-
var s = 1.0; -
function Update () { -
var cube = GameObject.Find("Cube"); -
if(Input.GetAxis("Mouse ScrollWheel")){ -
s += Input.GetAxis("Mouse ScrollWheel"); -
cube.transform.localScale=Vector3(1*s,1*s,1*s); -
} -
}
var s = 1.0;
function Update () {
var cube = GameObject.Find("Cube");
if(Input.GetAxis("Mouse ScrollWheel")){
s += Input.GetAxis("Mouse ScrollWheel");
cube.transform.localScale=Vector3(1*s,1*s,1*s);
}
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