静态原型设计 加载中
In April 2015, I joined the Disney Parks creative team to design mobile experiences for the happiest place on Earth. I learned a lot from a diverse group of humble, creative, and smart people.
2015年4月,我加入了迪士尼公园创意团队,为地球上最快乐的地方设计了移动体验。 我从一群谦虚,有创造力和聪明的人那里学到了很多东西。
Here’s a brief list of learnings specifically about prototyping from my time contracting as an Interaction Designer from 2015 to August 2019. (I won’t discuss Disney’s process nor projects. I kept it high-level, so each insight is useful for everybody, regardless of the industry you work on).
这是一份简短的学习列表,专门介绍从我从2015年到2019年8月担任交互设计师时的合同制作过程。您从事的行业)。
见解1:原型设计有助于填补静态设计留下的空白。 (Insight 1: Prototyping helps fill in the blanks left by static designs.)
- As an Interaction Designer, you need to find the ideal moment to bring prototyping to the design process. 作为交互设计师,您需要找到将原型带入设计流程的理想时机。
- When exploring an app flow, always keep an eye for the gaps between different screens or sections. 浏览应用程序流程时,请始终注意不同屏幕或部分之间的间隙。
- Ask yourself: How do you get from A to B? What is the transition between these two states? Which actions would hit a service call (loading states)? 问自己:您如何从A到B? 这两个状态之间的转换是什么? 哪些动作会打服务电话(加载状态)?
- Use motion to explore and adjust how the animations look. - 使用运动来探索和调整动画的外观。 - Use prototyping to test and adjust how the interactions feel. - 使用原型来测试和调整交互的感觉。 
见解2:原型有助于定义目标并推动团队朝着目标迈进。 (Insight 2: Prototyping helps define a goal and drive a team towards it.)
- A prototype is worth a thousand meetings. 一个原型值得一千次会议。
- Use prototyping to set aspirational goals. Pass your prototype around, let people use it. Set the mindset of “This is what we want to achieve.” - 使用原型设定理想目标。 传递您的原型,让人们使用它。 设置“这是我们想要实现的目标”的心态。 
- Socialize the prototype, inspire the different teams involved in the product to drive their motivation to accomplish challenging goals. 社交化原型,激发产品中涉及的各个团队,以激发他们的动力去实现具有挑战性的目标。
见解3:原型正在设计“做什么”和“如何做”之间的桥梁。 (Insight 3: Prototyping is designing a bridge between “what to do” and “how to do it.”)
- As an Interaction Designer, you’re a Design Advocate to the Development team and a Developer Advocate to the Design team. 作为交互设计师,您是开发团队的设计倡导者,也是设计团队的开发者倡导者。
- You don’t need to have all the answers, but you need to help uncover and focus on the right questions. 您不需要所有的答案,但是需要帮助发现并专注于正确的问题。
- Understand that, although there are different teams, there are no “sides.” Help foster collaboration. Build the bridge between the conversations around what to do and how to do it. - 要知道,尽管有不同的团队,但没有“双方”。 帮助促进协作。 在围绕做什么和如何做的对话之间架起桥梁。 
见解4:原型设计是一项独特的设计挑战,您需要将想象力,创造力和解决问题的能力相结合。 (Insight 4: Prototyping is a unique design challenge in which you combine imagination, creativity, and problem-solving skills.)
- A prototyper’s mindset is an explorer’s mindset, a hacker’s mindset. 原型开发者的思维方式是浏览器的思维方式,是黑客的思维方式。
- Curiosity is a trait that drives growth in prototypers. Test many tools, test many apps, test many interactions. Applied curiosity strengthens your imagination. 好奇心是推动原型开发人员成长的特质。 测试许多工具,测试许多应用程序,测试许多交互。 应用好奇心可以增强您的想象力。
- Most of the time, a problem or challenge has more than one solution. 在大多数情况下,问题或挑战有多个解决方案。
- Don’t stop at one answer. Look at a problem from different angles, solve it again and again. You’ll end up training your creativity. 不要停下来一个答案。 从不同角度看问题,一次又一次解决。 您将最终训练自己的创造力。
- Don’t be afraid of tackling challenges you’ve never faced before. 不要害怕应对您从未遇到过的挑战。
- Take ownership of a challenge, approach unknowns through “what ifs.” Develop your problem-solving skills. - 承担挑战的责任,通过“假设”解决未知问题。 培养解决问题的能力。 
见解5:原型制作感觉像是要付费学习新知识。 (Insight 5: Prototyping feels like being paid to learn something new.)
- There’s something fun, and scary, in going to work every day to solve problems you know you don’t have the answers to yet. - 每天上班解决问题,这很有趣,而且令人恐惧,您知道自己还没有答案。 
- All the unknowns that challenge your problem-solving skills, whether you solve them or not, end up becoming learning lessons. 挑战您解决问题技能的所有未知因素,无论您是否解决,最终都会成为学习课程。
- Share what you learn. 分享您所学。
见解6:原型设计可让您一窥未来。 投资其中可以节省项目资金。 (Insight 6: Prototyping gives you a sneak peek to the future. Investing in it saves the project money.)
- For product design, prototyping is the most valuable when it helps to uncover and react to potential problems in the experience. 对于产品设计而言,原型设计在发现和应对体验中的潜在问题时最有价值。
- For development teams, prototyping is the most valuable when it helps to identify technical challenges in advance. 对于开发团队来说,原型设计最有助于提前发现技术难题。
- For research teams, prototyping is the most valuable when it helps to bring user-testing sessions as close as possible to the real-product experience. 对于研究团队而言,原型设计最有价值,因为它有助于使用户测试会议尽可能接近真实产品的体验。
- For the business, prototyping is the most valuable when it helps the project save money. 对于企业而言,原型设计在帮助项目节省资金时最有价值。
- Identify all of this potential — advocate for prototyping. Make sure to communicate the value of investing in it. 确定所有这些潜力-倡导原型设计。 确保传达投资的价值。
见解7:深入观察可改善原型设计,反之亦然。 (Insight 7: Deep observation improves prototyping, and vice versa.)
- Prototyping is an activity that makes you grow as a designer by continually challenging you. 原型制作是一项不断挑战您的活动,可让您成长为设计师。
- Creating a habit out of applied curiosity and problem-solving skills improves the precision of your observations. 利用好奇心和解决问题的能力养成习惯,可以提高观测的准确性。
- By being more precise on your observations and analysis, you get to grow as a prototyper. 通过更精确地观察和分析,您可以成长为原型开发人员。
- Process what you learn from your wins and defeats. Write things down. 处理您从胜利和失败中学到的东西。 写下来。
Prototyping made me learn about much more than just prototyping. I got to improve my communication, storytelling, and problem-solving skills.
原型让我了解更多的不仅仅是原型。 我必须提高沟通,讲故事和解决问题的能力。
In time, this brought me the opportunity to lead special projects (the ones about blue-sky ideation and speculative futures were the absolute best). I’m currently leading a team of designers at Globant, focused on helping Product and Technology teams pitch new products, and explore future features through design prototypes and PoCs.
随着时间的流逝,这给我带来了领导特殊项目的机会(关于蓝天思想和投机性期货的项目绝对是最好的) 。 我目前正在Globant领导一个设计师团队,致力于帮助产品和技术团队推销新产品,并通过设计原型和PoC探索未来的功能。
I intentionally left the discussion about design tools out of this list.
我特意将有关设计工具的讨论排除在此列表之外。
When I reflected on these four years at Disney, I was interested in distilling general advice related to Interaction Design and prototyping, and I realized that the most important observations I had were about mindsets and the value of exploration and curiosity. Tools, although important, just ended up being secondary.
当我在迪士尼思考这四年时,我有兴趣提炼出与交互设计和原型设计有关的一般建议,并且我意识到,我最重要的发现是关于心态以及探索和好奇心的价值。 工具虽然很重要,但最终只是次要的。

I use Twitter to talk about design and prototyping tools. If you liked reading this post, follow me there as I continue to document findings and observations related to Interaction Design.
我使用Twitter谈论设计和原型设计工具。 如果您喜欢阅读这篇文章,请跟随我,因为我会继续记录与交互设计有关的发现和观察。
翻译自: https://uxdesign.cc/what-i-learned-about-prototyping-after-four-years-at-disney-5bfe1fa6a3ac
静态原型设计 加载中
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