using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
public class Trackracecomplete : MonoBehaviour
 {
 /// 
 /// 数字图片
 /// 
 [SerializeField] private Sprite[] sprites;
 private string _Time= “23:57:49”;
 [SerializeField]
 private List _numimgs;
void Start()
{string[] _TimeArray= _Time.Split(':');int num1 = int.Parse(_TimeArray[0]) / 10 % 10;int num2 = int.Parse(_TimeArray[0]) % 10;int num3 = int.Parse(_TimeArray[1]) / 10 % 10;int num4 = int.Parse(_TimeArray[1]) % 10;int num5 = int.Parse(_TimeArray[2]) / 10 % 10;int num6 = int.Parse(_TimeArray[2]) % 10;Debug.Log("num1:" + num1 + "num2:" + num2 + "num3:" + num3 + "num4:" + num4 + "num5:" + num5 + "num6:" + num6+"ces:"+ sprites[num1]);_numimgs[0].sprite = sprites[num1];_numimgs[1].sprite = sprites[num2];_numimgs[2].sprite = sprites[num3];_numimgs[3].sprite = sprites[num4];_numimgs[4].sprite = sprites[num5];_numimgs[5].sprite = sprites[num6];
}
}