//单通道获取
   Scalar intensity = img.at<uchar>(y, x);//行 列
   Scalar intensity = img.at<uchar>(Point(x, y));
    0 =< intensity.val[0] <= 255. 
   // 多通道获取   8u
   Vec3b intensity = img.at<Vec3b>(y, x);
   uchar blue = intensity.val[0];
   uchar green = intensity.val[1];
   uchar red = intensity.val[2];
   // 浮点型 像素值获取  32位
   Vec3f intensity = img.at<Vec3f>(y, x);
   float blue = intensity.val[0];
   float green = intensity.val[1];
   float red = intensity.val[2];
  // 修改
   img.at<uchar>(y, x) = 128;
   // 矩阵类型的点   calib3d module, 例如 投影点 projectPoints
   vector<Point2f> points;   32位
   //... fill the array
   Mat pointsMat = Mat(points);
   使用vector<Point2f> 转化成 mat类型 只有一行
   // 获取
   Point2f point = pointsMat.at<Point2f>(i, 0);