("click", () => this.runCheck());this.querySelector("#autoFix")!.addEventListener("click", () => this.autoFix());this.querySelector("#exportReport")!.addEventListener("click", () => this.exportReport());}private renderRules(): void {// 渲染规则列表}private async runCheck(): Promise<void> {const document = Application.instance.activeDocument;if (!document) {Toast.show(t("error.noDocument"));return;}const context: DesignContext = {document,selectedNodes: document.selection.selectedNodes,parameters: {}};// 显示进度const progressDialog = new ProgressDialog(t("dialog.checkingDesign"));progressDialog.show();try {this._lastResults = await this._engine.evaluate(context);this.renderResults();} finally {progressDialog.close();}}private renderResults(): void {this._resultsList.innerHTML = "";for (const result of this._lastResults) {const item = document.createElement("div");item.className = `${styles.resultItem} ${styles[result.severity]}`;item.innerHTML = `<span class="${styles.icon}">${result.passed ? "✓" : result.severity === "error" ? "✗" : "⚠"}</span><div class="${styles.content}"><div class="${styles.message}">${result.message}</div>${result.suggestion ? `<div class="${styles.suggestion}">${result.suggestion}</div>` : ""}</div>`;// 点击高亮受影响的节点if (result.affectedNodes && result.affectedNodes.length > 0) {item.style.cursor = "pointer";item.onclick = () => this.highlightNodes(result.affectedNodes!);}this._resultsList.appendChild(item);}}private highlightNodes(nodes: INode[]): void {const document = Application.instance.activeDocument;if (!document) return;document.selection.select(nodes);document.visual.zoomToFit(nodes);}private async autoFix(): Promise<void> {const document = Application.instance.activeDocument;if (!document) return;const context: DesignContext = {document,selectedNodes: document.selection.selectedNodes,parameters: {}};const fixResults = await this._engine.autoFix(context, this._lastResults);// 显示修复结果const fixed = fixResults.filter(r => r.success).length;Toast.show(t("message.autoFixComplete", { fixed }));// 重新检查await this.runCheck();}private exportReport(): void {const report = this.generateReport();const blob = new Blob([report], { type: "text/html" });const url = URL.createObjectURL(blob);const a = document.createElement("a");a.href = url;a.download = `design-check-report-${Date.now()}.html`;a.click();URL.revokeObjectURL(url);}private generateReport(): string {return `<!DOCTYPE html><html><head><title>Design Check Report</title><style>body { font-family: Arial, sans-serif; margin: 20px; }.error { color: red; }.warning { color: orange; }.info { color: green; }</style></head><body><h1>Design Check Report</h1><p>Generated: ${new Date().toLocaleString()}</p><h2>Results</h2><ul>${this._lastResults.map(r => `<li class="${r.severity}">${r.passed ? "✓" : "✗"} ${r.message}${r.suggestion ? `<br><small>${r.suggestion}</small>` : ""}</li>`).join("")}</ul></body></html>`;}
}customElements.define("automation-panel", AutomationPanel);

7.4 最佳实践总结

7.4.1 代码组织

项目结构建议:packages/chili-extension/
├── src/
│   ├── commands/           # 命令实现
│   │   ├── create/         # 创建命令
│   │   ├── modify/         # 修改命令
│   │   └── index.ts
│   ├── bodys/              # 几何体实现
│   ├── ui/                 # UI组件
│   │   ├── panels/
│   │   ├── dialogs/
│   │   └── components/
│   ├── services/           # 服务层
│   ├── utils/              # 工具函数
│   ├── types/              # 类型定义
│   └── index.ts            # 导出入口
├── test/                   # 测试文件
├── assets/                 # 静态资源
└── package.json

7.4.2 性能优化建议

  1. 延迟加载:使用动态导入加载非关键模块
  2. 缓存计算结果:对于昂贵的几何计算,使用缓存
  3. 批量操作:合并多个操作减少重渲染次数
  4. Web Workers:将耗时计算移至后台线程
  5. LOD策略:根据视距使用不同精度的模型

7.4.3 测试策略

// 单元测试示例
describe("GearBody", () => {it("should calculate pitch diameter correctly", () => {const gear = new GearBody(mockDocument, XYZ.zero, 20, 2);expect(gear.pitchDiameter).toBe(40);});it("should generate valid shape", () => {const gear = new GearBody(mockDocument, XYZ.zero, 20, 2, 20, 10, 5);const shape = gear.shape;expect(shape).toBeDefined();expect(shape!.isValid).toBe(true);});
});// 集成测试示例
describe("ComponentLibrary Integration", () => {it("should create column component", async () => {const library = new ComponentLibrary();const result = library.createComponent("column", {width: 400,depth: 400,height: 3000});expect(result.isOk).toBe(true);expect(result.value.shapeType).toBe(ShapeType.Solid);});
});

7.4.4 文档规范

/*** 齿轮几何体* * 根据齿轮参数生成渐开线齿轮的3D模型。* * @example* ```typescript* const gear = new GearBody(document, XYZ.zero, 20, 2, 20, 10, 5);* const shape = gear.shape; // 获取生成的形状* ```* * @see https://en.wikipedia.org/wiki/Involute_gear*/
@Serializable("GearBody")
export class GearBody extends Body {/*** 创建齿轮几何体* * @param document - 所属文档* @param center - 齿轮中心点* @param teeth - 齿数(最小6)* @param module - 模数(齿轮大小的标准化参数)* @param pressureAngle - 压力角(通常为20度)* @param faceWidth - 齿宽* @param boreRadius - 中心孔半径(0表示无孔)*/constructor(document: IDocument,center: XYZ,teeth: number,module: number,pressureAngle: number,faceWidth: number,boreRadius: number) {// ...}
}

7.5 本章小结

本章通过三个实战案例展示了Chili3D二次开发的完整流程:

  1. 参数化建模工具:实现了一个完整的参数化齿轮建模工具,包括几何体定义、参数对话框、实时预览等功能

  2. BIM组件库:构建了一个可扩展的建筑组件库系统,支持分类管理、参数化创建、拖拽放置等功能

  3. 自动化设计工具:实现了设计规则引擎,支持设计检查、问题报告、自动修复等功能

通过这些案例的学习,读者应该能够:

  • 理解完整的扩展开发流程
  • 掌握参数化建模的实现方法
  • 学会构建可复用的组件库
  • 了解如何实现自动化设计检查

附录:常用资源

A.1 官方资源

  • 项目主页:https://github.com/xiangechen/chili3d
  • 在线演示:https://chili3d.com
  • B站教程:https://space.bilibili.com/539380032

A.2 相关技术文档

  • OpenCascade文档:https://dev.opencascade.org/doc/overview/html/
  • Three.js文档:https://threejs.org/docs/
  • TypeScript文档:https://www.typescriptlang.org/docs/

A.3 社区资源

  • GitHub Discussions:https://github.com/xiangechen/chili3d/discussions
  • 开发者邮箱:xiangetg@msn.cn

全书完

感谢您阅读本教程!希望通过这七章的学习,您已经掌握了Chili3D的使用方法和二次开发技能。Chili3D是一个持续发展的开源项目,欢迎您参与社区讨论,贡献代码,共同推动项目的发展。

如有任何问题或建议,欢迎通过GitHub Issues或开发者邮箱与我们联系。祝您在3D CAD开发的道路上取得成功!

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