身为漫威迷,最近又把《钢铁侠》和《复仇者联盟》系列又重温了一遍,真的是印证了那句话:“读书百遍,其意自现”。看电影一个道理,每看一遍,都有不懂的感受~ 不知道大伙是不是也有同样的感受,对于好的电影,真的是回味无穷!
本篇博文也是因《复仇者联盟1》的启发,C#语言实现的一个小游戏,所以游戏命名就叫“钢铁侠VS太空侵略者》了!
先上一个游戏原型图:

Talk is Cheap,Show me the Code!
代码方面没有太难的操作,主要依赖于Timer控件:

分别用来监控游戏中Iron man 子弹移动,侵略者左右移动,往下移动,侵略者子弹移动,子弹碰撞,以及观察者监控(主要校验生命值),具体代码如下:
侵略者界面生成:
private void CreateControl(Form p){    PictureBox pb = new PictureBox();    pb.Location = new Point(x, y);    pb.Size = new Size(width, height);    pb.BackgroundImage = Properties.Resources.invader;    pb.BackgroundImageLayout = ImageLayout.Stretch;    pb.Name = "Alien";    p.Controls.Add(pb); }public void CreateSprites(Form p){    for(int i = 0; i < rows; i++)    {        for(int j = 0; j < columns; j++)        {            CreateControl(p);            x += width + space;         }        y += height + space;        x = 150;     }}键盘事件绑定:
private void Pressed(object sender, KeyEventArgs e){    if (e.KeyCode == Keys.A || e.KeyCode == Keys.Left)    {        moveLeft = true;    }    else if (e.KeyCode == Keys.D || e.KeyCode == Keys.Right)    {        moveRight = true;    }    else if (e.KeyCode == Keys.Space && game && !fired)    {        Missile();        fired = true;    }}private void Released(object sender, KeyEventArgs e){    if (e.KeyCode == Keys.A || e.KeyCode == Keys.Left)    {        moveLeft = false;    }    else if (e.KeyCode == Keys.D || e.KeyCode == Keys.Right)    {        moveRight = false;    }    else if (e.KeyCode == Keys.Space)    {        fired = false;    }}Iron man 左右移动:
 private void PlayerMove(object sender, EventArgs e)  {      if (moveLeft && Player.Location.X >= 0)      {          Player.Left--;      }      else if (moveRight && Player.Location.X <= limit)      {          Player.Left++;      }  }子弹发射:
 private void FireBullet(object sender, EventArgs e){    foreach (Control c in this.Controls)    {        if (c is PictureBox && c.Name == "Bullet")        {            PictureBox bullet = (PictureBox)c;            bullet.Top -= 5;            if (bullet.Location.Y <= 0)            {                this.Controls.Remove(bullet);             }            foreach(Control ct in this.Controls)            {                if (ct is PictureBox && ct.Name == "Laser")                {                    PictureBox laser = (PictureBox)ct;                    if (bullet.Bounds.IntersectsWith(laser.Bounds))                    {                        this.Controls.Remove(bullet);                        this.Controls.Remove(laser);                        pts++;                        Score(pts);                    }                }            }            foreach(Control ctrl in this.Controls)            {                if (ctrl is PictureBox && ctrl.Name == "Alien")                {                    PictureBox alien = (PictureBox)ctrl;                    if (bullet.Bounds.IntersectsWith(alien.Bounds) && !Touched(alien))                    {                        this.Controls.Remove(bullet);                        this.Controls.Remove(alien);                        aliens.Remove(alien);                        pts += 5;                        Score(pts);                        CheckForWinner();                    }                    else if (bullet.Bounds.IntersectsWith(alien.Bounds) && Touched(alien))                    {                        this.Controls.Remove(bullet);                        this.Controls.Remove(alien);                        delay.Add(alien);                        pts += 5;                        Score(pts);                        CheckForWinner();                    }                }            }        }    }}子弹
private void Missile(){    PictureBox bullet = new PictureBox();    bullet.Location = new Point(Player.Location.X +     Player.Width / 2, Player.Location.Y - 20);    bullet.Size = new Size(5, 20);    bullet.BackgroundImage = Properties.Resources.bullet;    bullet.BackgroundImageLayout = ImageLayout.Stretch;    bullet.Name = "Bullet";    this.Controls.Add(bullet);}侵略者移动:
private void AlienMove(){                foreach(PictureBox alien in aliens)    {        alien.Location = new Point(alien.Location.X + left,         alien.Location.Y + top);        SetDirection(alien);        Collided(alien);                    }}private void Collided(PictureBox a){    if (a.Bounds.IntersectsWith(Player.Bounds))    {        gameOver();    }}子弹移动效果:
 private void Beam(PictureBox a){    PictureBox laser = new PictureBox();    laser.Location = new Point(a.Location.X + a.Width / 3,     a.Location.Y + 20);    laser.Size = new Size(5, 20);    laser.BackgroundImage = Properties.Resources.laser;    laser.BackgroundImageLayout = ImageLayout.Stretch;    laser.Name = "Laser";    this.Controls.Add(laser);}private void StrikeSpan(object sender, EventArgs e){    Random r = new Random();    int pick;    if (aliens.Count > 0)    {        pick = r.Next(aliens.Count);        Beam(aliens[pick]);    }}private void DetectLaser(object sender, EventArgs e){    foreach(Control c in this.Controls)    {        if (c is PictureBox && c.Name == "Laser")        {            PictureBox laser = (PictureBox)c;            laser.Top += 5;            if (laser.Location.Y >= limit)            {                this.Controls.Remove(laser);             }            if (laser.Bounds.IntersectsWith(Player.Bounds))            {                this.Controls.Remove(laser);                 LoseLife();             }                            }    }}主要核心代码如上,下面看下运行效果图:
效果图一

效果图二

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