前言
之前研究了一下如何使用ScheduledThreadPoolExecutor动态创建定时任务(Springboot定时任务原理及如何动态创建定时任务),简单了解了ScheduledThreadPoolExecutor相关源码。今天看了同学写的ThreadPoolExecutor 的源码解读,甚是NB,必须转发一下。
读了一下 ThreadPoolExecutor 的源码(JDK 11), 简单的做个笔记.

Executor 框架
Executor
Executor 接口只有一个方法:
public interface Executor {void execute(Runnable command); }
Executor 接口提供了一种将任务提交和任务执行机制解耦的方法. Executor 的实现并不须要是异步的.
ExecutorService
ExecutorService 在 Executor 的基础上, 提供了一些管理终止的方法和可以生成 Future 来跟踪一个或多个异步任务的进度的方法:

shutdown()方法会启动比较柔和的关闭过程, 并且不会阻塞.ExecutorService将会继续执行已经提交的任务, 但不会再接受新的任务. 如果ExecutorService已经被关闭, 则不会有附加的操作.shutdownNow()方法会尝试停止正在执行的任务, 不再执行等待执行的任务, 并且返回等待执行的任务列表, 不会阻塞. 这个方法只能尝试停止任务, 典型的取消实现是通过中断来取消任务, 因此不能响应中断的任务可能永远不会终止.invokeAll()方法执行给定集合中的所有任务, 当所有任务完成时返回Future的列表, 支持中断. 如果在此操作正在进行时修改了给定的集合,则此方法的结果未定义.invokeAny()方法会执行给定集合中的任务, 当有一个任务完成时, 返回这个任务的结果, 并取消其他未完成的任务, 支持中断. 如果在此操作正在进行时修改了给定的集合,则此方法的结果未定义.
AbstractExecutorService
AbstractExecutorService 提供了一些 ExecutorService 的执行方法的默认实现. 这个方法使用了 newTaskFor() 方法返回的 RunnableFuture (默认是 FutureTask ) 来实现 submit() 、invokeAll()、 invokeAny() 方法.
RunnableFuture 继承了 Runnable 和 Future , 在 run() 方法成功执行后, 将会设置完成状态, 并允许获取执行的结果:
public interface RunnableFuture<V> extends Runnable, Future<V> {/*** Sets this Future to the result of its computation* unless it has been cancelled.*/void run(); }
FutureTask
FutureTask 实现了 RunnableFuture 接口, 表示一个可取消的计算任务, 只能在任务完成之后获取结果, 并且在任务完成后, 就不再能取消或重启, 除非使用 runAndReset() 方法.
FutureTask 有 7 个状态:
- NEW
- COMPLETING
- NORMAL
- EXCEPTIONAL
- CANCELLED
- INTERRUPTING
- INTERRUPTED
可能的状态转换:
- NEW -> COMPLETING -> NORMAL
- NEW -> COMPLETING -> EXCEPTIONAL
- NEW -> CANCELLED
- NEW -> INTERRUPTING -> INTERRUPTED
FutureTask 在更新 state 、 runner、 waiters 时, 都使用了 VarHandle.compareAndSet() :
// VarHandle mechanics private static final VarHandle STATE; private static final VarHandle RUNNER; private static final VarHandle WAITERS; static {try {MethodHandles.Lookup l = MethodHandles.lookup();STATE = l.findVarHandle(FutureTask.class, "state", int.class);RUNNER = l.findVarHandle(FutureTask.class, "runner", Thread.class);WAITERS = l.findVarHandle(FutureTask.class, "waiters", WaitNode.class);} catch (ReflectiveOperationException e) {throw new ExceptionInInitializerError(e);}// Reduce the risk of rare disastrous classloading in first call to// LockSupport.park: https://bugs.openjdk.java.net/browse/JDK-8074773Class<?> ensureLoaded = LockSupport.class; }protected void set(V v) {if (STATE.compareAndSet(this, NEW, COMPLETING)) {outcome = v;STATE.setRelease(this, NORMAL); // final state finishCompletion();} }
来看一下 get() 方法:
public V get(long timeout, TimeUnit unit)throws InterruptedException, ExecutionException, TimeoutException {if (unit == null)throw new NullPointerException();int s = state;if (s <= COMPLETING &&(s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)throw new TimeoutException();return report(s); }private int awaitDone(boolean timed, long nanos)throws InterruptedException {long startTime = 0L; WaitNode q = null;boolean queued = false;for (;;) {int s = state;if (s > COMPLETING) {// 已经在终结状态, 返回状态if (q != null)q.thread = null;return s;}else if (s == COMPLETING)// 已经完成了, 但是状态还是 COMPLETING Thread.yield();else if (Thread.interrupted()) {// 检查中断 removeWaiter(q);throw new InterruptedException();}else if (q == null) {// 没有创建 WaitNode 节点, 如果 timed 并且 nanos 大于 0, 创建一个 WaitNodeif (timed && nanos <= 0L)return s;q = new WaitNode();}else if (!queued)// 将新的 WaitNode 放到链表头部, 并尝试 cas 到 waitersqueued = WAITERS.weakCompareAndSet(this, q.next = waiters, q);else if (timed) {final long parkNanos;if (startTime == 0L) { // first timestartTime = System.nanoTime();if (startTime == 0L)startTime = 1L;parkNanos = nanos;} else {long elapsed = System.nanoTime() - startTime;if (elapsed >= nanos) {// 超时了 removeWaiter(q);return state;}// park 的时间parkNanos = nanos - elapsed;}// nanos 比较慢, 再次检查, 然后阻塞if (state < COMPLETING)LockSupport.parkNanos(this, parkNanos);}else// 不需要超时的阻塞LockSupport.park(this);} }
再来看下 run() 方法:
public void run() {if (state != NEW ||!RUNNER.compareAndSet(this, null, Thread.currentThread()))// 不在 NEW 状态, 或者 runner 不为 nullreturn;try {// callable 是在构造器中指定的或用 Executors.callable(runnable, result) 创建的Callable<V> c = callable;if (c != null && state == NEW) {V result;boolean ran;try {result = c.call();ran = true;} catch (Throwable ex) {result = null;ran = false;// 设置异常状态和异常结果 setException(ex);}if (ran)// 正常完成, 设置完成状态和结果 set(result);}} finally {// runner must be non-null until state is settled to// prevent concurrent calls to run()runner = null;// state must be re-read after nulling runner to prevent// leaked interruptsint s = state;if (s >= INTERRUPTING)handlePossibleCancellationInterrupt(s);} }protected void set(V v) {if (STATE.compareAndSet(this, NEW, COMPLETING)) {outcome = v;STATE.setRelease(this, NORMAL); // final state finishCompletion();} }private void finishCompletion() {// assert state > COMPLETING;for (WaitNode q; (q = waiters) != null;) {if (WAITERS.weakCompareAndSet(this, q, null)) {// cas 移除 waiters, 对链表中的每个 Node 的线程 unparkfor (;;) {Thread t = q.thread;if (t != null) {q.thread = null;LockSupport.unpark(t);}WaitNode next = q.next;if (next == null)break;q.next = null; // unlink to help gcq = next;}break;}}// 默认实现什么都没做 done();callable = null; // to reduce footprint }
AbstractExecutorService 的执行方法
来看下 AbstractExecutorService 实现的几个执行方法, 这里就只放上以 Callable 为参数的方法:
protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {return new FutureTask<T>(callable); }public <T> Future<T> submit(Callable<T> task) {if (task == null) throw new NullPointerException();RunnableFuture<T> ftask = newTaskFor(task);execute(ftask);return ftask; }public <T> T invokeAny(Collection<? extends Callable<T>> tasks)throws InterruptedException, ExecutionException {try {return doInvokeAny(tasks, false, 0);} catch (TimeoutException cannotHappen) {assert false;return null;} }private <T> T doInvokeAny(Collection<? extends Callable<T>> tasks,boolean timed, long nanos)throws InterruptedException, ExecutionException, TimeoutException {if (tasks == null)throw new NullPointerException();int ntasks = tasks.size();if (ntasks == 0)throw new IllegalArgumentException();ArrayList<Future<T>> futures = new ArrayList<>(ntasks);ExecutorCompletionService<T> ecs =new ExecutorCompletionService<T>(this);try {ExecutionException ee = null;final long deadline = timed ? System.nanoTime() + nanos : 0L;Iterator<? extends Callable<T>> it = tasks.iterator();// 提交一个任务到 ecs futures.add(ecs.submit(it.next()));--ntasks;int active = 1;for (;;) {// 尝试获取第一个完成的任务的 FutureFuture<T> f = ecs.poll();if (f == null) {// 没有完成的任务if (ntasks > 0) {// 还有没提交的任务, 再提交一个到 ecs--ntasks;futures.add(ecs.submit(it.next()));++active;}else if (active == 0)// 没有还没提交的任务和正在执行的任务了break;else if (timed) {f = ecs.poll(nanos, NANOSECONDS);if (f == null)throw new TimeoutException();nanos = deadline - System.nanoTime();}elsef = ecs.take();}if (f != null) {// 存在已经完成的任务--active;try {// 获取结果并返回return f.get();} catch (ExecutionException eex) {ee = eex;} catch (RuntimeException rex) {ee = new ExecutionException(rex);}}}// 出错, 抛出if (ee == null)ee = new ExecutionException();throw ee;} finally {// 取消所有已经提交的任务 cancelAll(futures);} }public <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks)throws InterruptedException {if (tasks == null)throw new NullPointerException();ArrayList<Future<T>> futures = new ArrayList<>(tasks.size());try {for (Callable<T> t : tasks) {// 提交任务RunnableFuture<T> f = newTaskFor(t);futures.add(f);execute(f);}for (int i = 0, size = futures.size(); i < size; i++) {Future<T> f = futures.get(i);if (!f.isDone()) {// 任务没有完成, get() 等待任务完成try { f.get(); }catch (CancellationException | ExecutionException ignore) {}}}return futures;} catch (Throwable t) {cancelAll(futures);throw t;} }
构造器
ThreadPoolExecutor 一共有4个构造器, 这里就只放上两个构造器:
public ThreadPoolExecutor(int corePoolSize,int maximumPoolSize,long keepAliveTime,TimeUnit unit,BlockingQueue<Runnable> workQueue) {this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,Executors.defaultThreadFactory(), defaultHandler); }public ThreadPoolExecutor(int corePoolSize,int maximumPoolSize,long keepAliveTime,TimeUnit unit,BlockingQueue<Runnable> workQueue,ThreadFactory threadFactory,RejectedExecutionHandler handler) {if (corePoolSize < 0 ||maximumPoolSize <= 0 ||maximumPoolSize < corePoolSize ||keepAliveTime < 0)throw new IllegalArgumentException();if (workQueue == null || threadFactory == null || handler == null)throw new NullPointerException();this.corePoolSize = corePoolSize;this.maximumPoolSize = maximumPoolSize;this.workQueue = workQueue;this.keepAliveTime = unit.toNanos(keepAliveTime);this.threadFactory = threadFactory;this.handler = handler; }
参数说明:
- corePoolSize: 在线程池中保持的线程的数量, 即使这些线程是空闲的, 除非
allowCoreThreadTimeOut被设置为true; - maximumPoolSize: 线程池中最大线程数量;
- keepAliveTime: 多余空闲线程在终止之前等待新任务的最长时间;
- unit:
keepAliveTime的时间单位; - workQueue: 任务的等待队列, 用于存放等待执行的任务. 仅包含
execute()方法提交的Runnable; - threadFactory: executor 用来创建线程的工厂, 默认使用
Executors.defaultThreadFactory()来创建一个新的工厂; - handler: 任务因为达到了线程边界和队列容量而被阻止时的处理程序, 默认使用
AbortPolicy.
状态
ThreadPoolExecutor 有5个状态:
- RUNNING: 接受新任务, 并且处理队列中的任务;
- SHUTDOWN: 不接受新任务, 但是处理队列中的任务, 此时仍然可能创建新的线程;
- STOP: 不接受新任务, 处理队列中的任务, 中断正在运行的任务;
- TIDYING: 所有的任务都终结了, workCount 的值是0, 将状态转换为 TIDYING 的线程会执行
terminated()方法; - TERMINATED:
terminated()方法执行完毕.
状态转换:
- RUNNING -> SHUTDOWN , On invocation of shutdown()
- (RUNNING or SHUTDOWN) -> STOP , On invocation of shutdownNow()
- SHUTDOWN -> TIDYING , When both queue and pool are empty
- STOP -> TIDYING , When pool is empty
- TIDYING -> TERMINATED , When the terminated() hook method has completed
workCount 和 state 被打包在一个 AtomicInteger 中, 其中的高三位用于表示线程池状态( state ), 低 29 位用于表示 workCount:
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0)); private static final int COUNT_BITS = Integer.SIZE - 3; private static final int COUNT_MASK = (1 << COUNT_BITS) - 1;// runState is stored in the high-order bits private static final int RUNNING = -1 << COUNT_BITS; private static final int SHUTDOWN = 0 << COUNT_BITS; private static final int STOP = 1 << COUNT_BITS; private static final int TIDYING = 2 << COUNT_BITS; private static final int TERMINATED = 3 << COUNT_BITS;// Packing and unpacking ctl private static int runStateOf(int c) { return c & ~COUNT_MASK; } private static int workerCountOf(int c) { return c & COUNT_MASK; } private static int ctlOf(int rs, int wc) { return rs | wc; }
workCount 表示有效的线程数量, 是允许启动且不允许停止的 worker 的数量, 与实际的线程数量瞬时不同. 用户可见的线程池大小是 Worker 集合的大小.
Worker 与任务调度
工作线程被封装在 Worker 中 , 并且存放在一个 HashSet (workers) 中由 mainLock 保护:
/*** Set containing all worker threads in pool. Accessed only when* holding mainLock.*/ private final HashSet<Worker> workers = new HashSet<>();private final class Workerextends AbstractQueuedSynchronizerimplements Runnable{/*** This class will never be serialized, but we provide a* serialVersionUID to suppress a javac warning.*/private static final long serialVersionUID = 6138294804551838833L;final Thread thread;Runnable firstTask;volatile long completedTasks;Worker(Runnable firstTask) {setState(-1); // inhibit interrupts until runWorkerthis.firstTask = firstTask;this.thread = getThreadFactory().newThread(this);}/** Delegates main run loop to outer runWorker. */public void run() {runWorker(this);}... }
Worker.run()方法很简单, 直接调用了 runWorker() 方法, 来看一下这个方法的源码:
final void runWorker(Worker w) {Thread wt = Thread.currentThread();Runnable task = w.firstTask;w.firstTask = null;w.unlock(); // allow interruptsboolean completedAbruptly = true;try {while (task != null || (task = getTask()) != null) {// task 不为 null 或 获取到了需要执行的任务; getTask() 会阻塞, 并在线程需要退出时返回 null w.lock();// 检查线程池状态和线程的中断状态, 如果被中断, 代表线程池正在 STOPif ((runStateAtLeast(ctl.get(), STOP) ||(Thread.interrupted() &&runStateAtLeast(ctl.get(), STOP))) &&!wt.isInterrupted())// 重新设置中断状态 wt.interrupt();try {// 执行前的钩子 beforeExecute(wt, task);try {// 执行任务 task.run();// 执行后的钩子afterExecute(task, null);} catch (Throwable ex) {// 执行后的钩子 afterExecute(task, ex);throw ex;}} finally {// 更新状态, 准备处理下一个任务task = null;w.completedTasks++;w.unlock();}}completedAbruptly = false;} finally {// 处理 Worker 的退出 processWorkerExit(w, completedAbruptly);} }
getTask() 方法会在以下4种情况返回 null :
- workCount 大于 maximumPoolSize;
- 线程池已经处于 STOP 状态;
- 线程池已经处于 SHUTDOWN 状态, 并且任务队列为空;
- 等待任务时超时, 并且超时的 worker 需要被终止.
private Runnable getTask() {boolean timedOut = false; // Did the last poll() time out?for (;;) {int c = ctl.get();if (runStateAtLeast(c, SHUTDOWN)&& (runStateAtLeast(c, STOP) || workQueue.isEmpty())) {// 线程池已经处于 SHUTDOWN 状态, 并且不在需要线程 (线程池已经处于 STOP 状态 或 workQueue 为空) decrementWorkerCount();return null;}int wc = workerCountOf(c);// 是否需要剔除超时的 workerboolean timed = allowCoreThreadTimeOut || wc > corePoolSize;if ((wc > maximumPoolSize || (timed && timedOut))&& (wc > 1 || workQueue.isEmpty())) {// 需要剔除当前 worker, 尝试调整 workerCountif (compareAndDecrementWorkerCount(c))// 成功 返回 nullreturn null;continue;}try {// 阻塞获取任务Runnable r = timed ?workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :workQueue.take();if (r != null)return r;// 设置超时标记, 下一次循环中检查是否需要返回 nulltimedOut = true;} catch (InterruptedException retry) {// 被中断, 设置超时标记, 下一次循环中检查是否需要返回 nulltimedOut = false;}} }
processWorkerExit() 方法负责垂死 worker 的清理和簿记, 只会被工作线程调用:
private void processWorkerExit(Worker w, boolean completedAbruptly) {if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted decrementWorkerCount();final ReentrantLock mainLock = this.mainLock;mainLock.lock();try {// 更新线程池完成的任务数量completedTaskCount += w.completedTasks;workers.remove(w);} finally {mainLock.unlock();}// 尝试转换线程池状态到终止 tryTerminate();int c = ctl.get();if (runStateLessThan(c, STOP)) {if (!completedAbruptly) {// 不是由于用户代码异常而突然退出int min = allowCoreThreadTimeOut ? 0 : corePoolSize;if (min == 0 && ! workQueue.isEmpty())min = 1;if (workerCountOf(c) >= min)// 不需要在添加新 workerreturn;}// 尝试添加新的 workeraddWorker(null, false);} }
提交任务
ThreadPoolExecutor 没有重写 submit() 方法, 我们只要看一下 execute() 就够了:
public void execute(Runnable command) {if (command == null)throw new NullPointerException();int c = ctl.get();if (workerCountOf(c) < corePoolSize) {// 有效线程数量小于 corePoolSize 尝试调用 addWorker 来增加一个线程(在 addWorker 方法中使用 corePoolSize 来检查是否需要增加线程), 使用 corePoolSize 作为, 并把 command 作为新线程的第一个任务if (addWorker(command, true))return;// 调用失败, 重新获取状态c = ctl.get();}if (isRunning(c) && workQueue.offer(command)) {// 线程池仍然在运行, 将 command 加入 workQueue 成功, 再次检查状态, 因为此时线程池状态可能已经改变, 按照新的状态拒绝 command 或尝试添加新的线程int recheck = ctl.get();if (! isRunning(recheck) && remove(command))// 不再是运行中状态, 尝试从队列移除 command(还会尝试将线程池状态转换为 TERMINATED), 拒绝command reject(command);else if (workerCountOf(recheck) == 0)// 有效线程数量为 0 , 创建新的线程, 在 addWorker 方法中使用 maximumPoolSize 来检查是否需要增加线程addWorker(null, false);}else if (!addWorker(command, false))// 将任务放入队列失败或线程池不在运行状态, 并且尝试添加线程失败(此时线程池已经 shutdown 或饱和), 拒绝任务 reject(command); }
addWorker() 方法有两个参数 Runnable firstTask 和 boolean core . firstTask 是新建的工作线程的第一个任务; core 如果为 true , 表示用 corePoolSize 作为边界条件, 否则表示用 maximumPoolSize. 这里的 core 用布尔值是为了确保检查最新的状态.
addWorker() 主要做了这么两件事情:
- 是否可以在当前线程池状态和给定的边界条件(core or maximum)下创建一个新的工作线程;
- 如果可以, 调整 worker counter, 如果可能的话, 创建一个新的 worker 并启动它, 把 firstTask 作为这个新 worker 的第一个任务;
来看下 addWorker() 方法的源码:
private boolean addWorker(Runnable firstTask, boolean core) {// 重试标签 retry:for (int c = ctl.get();;) {// 获取最新的状态, 检查状态if (runStateAtLeast(c, SHUTDOWN)&& (runStateAtLeast(c, STOP)|| firstTask != null|| workQueue.isEmpty()))// 如果线程池状态已经进入 SHUDOWN, 并且不再需要工作线程(已经进入 STOP 状态 或 firstTask 不为 null 或 workQueue为空) 返回 falsereturn false;for (;;) {if (workerCountOf(c)>= ((core ? corePoolSize : maximumPoolSize) & COUNT_MASK))// 有效线程数量大于边界条件, 返回 falsereturn false;if (compareAndIncrementWorkerCount(c))// 调整 workerCount, break retry, 退出外部循环break retry;c = ctl.get(); // Re-read ctlif (runStateAtLeast(c, SHUTDOWN))// 因为状态变化导致 CAS 失败, continue retry, 重试外部循环continue retry;// 由于 workerCount 改变导致 CAS 失败, 重试内嵌循环 }}boolean workerStarted = false;boolean workerAdded = false;Worker w = null;try {// 新建 Workerw = new Worker(firstTask);final Thread t = w.thread;if (t != null) {// threadFactory 成功创建了线程final ReentrantLock mainLock = this.mainLock;mainLock.lock();try {// Recheck while holding lock.// Back out on ThreadFactory failure or if// shut down before lock acquired.int c = ctl.get();// 重新检查状态if (isRunning(c) ||(runStateLessThan(c, STOP) && firstTask == null)) {// 线程池在 RUNNING 状态 或 需要线程(线程池还不在 STOP 状态 并且 firstTask 为 null)// 检查线程是否可启动if (t.isAlive()) throw new IllegalThreadStateException();// 将 worker 添加到 workers workers.add(w);// 更新 largestPoolSizeint s = workers.size();if (s > largestPoolSize)largestPoolSize = s;// 更新 worker 添加的标记workerAdded = true;}} finally {mainLock.unlock();}if (workerAdded) {// 启动线程, 更新启动标记 t.start();workerStarted = true;}}} finally {if (! workerStarted)// 失败回滚 addWorkerFailed(w);}return workerStarted; }private void addWorkerFailed(Worker w) {final ReentrantLock mainLock = this.mainLock;mainLock.lock();try {// 从 workers 中移除 workerif (w != null)workers.remove(w);// 调整 workerCount() decrementWorkerCount();// 尝试将线程池状态改变为 TERMINATED tryTerminate();} finally {mainLock.unlock();} }
线程池关闭
来看一下线程池的关闭方法:
public void shutdown() {final ReentrantLock mainLock = this.mainLock;mainLock.lock();try {checkShutdownAccess();// 如果线程池状态还没有达到SHUTDOWN, 将线程池状态改为 SHUTDOWN advanceRunState(SHUTDOWN);// 中断空闲的工作者线程 interruptIdleWorkers();// 钩子onShutdown(); // hook for ScheduledThreadPoolExecutor} finally {mainLock.unlock();}// 尝试转换状态到终止 tryTerminate(); }public List<Runnable> shutdownNow() {List<Runnable> tasks;final ReentrantLock mainLock = this.mainLock;mainLock.lock();try {checkShutdownAccess();// 如果线程池状态还没有达到 STOP, 将线程池状态改为 STOP advanceRunState(STOP);// 中断所有 worker interruptWorkers();// 获取任务队列中的任务, 并将这些任务从任务队列中删除tasks = drainQueue();} finally {mainLock.unlock();}// 尝试转换状态到终止 tryTerminate();return tasks; }public boolean awaitTermination(long timeout, TimeUnit unit)throws InterruptedException {long nanos = unit.toNanos(timeout);final ReentrantLock mainLock = this.mainLock;mainLock.lock();try {// 等待线程池终止或超时while (runStateLessThan(ctl.get(), TERMINATED)) {if (nanos <= 0L)// 剩余时间小于 0 , 超时return false;nanos = termination.awaitNanos(nanos);}return true;} finally {mainLock.unlock();} }
tryTerminate() 方法中, 如果成功将线程池状态转换到了 TERMINATED, 将会termination.signalAll() 来唤醒等待线程池终结的线程:
final void tryTerminate() {for (;;) {int c = ctl.get();if (isRunning(c) ||runStateAtLeast(c, TIDYING) ||(runStateLessThan(c, STOP) && ! workQueue.isEmpty()))// 状态不需要改变 (处于 RUNNING 状态 或 已经处于 TIDYING 状态 或 (还没到达 STOP 状态, 并且 workQueue 不为空))return;if (workerCountOf(c) != 0) { // Eligible to terminate// 中断一个空闲的 worker, 以传播关闭状态到工作线程 interruptIdleWorkers(ONLY_ONE);return;}final ReentrantLock mainLock = this.mainLock;mainLock.lock();try {if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {// 将状态成功更新为 TIDYINGtry {// 默认实现没有做任何事情 terminated();} finally {// 将线程池状态更新为 TERMINATEDctl.set(ctlOf(TERMINATED, 0));// 唤醒等待终结的线程 termination.signalAll();}return;}} finally {mainLock.unlock();}// else retry on failed CAS } }
原文出处:https://www.cnblogs.com/FJH1994/p/10362452.html