二维的完整形式是什么?

2D:二维 (2D: Two Dimensional)

2D is an abbreviation of "Two-Dimensional".

2D是“二维”的缩写

It is the dimension of any virtual object that has no manifestation of profundity. For example, if a graphic or picture representation of a computer is in 2-D, then it can only be sighted directly on, however, the 3-D version of a graphic or picture representation of a computer could be sighted from any angle.

它是没有深度表现的任何虚拟对象的维度。 例如,如果计算机的图形或图片表示形式为2-D ,则只能直接在其上看到,但是可以从任何角度看到计算机的图形或图片表示形式的3D版本。

  • 2-D computer graphics is time and again used in applications that were first expanded around conventional printing and drawing technologies.

    二维计算机图形一次又一次地用于最初围绕常规打印和绘图技术扩展的应用程序中。

  • Applications and Technologies, whose examples are typography, cartography, technical drawing, and advertising, used 2-D computer graphics in the beginning. In those applications, the two-dimensional picture representation is not only a demonstration of a real-world entity but also a self-sufficient work of art with additional semantic value.

    应用程序和技术(例如排版,制图,技术制图和广告)一开始就使用二维计算机图形。 在这些应用程序中,二维图片表示不仅是真实世界实体的演示,而且是具有附加语义价值的自给自足的艺术品。

  • Two-dimensional representations are time and again chosen for the reason that they provide highly straight control of the picture representation than 3-D computer graphics, whose method of representation is high of the same kind to photography in comparison to the typography.

    一次又一次地选择二维表示,是因为与3D计算机图形相比,二维图形提供了对图片表示的高度直接控制,而3D计算机图形的表示方法与照相术相比具有与摄影相同的类型。

  • In the company of desktop publishing, engineering, and business, a 2-D computer graphic can be to a great extent less significant in comparison to the subsequent digital image representation, repeatedly by a factor of 1/1000 or more. This representation is also highly pliable because it can be turned into a variety of resolutions for different output devices. Due to these reasons, documents and illustrations are time and again repeatedly stored or transmitted as 2-D graphic files.

    在桌面出版,工程和商业公司中,与后续的数字图像表示相比,二维计算机图形的重要性可能大大降低,重复次数是1/1000或更大。 此表示形式也非常灵活,因为它可以针对不同的输出设备转换为各种分辨率。 由于这些原因,文档和插图经常被重复存储或传输为二维图形文件。

  • In the 1950s, 2-D computer graphics began based on vector graphics devices. These vector graphics devices were fundamentally succeeded by raster-based devices in the subsequent decades. The PostScript language and the X Window System protocol were milestone expansion and growth in the field.

    在1950年代,二维计算机图形开始基于矢量图形设备。 在随后的几十年中,这些矢量图形设备从根本上被基于栅格的设备所取代。 PostScript语言和X Window System协议是该领域的里程碑式扩展和增长。

2D图形硬件 (2D Graphics Hardware)

In the late 1970s to 1980s, conventional 2D graphics chips and graphics processing units, used in 8-bit to near the beginning 16-bit, arcade games, video game consoles, and home computers, comprise:

在1970年代末至1980年代末,街机游戏,视频游戏机和家用计算机用的8位至接近16位的常规2D图形芯片和图形处理单元包括:

  • Atari's TIA, ANTIC, CTIA and GTIA

    Atari的TIA,ANTIC,CTIA和GTIA

  • Capcom's CPS-A and CPS-B

    Capcom的CPS-A和CPS-B

  • Commodore's OCS

    准将的OCS

  • MOS Technology's VIC and VIC-II

    MOS Technology的VIC和VIC-II

  • Fujitsu's MB14241

    富士通的MB14241

  • Hudson Soft's Cynthia and HuC6270

    Hudson Soft的Cynthia和HuC6270

  • NEC's μPD7220 and μPD72120

    NEC的μPD7220和μPD72120

  • Ricoh's PPU and S-PPU

    理光的PPU和S-PPU

  • Sega's VDP, Super Scaler, 315-5011/315-5012 and 315-5196/315-5197

    世嘉的VDP,Super Scaler,315-5011 / 315-5012和315-5196 / 315-5197

  • Texas Instruments' TMS9918

    德州仪器(TI)的TMS9918

  • Yamaha's V9938, V9958 and YM7101 VDP

    雅马哈的V9938,V9958和YM7101 VDP

Reference: 2D Computer Graphics

参考: 2D计算机图形学

翻译自: https://www.includehelp.com/dictionary/2d-full-form.aspx

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